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Nebdar

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Everything posted by Nebdar

  1. Mails are automatically deleted after 30 days....even the GTN ones So 4 weeks it is about 28 days more or less.
  2. Please change the 'false' message in the launcher slides
  3. Thank you for good decision. Releasing in the Christmas New Years Holiday time was never an good idea, and mostly came with a lot of 'pain' for the players because the lack of quality. I "Demand" and recompense, so please give any/all/one Dev statue in game so we can throw snowball's for an extra chance of reward
  4. I would say that it is a price for those that SKIP content.....or just don't care to try everything... And it is a sign of our times when you can find something and buy on internet fast and convenient or dig trough search results and find the exact same thing cheaper.
  5. I could say that anything that can be bought form vendors and if it is not bind on pickup it is an potential 'business material' for GTN. So i encourage you for 'treasure hunting' and checking out all vendors maybe you will find something worth your time For example Companion Gifts lvl 5 can be bought from vendor 5000 (blue quality) 10000 (purple quality), and of course some types you can sell for an slightly but still higher price on GTN. It is an 'hidden' content to explore...
  6. Players GREED This you can't fix But you can fix by adjusting the supply of items that are on high demand: Vendors with in game currency selling those items at fixed price Whenever you create something unique( and hard to obtain), YOU create inflation, Cartel Market is the source Whenever you create something unique but at fixed price and obtainable through in game currency, the price won't rise above that you have fixed (still i can see on GTN the companion gifts at higher pirce then vendors) so no inflation. You could make vendors for rare items. fix the prices and reduce the credits earned by doing things by a factor of some kind. It s hard to make an price high if the item is obtainable at many ways by the player and that can hurt the Cartel Market logic
  7. IN The “Best View In SWTOR” Contest Article https://www.swtor.com/info/news/article/20210921 So for me January 4th is an launch date (but as always it can be subcject to change)
  8. Login: 88(11%) (Sub) / 64(8%) (Free/Pref) 11 weeks to full completion(sub)? Weekly: 256(32%) (Sub) / 264(33%) (Free/Pref) 10,6 weeks? Daily: 456(57%) (Sub) / 472(58%) (Free/Pref)10,87 weeks * PLEASE NOTE THAT % DOESN'T ALWAYS ADD TO 100% Are the above data i based on in-game gathered data? Because it look like you did the simple math that everyone will be doing everything everyday till 11 week? Login: 72(9%) (Sub) / 40(5%) (Free/Pref) 9 WEEKS Weekly: 592(74%) (Sub) / 608(76%) (Free/Pref) 7 WEEKS Daily: 128(16%) (Sub) / 152(19%) (Free/Pref) 6 WEEKS The math doesn't add up.... so.. Can we do the GS faster or hmm are you going to change number of points for Login, Daily and Weekly? So you take 7 dailies a week and give us 8( more accurately 5 more ) Weeklies 'to do' But weeklies require mostly to do 3 times more then dailies sooo. So you take 7 but give 5*3= 15 more...8 more 'dailies' to do weekly Could you reaveal your math? Regard, Peter
  9. Thank you very much for your time and work. So the lvl 5 companion gifts are not affected by increased price but i would bet that those lvl1 and lvl2 sold by the next vendor are increased - at least it was in my days of preferred. Yes i also think that they didn't increased the prices that normally those players couldn't pay - and not to 'make them pay' to much already using escrow. I wonder is it all by design or at some point it got mixed up?
  10. Thank for checking... could you make screenshots..? I am so curious about it that i have an strong urge to create new account just check this out.... but maybe someone form BW will read and clarify
  11. Thanks for the answers, but still we all have our guesses...
  12. Hi, Can anyone remind me whats the difference in vendor prices between: Subscriber, preferred and free to play status? Preferred has 25 % higher prices then subscriber? Free to play ?% There was an place on swtor site that was explained but i can't find it anymore. Regards Peter
  13. I got an answer from CS that is an bug... and it has been repoted.. I got answer on answers.ea if the quest from Xorem is not taken but the player accepts the class quest for the stronghold, Xorem moves to the new quest hub near the stronghold this is being looked into to remove the confusion ____________________________________________________________ SWTOR Forum Username = OwenBrooks Thanks OwenBrooks
  14. Hi, I have an weird bug because i can't see or interact with this quest giver on Ord mantel Lieutenant Xorem. AS you can see on screenshots: https://ibb.co/2MS8sRg https://ibb.co/7W5n2Rh https://ibb.co/4dVWdsN other players can see him and interact with him but i can't and it seems on any newly created character (recently i created new 2 vanguard's) I contacted the CS but with no results I tried deleting DiskCacheArea I have exploration missions turned on I tried checking the files structure through Steam I tried the the shortcut that reset UI ctrl+U nothing worked.. any help would be nice Edit: i asked for clarification where exactly we can find this quest giver...waiting for response
  15. You read my mind......Yes it would be a nice QoL Legacy perk
  16. 3. The HK-55 has different personality matrix - more of bodyguard, more social then 'classic' HK-51 Assasin personality I think that is has same idea from 'KOTFE KOTET" that companions change after this part of story, like: a) scorpio use blaster rifle now before an tech staff b) Jorgan used assault cannon now sniper rifle and so on. So the HK-55 also use have changed. He doesn't have Terminate ability. but still uses Sniper Rifle
  17. Currently from my test the HK-55 is better as DPS then HK-51 I was running the Veteran Star Fortress, solo with HK-55 and HK-51 as DPS, and the HK-55 was better, it killed more survived longer and died less then HK-51.
  18. Ahh the flaws of Democracy=>Demonocracy a.k.a "Doing what is right in your own eyes" and what the eye doesn't see, the heart doesn't grieve over... Still doing wrong is wrong everywhere every time And everyone can abuse anything and i mean literally anything Either we need moral police, moral people or something worse..
  19. Thanks for your comment . This solution is more aimed at the new players and a way to retain them at longer duration.. Those who been long ( or to long ) in the game will get less benefit.... Of course the key is the pricing..... I would use mostly my suggestion to get the decorations.
  20. I had this idea for long time...that SWTOR has kept 'locked' the ever growing content from majority of players. The content that would not only give reasons to playing but it could increase the number of subscriptions and cartel coins purchase and create an strong and stable paying player-base... That content is All the Cartel Market Items Currently to obtain the CM Items you need to spend the real cash or credits and/or pray for luck with crates so it is very random, nonelastic demand/supply, and doesn't incentives playing the game, it incentives buying credits from credit sellers, exploiting, blotting Cartel Market is regularly updated but most of the people have no access to it, or they can not get the item/s that they want at the reasonable price What if you could get All (or almost all) of the Cartel Market Items through playing the game and exchange the ingame earned currency/tokens through vendors and all would be tied with subscription? My Idea is to introduce the LoyalityPrograms/Tiers to Subscription and tied them with the existing Tiers/Rarity of Cartel Market Items (Bronze/Silver/Gold/Platinum) 1st Tier The normal current status starts form day 1 to 89th day of continual uninterrupted subscription. No access to Cartel Market Vendors but you gain the subscriber coin/token(read below) 2nd Tier Bronze Star Starts in 90th day of continual subscription Access to Bronze Tier Cartel Market Vendors 3rd Tier Silver Star It can be unlocked when (All condition must be met) * you reach 180th (or more) day of continual uninterrupted Subscription * you buy at least once minimum 1050 Cartel Coins in those 180+ days You get: Access to Bronze Tier Cartel Market Vendors Access to Silver Tier Cartel Market Vendors 4rd Tier Gold Star It can be unlocked when (All condition must be met) * must be currently Silver Star Tier * you reach 270th (or more) day of continual uninterrupted Subscription * you buy at least once minimum 1050 Cartel Coins while in Silver Star Tier You get: Access to Bronze Tier Cartel Market Vendors Access to Silver Tier Cartel Market Vendors Access to Gold Tier Cartel Market Vendors 5th Tier Platinum Star It can be unlocked when (All condition must be met) * must be currently Gold Star Tier * you reach 360th (or more) day of continual uninterrupted Subscription * you buy at least once minimum 1050 Cartel Coins while in Gold Star Tier and to stay at this tier you have to buy at least once minimum every 90 days 1050 Cartel Coins? suggestion You get: Access to Bronze Tier Cartel Market Vendors Access to Silver Tier Cartel Market Vendors Access to Gold Tier Cartel Market Vendors Access to Platinum Tier Cartel Market Vendors How it should be released? In my opinion the start point should announced ahead 1-3 months? and one for all, so no stacking of days. So for example we all start collecting days from December the 1st 2020 Setting of Prices It should be a balanced "carrot and the stick" so the stick can not be to long (so price to high) and carrot must be interesting( items, worth the hassle ) prices should be set/announced at least 2-3 month before the first people could achieve the next tier so: Bronze Tier Cartel Market Vendors prices should be announced at launch Access to Silver Tier Cartel Market Vendors should be announced at least 2-3 months after the launch and etc giving prices in stages is necessary for adjustments so they cannot be to high or to low but must respect the rarity and what kind/type(decoration cheaper than armor and weapons) of item and adjusted to player behavior and economy of the game. I think that Bronze Rarity ->should be considered as common/trash items affordable to all? Silver Rarity ->special prices but not to high Gold Rarity ->high prices Platinum Rarity - price tied to Subscription Coin New type of currency: The subscriber coin/token: * gained every 30+ days of continual uninterrupted Subscription ( so if you buy an 60 day non recurring subscription that you will not extend it you will get one coin) * used to buy Gold and Platinum Tier pieces of course depending on the type of the item for example platinum kind of decoration 1-2 coins, platinum kind of weapon or armor 12 coins * coins can also be bought on Cartel Market * can be traded on GTN Pricing: Bronze Tier - credits only? +/-crafted items that would use the mostly unused crafting materials? +/-Conquest? Silver Tier - credits + crafted items or/obtained through weeklies PVE/PVP/GSF Conquest? Gold Tier - all of the above plus Subscriber coin(not much1-2 max?) Platinum - all of the above but how much expensive so the casual player could get 1-2 max items per year?(debate) How much of the Cartel Market items should be available? It think that all except those that have been added in last 2-3 months, So at max 3 month delay from the launch of newest cartel pack on Cartel Market it should go to the vendor ( it is also to fix or find any bugs before they hit the big market, or rethink the rarity) IMPORTANT FEATURE THAN MUST BE IMPLEMENTED AND TESTED BEFORE: The Emergency Subscription Day Vault We all know that something sometimes happens that we forget or can't extend our subscription and in this system the continuity is critical. 1. Every new and old subscriber should get added only once/ one time 2 days to emergency subscription vault, plan 2. It can be manually turned off but by default it must be on, and it will get back on whenever you buy the days or make recurring subscription 3. Whenever the subscription time will end and you won't manually shut it down, it will kick in and you will get an alert in game, in launcher in swtor site and any where the BW would can provide such as FB Steam, Twitter ect. 4. It gives you time to react so you would not lose your cumulated days and status. 5. You can via the swtor site(or launcher or in game?) transfer any number of bought days(ofc you must leave one day) into this vault but it is one way transfer. SO for example: * You bought 60 days non recurring but after some time something happens and you can not play anymore you can turn off the automatic protection and throw all the remaining days minus 1 to the vault and use them later 6. Once the Emergency Subscription Day Vault is activated it can only be stopped by buying game time or making recurring subscription, if not it will just naturally use any days remaining and be emptied. 7. Once the FREE ONE TIME 2 days are used, any extra days you must transfer/sacrifice from your bought time 8. Of course it could be always an good gesture to add 1 free day if the service/game would be unavailable for prolonged time The decay of subscriber Tiers? It is an debate that you once ended you subscription days and used whole Emergency Subscription Day Vault it should be: a. all of you Tiers and days are cancelled and you would have to start from beginning? b. should they have some decay rate? for example: - you are immediately downgraded to next lower tier and the days counter is set on the minimum days that are needed to obtain that Tier so Gold Star 270th, Silver 180th, Bronze 90th - for every started day when you are still preferred you get subtracted from that counter 3 to max 6 days? debate I think that such an solution will: * increase the number of players and active long term subscribers * gives strong incentive to play the game(play how you want and get whatever you want for a price) * it can be used to create special events for coins or to incentives some activities (exotic crafting mats?) * creates the stable and healthy economy when the supply and demand can be met at better then now prices * because the Cartel Market is regularly updated and restocked it gives an regular incentive to play more for new rewards and stuff * more people happy with the game If someone will read it let me know what you think Regards Nebdar
  21. Hmm the two new classes? Republic has Trooper so Imperial Trooper class? Republic SIS Agent because you have Imperial Agent Republic Smuggler -> Imperial Criminal or Outlaw ? why not create one as and purchasable DLC to check the market? I would definitely purchase an DLC then buy Cartel Coins anyday..
  22. The question: Are you using cartel market type weapon?
  23. Mercenary character also have this problem i suspect using cartel market blaster may be the problem maker.... By chance you use 'Interstellar type of weapon?
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