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MrEndymion

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Posts posted by MrEndymion

  1. 1 hour ago, EricMusco said:

    Hey folks,

    Coming off of the stream I wanted to make sure to hit a couple of the questions we didn't get to.

    Where is Master Mode R4? 

    In short, MM R4 is not on our roadmap.

    The priorities for our encounters team right now is focused on making more impactful, engaging bosses in story content, delivering Flashpoints in all modes with modern boss mechanics, and making additional challenging 8-player encounters.

    Now, all of that said. I want to express that we very much understand how critical aspirational endgame group content is. Whether that is delivered through MM Flashpoints, World and Lair bosses, or even Ops. It is still something we will prioritize as a part of our roadmap going forward.

    Any follow-up from the Shae Vizla PTS?
    Again, thank you all for your participation and feedback! We have a lot of data and commentary to chew on before making a decision on what comes next for a possible APAC or fresh start server. That said, Shae Vizla was also another scale test for us having our servers "in the cloud" and so this test also helps drive us towards the goal of getting our service and our servers all onto AWS.

    Nothing specific to announce on timing or specifics, but know there is a lot happening behind the scenes still on these efforts. We'll communicate more when we can.

    Thanks all.

    -eric

    In other words, you lied/misled your player base. This was content that was promised to players for over a year and you are now refusing to deliver. This is not meant as a slight to you, but, this is just what the situation is. While I appreciate your attempts to address this now, you can't be surprised that people are still going to be upset about this. Also, I highly doubt that people who want to do difficult content view flashpoints as aspirational content. 

     

    1 hour ago, JackieKo said:

    Hi everyone,

    I posted this response in a thread that popped up in the Off Topic sub-forum. Since dev posts in that forum aren't picked up in the Dev Tracker, I am reposting here as it is relevant the livestream. 

    Original thread.

    Response to thread. 

    Wanted to address the conversations surrounding the moderation of the chat during the livestream. There were some accounts that were timed out and other accounts that were banned. We took some time to go through the conversations that were popping up and connected with all the teams that were supporting the stream in a post mortem. In short, several accounts were actioned against due to an over abundance of spam and/or posting messages that were not encouraging healthy discussion in the chat.

    As there was a lot of spam that was being generated in chat, it is possible that some accounts were caught up in the timing out/banning actions that did not warrant said action. Of course, the time outs have already expired, however, the team will be going through the chat history and lifting bans on accounts that were only spamming. Note that we will not lift the ban on some accounts due to the nature of what was posted.

    Please understand that chat mods will delete spam comments, especially if they are being posted multiple times or copied and pasted over a short period of time. I appreciate those who messaged me constructive feedback about the stream, so we can take steps to make the next one even better.

    Thank you

    While a very select few might have taken things over the line, asking the developers about content that was promised in the only place that we can interact with the developers in real time isn't spamming or being belligerent. A fair amount of us pay money for this game and as such are paying customers. Asking you about something is not being mean to you. Attempting to spin silencing your player base for asking about content that was promised by the development team as unconstructive or unhealthy is gaslighting in its purest form. Not a great look. 

  2. Did several Veteran Flashpoints today, and here's what I have gathered.

    When doing Crisis on Umbara, the turrets summoned by the first boss have an obscene amount of health, are damage sponges, and also deal a filthy amount of damage. If people who do NiM Content are scratching their heads wondering why entry-level content is this strangely difficult, I believe that it is an issue. Trash mobs simply do too much damage, and they're honestly the biggest reasons why people just might not have fun with the flashpoints if left like this. If people want a challenge when doing a flashpoint, shouldn't it be Master Mode that is balanced like this?

    Lastly, I don't know if this is the place to gripe about this, but wouldn't it be neat if you re-added the epic enemies codex entries back into game for VM flashpoint bosses ;)

  3. Is it possible that we can get some orange, or otherwise completely modifiable mainhands and offhands? If players are going to be giving feedback it would help if we are able to run with our ideal stats. This applies to tanks especially, as every tank I know that does either NiM Raiding or high level PvP is running Lethal Mods.
  4. So, I like the Mounting Darkness passive. It gives Deflection some use in fights where it's otherwise kind of crap. However, the animation is a pain. While I find the idea that we can produce a field of Darkness that suppresses Force and Tech attacks... you've made the ground around me pitch black. This greatly interferes with our ability to see AoE circles, particularly if they're placed right beneath or around us, basically, Mounting Darkness' effective area. So, I'm fine with the passive being a thing, but, can we please consider removing the animation for it? It doesn't need one.
  5. Some ideas for tactical items (not putting numbers in cause I don't know how to balance the game):

    - Kinetic ward gives defense instead of shield

    - Change shroud to an evasion instead of a resist (M/R vs F/T damage)

    - 3 stacks Depredating Volts heals (like the good old days) instead of giving DR

    - Change the mechanics of discharge (maybe move from AOE to single target to make it relevant when fighting one thing)

    - Any way (can't think of any) to sacrifice defense for offense

     

    Set bonus:

    - Taunt cooldown reduce is still useful in some situations and I would keep that somewhere

    - Some way to reduce defensive ability cooldowns upon taking damage

    - Flat DR increase (against all or certain types of damage)

    - Movement speed increase

     

    Hya! Long time no see! :)

    On to the content, here, first, I'll start with the set bonuses. I agree, keeping the taunt reductions is an idea to consider. It's useful at times, particularly for the quicker triple taunt opener and for any aggro drops, and for PvP, it's pretty good, helps tanks do their job better. And for your second bullet point, are you thinking of something like Lightning Reflexes, but possibly for Overcharge and Deflection as well? If so, that's an idea. I also agree with your third point, this was our pre-3.x Set Bonus and it was rather useful, particularly the internal and elemental damage part. I'd also favor a movement speed increase.

    Onto tactical items. I agree with the DV heal. If it is a 2% per tick heal like it was in the old days, it'd still be powerful, but not ridiculously slow, like in early 1.x. I'd also appreciate a tactical item that lets us speed up the channel of DV, at the cost of some of its damage, much like Madness Sorcerors get with Force Ligthning. This helps overcome the problem of having to stop your highest DPS ability to pop a cooldown. We're the only tanks that have this problem, and while it's a small one, a way to overcome it would be nice. And I'll have to brainstorm ideas of how to increase our damage but reduce our defenses.

  6. Mmm maybe. I guess you're right. But I end up with so much energy up all the time and no movies many times to use it with unless I spam vicious slash.

     

    And are you sure on the abilities. Cause here's how I usually roll with my Marauder(btw this is not my main but I have one of each class. Since I have a marauded opposite side is a guardian etc)

    Start with dual saber throw, force charge, deadly saber, rupture, force rend, battering assault, annihilate, force scream.

     

    By that point rupture and rend are back up but a lot of the rest are not. Many times I'll have full rage and nothing but vicious slash and rupture to use for a good while till the rest come off cool down.

     

    Which is the problem I have. Plenty of rage, almost nothing to use it on many times.

     

    If you got a better rotation I'm all ears.

     

    Vicious Slash is supposed to be general filler. Almost every spec has a general filler ability they use when there's nothing else. For example, Carnage Mara has Massacre, Lightning Sorc has Lightning Bolt. Also, that rotation is wrong. Dual Saber Throw should only be used with Mind Sear proc, and for the general rotation, I'd refer to Beastfury's guide, or any Anni guide. Also, if you think Anni doesn't use enough abilities, please keep in mind that Carnage uses even fewer, as does Lightning.

  7. Personally I would like this spec to have a couple of different big hitters like Saber Overload and all have long cool downs but could keep in rotation so when your other abilities are down and you get your energy back up when abilites come around you can just every 15 to 30 seconds(give or take) have a really big spike damage hit.

     

    So annihilation is more big hit spike damage with meh sustained where as the other two is more about constant dps or combo burst.

     

    Makes different flavors.

     

    My 2 credits.

     

    Marauders already have 2 specs that deal considerable burst damage. Annihilation doesn't need to be changed.

  8. Annihilation / Watchman is arguably one of the most challenging Specs in the game, but also the least enjoyable. It suffers from very short up times after DOT's have been applied and an incredibly long build up time to do any considerable damage compared to other DOT Specs in-game. The Spec lacks any real Burst, Force Rend / Force Melt needs to apply a Debuff such as an Armor Reduction, and Deadly Saber/ Overload Saber needs to be a passive. It's a waste of a GCD to apply it after its damage is minimal and its up-time is so short.

     

    Annihilation is fine as is. It's not supposed to have burst. It's meant to be a pure sustained spec. Also Deadly Saber does not do "minimal damage." It deals quite a high amount, and is responsible for roughly 20.5% of the spec's damage. It's also off the GCD. Also, regarding your comment about it not "doing any considerable damage compared to other DoT specs in game," this is false. Very few specs outdamage Annihilation.

  9. My biggest problem with this is that instead of finding a solution that aims at fixing the problems pure tanks have in PvP (the fact that every defensive stat except Endurance is completely underwhelming and borderline useless), you instead take away their ability of getting around that. Nerfing numbers isn't the answer to everything, you might consider that perhaps the reason skank tanks are a thing are because of poor design decisions regarding tank stats. Fixing bad design with bad balancing isn't going to make a balanced meta, instead, your intention to fix a PvP problem is going to have much more problems leaking into NiM raiding. Also, since Juggernauts are clearly more of a problem than the other two when it comes to the PvP meta and skank tanking, why are Assassins bearing the brunt of this nerf?
  10. R O G U E (Imperial) is looking for either a DPS (Marauder preferred) or a healer (Sorc/Mercenary) for our Veteran Mode progression team, Mechanically Challenged. We are currently working on Ravagers, and are on Master/Blaster. After clearing Veteran Mode content we fully intend to move on to Master Mode content. Our raid times are Tuesdays and Thursdays at 8:30 PM EST. Prior experience is preferred but not mandatory, and players who are able to do either role required will be prioritized. If you have any questions or would like to try out, please message me on here, reply to this thread, or send an in-game mail to Seth Rollins or Tyren Brelt.
  11. R O G U E is recruiting! We are an endgame PvE guild who primarily focuses on Veteran Mode raiding, and we are looking for members to bolster our ranks. We welcome all kinds of players, from hardcore and casual alike, to join us. We provide all the perks for our members, including a 10% Experience and Reputation boost, a beautifully decorated guild ship, guild bank, operations throughout the week of varying difficulty, a Discord server, and people to talk to! So if you want to have some fun doing ops, or just want to hang out, or want to level faster, please feel free to join us! We have players on throughout the day, and our Discord is very active in terms of group recruitment and operations! If you have any questions or wish to join us, please message me or reply to this thread, or send an in-game mail/whisper to either Seth Rollins, Tyren Brelt, or Silvereth. We look forward to seeing you in-game.
  12. R O G U E, formerly of the Shadowlands, is recruiting raiders, both new and experienced interested in running Veteran Mode and eventually Master Mode Operations. We are an endgame PvE guild focusing mainly on Veteran Mode Operations with prospects of eventually moving into Master Mode. We also occasionally do Story Mode Operations, Flashpoints, and PvP. We are willing to also teach people the ropes in Veteran Mode Operations. Casual players welcome! We are active mainly during evenings and nights, although some of our members do play in the afternoons. In addition, any raid team currently looking for a home for the obvious guild perks is welcome too! We currently have over 400 characters in guild and we are equipped with a fully decorated guild ship, a guild bank, and a 10% Experience and Reputation Boost. If you have any questions, feel free to message me here on the forums, send an in-game mail or Whisper to Seth Rollins (me), or to our officers Sarizen and Tyren Brelt, and we will get you in guild as soon as possible. We look forward to seeing you in game!
  13. R O G U E, formerly of the Shadowlands, is recruiting raiders, both new and experienced interested in running Veteran Mode and eventually Master Mode Operations. We are an endgame PvE guild focusing mainly on Veteran Mode Operations with prospects of eventually moving into Master Mode. We also occasionally do Story Mode Operations, Flashpoints, and PvP. We are willing to also teach people the ropes in Veteran Mode Operations. Casual players welcome! We are active mainly during evenings and nights, although some of our members do play in the afternoons. We currently have over 400 characters in guild and we are equipped with a fully decorated guild ship, a guild bank, and a 10% Experience Boost. If you have any questions, feel free to message me here on Reddit, send an in-game mail or Whisper to Seth Rollins (me), or to our officers Sarizen and Tyren Brelt, and we will get you in guild as soon as possible. We look forward to seeing you in game!
  14. I would LOVE to see Stronghold decorations frequently dropping from Flashpoints and levelling planets again. Getting the datacron decos and the really good stuff that dropped from flashpoints would be good. By "other really good stuff" I of course mean things like vanity pets that you could occasionally get as drops. I also think that a return to final and bonus bosses of Master Mode Flashpoints dropping a story mode token would be nice. I would also like to see the Grand Acquisitions Race one more time. I think it is a way to attract players both old and new. I also think that bringing back some of the named weapons from 1.0 would be neat :)
  15. Am I the only one who notices the conflict between "collecting Codex entries is one of the funnest parts of the game" and "please make it so I only have to do it once"?

     

    In my defense I was tired when I wrote this :) And I think I mean that's it fun to do it once, but not multiple times.

  16. One of the funnest and most engaging parts of Star Wars: The Old Republic is the lore. The surface lore of the game is supported by our codex, which contains upwards of 1200 unlockable entries for each of our characters. While it is good to have that completionist status on your main character, grinding and getting all of those codex entries on your alts will likely take hundreds of hours most players simply don't have. With so many things being tied to our legacies now, especially datacrons, the developers of this game have a unique opportunity to make a fantastic quality of life improvement. By tying many of our codex entries to our legacy, we will be able to have all the information that it has to offer on all of our characters. Obviously, some limits should be in place. Codex entries for titles and those that are faction or class specific should not be included in this bundle. As such, only one's Imperial characters will have access to Imperial-specific codex entries. With that in mind, this is an addition to the game I hope the developers will consider in the future. I think this will be a welcome addition to many of the game's veteran players. :)
  17. So, I have to address this, because I think it's a relevant point in the story.... assuming that Valkorion/Vitiate takes a great interest in your character, saying that you are the only person worthy of his attention, in my opinion makes it seem like the only plausible class that could be the Outlander is the Jedi Knight, as he'd have defeated him twice by this point. In my opinion, Fallen Empire and Eternal Throne make the most sense when played as a Jedi Knight, as the Emperor is your enemy throughout the Knight's story, and I don't think his duty to stop Valkorion would end.
  18. Hello. I just want to give you my perspective on this. Commando/Mercenary survivability is a bit too strong, however, Assassins (Deception) aren't at frail as you make them out to be. Deception has Darkswell, an excellent defensive passive that is almost always active as it's triggered off of your Maul, and you have your 30% AoE Damage reduction and up to 9% damage reduction buff from Entropic Field. Deception is fine on the survivability front, and regarding Hatred, I'm gonna quote Evolixe here, it is meant to be a glass cannon discipline, however, the only thing keeping it from such status on live is the lack of damage which is being fixed in 5.3. And sadly I don't know how effective your cry for help is going to be, as survivability was the complaint against Commandos and Mercenaries in PvP, their damage output was a distant second. They nerfed the damage and publicly stated that adjusting survivability is lower priority.
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