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cooperjf

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Everything posted by cooperjf

  1. So proud of us! Looking forward to seeing other groups spend thousands of wipes like us in order to complete this mighty achievement!
  2. Impressive!! Your hard work definitely paid off with a server first!!! Amazing!
  3. Laet, Thank you both for doing this for the community. I know the position of running the world progression threads is a taxing and thankless job and wanted to let you know how appreciative I am of your contributions to the SWTOR community of gamers. Also, I would like to submit two placements in the progression thread: - The Corporal and The Dragon - Trial and Error 2 man - The Corporal and The Dragon - Casual Time Run https://www.twitch.tv/videos/448175517 https://i.imgur.com/EAjQHwv.jpg Looking forward to conquering the insanity timed run and becoming a roaring rakghoul rager!!!!!
  4. <Sabz> https://i.gyazo.com/thumb/1000/396422efe5c6b10d2c04ecd58da4bbd7-jpg.jpg 16m VM
  5. Hello dear friends, As of today at approximately 1am eastern standard time, I have finally killed the dreaded Mutated Genosian Queen on the beautiful planet of Ossus. My team name is <I Almost Had to Buy This From Lightning Masters> Kill screenshot: https://i.gyazo.com/4a468f5eedcd278ec66ba2c152cd08b2.jpg Thank you for creating this leaderboard to showcase the raiding community!
  6. Congratulations on the kill! I know you and the <BIG happy guild> will continue to inspire me as I wipe on this boss perhaps hundreds of times in pursuit of a kill. Your world first plaque is in the mail
  7. 100% agreed with this. Top tier operation success should not be based on the size/conquest focus of a player's guild. I'm fine with bonuses that aren't stat wise (cxp bonus, cost reduction, mount speed) but increases of stats (crit chance, healing recieved) would make operations very unbalanced in terms of top tier clears. Also I think it's worth mentioning that the group revive feature could be abused in operations by someone vanishing and rezzing the majority of the group when they're out of combat to be like a second chance on wipes.
  8. Yes those are some of the instances. I assume the developers just haven't really bothered adding it to newer content besides the "vanilla" game because it doesn't have a huge advantage and isn't highly used. It might still be in some areas, especially actual cover barricades, but besides that I don't think you'll see it often or at all.
  9. As far as I know, roll to cover does still work. You may need to check your keybinds for it to see if you are using the proper keybind for it rather than cover in place. One other thing worth mentioning is the green silhouettes only show up when you are in combat and out of cover or when you are targeting an enemy and out of cover. Some instances also don't have places to roll into cover, like some of the newer operations. Hope this helps
  10. Hey there, If you still need it, I can help you out. My main is K'ell on imperial side. I'll keep an eye out for you or just whisper/mail me.
  11. Not a huge fan of the hinder, but I like the other changes. If you think about it, every class has a powerful movement ability in some form or another, whether it be roll/mad dash, leap, force speed, hydraulic overrides, etc. I think any class can be played very successfully in huttball if a player uses their utility and defensives optimally. I personally think huttball (especially the "traditional" huttball match) is the most enjoyable warzone in the game because it emphasizes objectives and using your utility abilites. I do really like the rest of the changes mentioned, I think they will make pvp more enjoyable and they all seem to be improvements on what the game is currently.
  12. What about “name, God From the Machine”? Also, the mount sucks. Fix please.
  13. Jealous much? Its not his fault he was able to 6 man when you cannot. Looks legitimate to me.
  14. To clarify, this is true that I asked Jaydenz and Sabz to fill in when Kytera needed people for Scyva progression. We killed that night when the previous raid I believe the NAM team had gotten to 10%, so I wouldn't say that we carried them but we did help to get a kill. Both teams are good and have cleared most/all content, so I think it would be better for all of us to focus on the progression and stop digging up drama and petty insults.
  15. Videos are invalid. As it says in the OP, please post a screenshot. Also, I would like to say thanks for organizing this! I know its a lot of work but now that this thread is in existence I feel more motivated to go for those sm high tier clears! https://i.gyazo.com/cbdd39a2fc7971535083079e83c9ab3a.jpg
  16. This sounds really cool, I didn't raid when nightmare raids first came out so I'm excited to be able to do this with Izax. Thanks for organizing this!
  17. I agree that it is annoying to have to use a basic attack every rotation, but that's how engineering works. Using a second grenade without an energy cooldown will, as you said, result in a negative energy. Although it would increase dps initially, you will end up digging yourself in a hole where you will end up doing a lot of rifle shooting to make up for it. Regarding that engi is only usable on fights with periodic breaks/dps stops. I would say this is not true. Although not every spec is ideal for every fight, engi is normally chosen due to the large amount of aoe damage and burst damage. You should be looking at which spec can give the highest useful dps rather than how easy it is to play each spec on a fight. And finally, there are a lot of ways you can use your filler spot in the rotation with something other than basic attack. You can roll (this usually requires planning a few seconds ahead of time), use a pyro grenade, use orbital + target aquired, or use grenade, then use an orbital + adrenaline probe the next rotation block. So overall, I don't think that engi/saboteur has energy issues, I think it's just you are playing the spec too aggressively and need to use zero energy cost ability or plan out what to use and use an energy cooldown with it in your filler spots in the rotation.
  18. Looking at your parse I noticed a few things, Your rotation looks very good, so I don't think it has anything to do with rotation. ( ) A few things could be impacting your apm. First, it could be latency, especially with the server changes last Tuesday. If you aren't east coast you could be experiencing latency that is causing this, especially if you are from Hawaii, APAC etc. Another thing could be your settings. I'm not super technical, but you should experiment with low graphics (including turning off bloom, this helps a lot), turning off friendly nameplates, and hiding flytext. I personally run in pretty high graphics with bloom turned on but grass/shadows turned off in 8 man because it looks nice and I can run at 40-60 fps in fights. In 16 man I turn all graphics down and hide nameplates. The last thing could be just general slow reaction time. Try to make sure you are using abilities immediately as the channel or global cooldown ends. Based off the replay of your parse it looked like you were doing this well already, but might be worth double checking. That's all I got, but hope this helps!
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