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TreizeLOTV

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Everything posted by TreizeLOTV

  1. That's reasonable, but if they pushed it out the door because it was desired sooner, they're accepting the responsibility that it might also be buggy. It's on them to determine the proper timeline for new releases. As many have said, we're not game developers (at least I'm not), so regardless of how much complaining people have done, it should be released when it's ready and not a moment before. Customer pressure needs serve only as a means to cut down on a team dragging it's feet, artificially accelerating release dates leads to more harm than good in almost every instance, as evidenced by the last couple days.
  2. Really? That's where we're going with this? If a musician hits a wrong note, it happens, if they repeatedly hit wrong notes, I don't "attack" them, I leave the performance and ask for my money back. Since that's not possible with an MMO, I criticize. Just so you're aware, it's possible to dislike Bioware's handling of this game without being an evil person. I understand that people have some need to white knight whatever game they're currently playing, as ridiculous as that is, but I'm not one of them. I'm not going to cancel over this, but if things continue going this route, I sure as hell will, especially given the new games that are going to be coming out over the next couple months. Unlike some, I don't tie my undying loyalty to a company because their game is neat, those days are long gone for me. As for your starvation/disease strawman, personally I've worked at as well as volunteered at a local food bank, what have you done?
  3. Within my control professionally? No I haven't, not that has lead to a negative impact on customers. The company I work for provides software for medical institutions, if one server bursts into flames and goes offline, another one picks up where it left off. If the building blows up, that's a problem, but last I heard, Bioware didn't have any major fires or catastrophic events. In my personal life, any unexpected events within my control that have gone wrong have been the result of my own lack of planning/preparation. We're not talking unexpected illness or acts of God here, we're talking about a poorly implemented update. If they can't find the people to implement backups and failovers in the event of "unforeseen consequences", then they shouldn't be in the business, plain and simple. Not even going to go into the fact that before even hitting the deploy phase, there should be extensive internal testing, which, had it been done, may have eliminated the need for the "Fix" today in the first place.
  4. Again, I don't need to be a musician to recognize a wrong note. This is a fallacious argument.
  5. Running an MMO appears to be beyond their control. There is nothing that I can fathom that would cause "missing zones", and certain areas being rolled back to pre-1.2 as they stated that is beyond their control. If they can't manage their own software on their own servers, they shouldn't have bothered attempting to run an MMO in the first place.
  6. Yeah, Bioware will remain EA until they're dissolved, and with how this game's been going, and the way ME3 and DA2 went, unfortunately I'm going to guess that this game will be their last, judging by how EA has chewed up and spit out nearly every other company that they've absorbed. Used to be a great company, it's pretty clear that those days are over.
  7. This is not an excuse. It's not like Bioware is some upstart sc****** by with a skeleton crew working on their labor of love. They have massive funding, and developers who have years of experience in game design in general, as well as the team from Mythic apparently, who were once the developers of a pretty successful MMO for it's time. If selling out to EA wasn't sufficient to enable them to handle a game like this, they shouldn't have done it. They know what the community expects of them, they have team members with experience working with previous MMOs, and they have enough money to hire all the talent they needed to get it done. Either they didn't bother, and are unable to handle the needs of maintaining an MMO properly, or they're up against the wall with deadlines imposed by EA (which seems to be EA's MO in regards to companies they've swallowed). Either way, this is on Bioware in the end, and they'll end up paying the price for it if this game blows up in their face. Partnering with EA has never been a beneficial relationship for any company, at least in terms of producing quality games, this type of thing is just another symptom.
  8. Originally Posted by Deathandshadows to all those who are complaining.. if you can do a better job of game design, coding and public relations feel free to woo us all with your genious and put your money where your mouth is. Otherwise grow up and be patient instead of reverting to the mentality of 2 year old children... This tired argument again. I don't need to be a pianist to know when a musician plays a wrong note. I don't need to be a gourmet chef to discern that there's ammonia in my spaghetti, and we don't need to be game designers to know that Bioware has become pretty awful lately, I'd argue since EA bought them out. Events like this don't do much to inspire confidence. Edit: Misfired and quoted the wrong person.
  9. When a game you like is losing players, what you definitely want to do is encourage more to leave, that has always worked out in the end.
  10. You got me with that one, I didn't realize there was an Island of Kesmai, I guess I got my start in Legends of Kesmai. I think my best memory was a friend drinking a bottle of Naptha potion (?) and bursting into flames because "it was in a bottle and my character was thirsty"
  11. I don't think she meant to double the size of the planets, she meant double the NUMBER of planets. I'm sorry, my post was based on my assumption that you understood that. I was clearly mistaken. Obviously larger planets wouldn't be a solution to the issue, but more quests and more locations certainly would. Even adding more dialogue options isn't really anything but a cheap solution to the problem. If Martha is asking me to go kill some dude, I really don't need 2 or 3 more options that equate to "Right away, ma'am!" Going back to the landmass size... I'd like to see your citation on the landmass size of TOR. We're counting playable space, not the actual size of the planets... I'm talking about facts here, not opinions, you seem to have pretty strong opinions on the size and content of this game, but aren't really backing any of it up. Asheron's call was 500mi^2 worth of terrain, I may be wrong, but I *really* don't think that this game exceeds that. As for content, yeah this game superficially has more categories of things to do, space combat, crafting, PvP, questing, flashpoints, but aside from the story, that content is really quite thin. 3 PvP missions? Space combat on rails? Half of which are recycled versions of older missions made slightly harder? Asheron's Call had towns/cities that you could explore from one end to the other, things to discover (back then when we cared about such things, but you'd know all about that), pretty horrible PvP, the ability to research and create spells, live events, etc. That was at release, and at no point did any of it feel unfinished. This game feels unfinished and sparse in content at the moment. You don't share that opinion obviously, and I'm sure others agree with you, but I believe that the content is severely lacking in this game, and I'm not the only one either.
  12. Content wise? Not even close. I guess if you go by square footage you might have a point, how much of that area is useless space meant to draw out the leveling process? And even for area, I am fairly certain Asheron's Call has this game beaten by a large margin, but I could be mistaken on that. So you played DAoC at release right? When you made one character you started in one town, you could start leveling up there and move around to wherever you pleased. When you started another character you'd start somewhere entirely different (depending on race/class, I don't recall which), and you could level up there as well. Once you were out of that area, you had a ton of places to choose where to go to. Granted the leveling in that game at release was 99% grinding based, but it worked, because there was variety. You also mention Rift, which is absolutely no different to this game in terms of variety when leveling up with the exception of the starting planets. You have 2 choices instead of 1 in Rift. After that, you're going to the same zones, doing the same quests for each... character... you level. That to me is not a good thing. Maybe you think it's fine because the worlds are big or whatever, but there will come a point when you're taking a long walk to the same quest you've done 5 times over that you might begin to see the problem here. Asking to double the planets may sound ridiculous to you, but considering that would open exactly ONE MORE path to leveling, it begins to sound a little less unreasonable.
  13. PvP in WAR was not bad, I'd argue DAoC was significantly better. I was majorly disappointed with what WAR offered in the PvP field, but PvP in this game makes WAR's PvP look like a masterpiece. If they at least attained that level of PvP, I'd be happy. Currently the 3 Warzones are a joke, and the class mechanics in PvP are just infurating. Even DAoC had diminishing returns on CC, I routinely find myself getting stunned or otherwise immobilized every other step, sometimes literally (i'm a healer). And the knockbacks that apparently every class has makes any attempt at coordination in Huttball a nightmare. But honestly, if they just added variety and worthwhile zone PvP areas, I'd probably be ok with the CC abilities, they don't last forever, and some idiot is always shooting me and breaking me free.
  14. Agreed, which I believe is why most games released after WoW have failed. Unfortunately games developers aren't looking for what will work, they're looking at WoW as a formula for success. WoW has features A, B, and C, so we'll need to add features A, B, and C as well. There's no real innovation. Each game has it's gimmicks, WAR had Public Quests, Rift had... rifts and the soul system (which may not be unique, but it was to me), and this game has a stronger focus on story. The rest of the formula is the same for each of these games, but it doesn't seem like they're even trying to make lasting games anymore, just ones that sell well initially. I'm going to blame EA for this game, they were certainly responsible for what happened to WAR in my opinion, and it just seems they fed Bioware tons of cash to grab people initially for box sales, and long-term sub plans, and my guess is that they're basically waiting to see if investing any more money is going to be worth it. This game's life is playing out to be almost exactly like WARs was, a shame, because that will likely mean the castrating of Bioware as a result, especially after what happened with ME3.
  15. I've been playing this game for about 3 weeks now, got in with a trial and bought the game from there. I'm level 36 on my Sorcerer, 25 on my Agent. Honestly, the concern here is genuine. The only reason the Agent is bearable is because I'm able to focus on doing places that my Inquisitor didn't touch. I'm covering those bases with my alt... I have absolutely no desire to play a third. It would be fun to try some of the other classes... but I have played through the 2 starting planets, those are gotten through quickly enough, but when I hit Dromond Kaas, I just lose the urge to continue. The quests were interesting enough for my first character, I listened to every dialog option and made the sensible choice for the character I was trying to play. The second time through, I spaced through the quests that I had already done, choosing the appropriate responses for her as well. There is simply not enough variety. This is definitely a 1 or 2 character game for me, and it seems like I'm not the only one. It just seems to me that this game is intended to be another cash infusion for EA, to make a huge amount of money initially, and then they'll let it die off when it becomes a bother to maintain. I hope this isn't the case, because this game has elements of what Bioware used to be as a company. They made me care about my character, but for an MMO that isn't enough, I need to care about my character, and my alts, and they need to have their own stories. I know that's an impossible task in an MMO, so I'm not sure what I'm asking... more than this at any rate.
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