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cooperjf

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  1. So proud of us! Looking forward to seeing other groups spend thousands of wipes like us in order to complete this mighty achievement!
  2. Impressive!! Your hard work definitely paid off with a server first!!! Amazing!
  3. Laet, Thank you both for doing this for the community. I know the position of running the world progression threads is a taxing and thankless job and wanted to let you know how appreciative I am of your contributions to the SWTOR community of gamers. Also, I would like to submit two placements in the progression thread: - The Corporal and The Dragon - Trial and Error 2 man - The Corporal and The Dragon - Casual Time Run https://www.twitch.tv/videos/448175517 https://i.imgur.com/EAjQHwv.jpg Looking forward to conquering the insanity timed run and becoming a roaring rakghoul rager!!!!!
  4. <Sabz> https://i.gyazo.com/thumb/1000/396422efe5c6b10d2c04ecd58da4bbd7-jpg.jpg 16m VM
  5. Hello dear friends, As of today at approximately 1am eastern standard time, I have finally killed the dreaded Mutated Genosian Queen on the beautiful planet of Ossus. My team name is <I Almost Had to Buy This From Lightning Masters> Kill screenshot: https://i.gyazo.com/4a468f5eedcd278ec66ba2c152cd08b2.jpg Thank you for creating this leaderboard to showcase the raiding community!
  6. Congratulations on the kill! I know you and the <BIG happy guild> will continue to inspire me as I wipe on this boss perhaps hundreds of times in pursuit of a kill. Your world first plaque is in the mail
  7. 100% agreed with this. Top tier operation success should not be based on the size/conquest focus of a player's guild. I'm fine with bonuses that aren't stat wise (cxp bonus, cost reduction, mount speed) but increases of stats (crit chance, healing recieved) would make operations very unbalanced in terms of top tier clears. Also I think it's worth mentioning that the group revive feature could be abused in operations by someone vanishing and rezzing the majority of the group when they're out of combat to be like a second chance on wipes.
  8. Yes those are some of the instances. I assume the developers just haven't really bothered adding it to newer content besides the "vanilla" game because it doesn't have a huge advantage and isn't highly used. It might still be in some areas, especially actual cover barricades, but besides that I don't think you'll see it often or at all.
  9. As far as I know, roll to cover does still work. You may need to check your keybinds for it to see if you are using the proper keybind for it rather than cover in place. One other thing worth mentioning is the green silhouettes only show up when you are in combat and out of cover or when you are targeting an enemy and out of cover. Some instances also don't have places to roll into cover, like some of the newer operations. Hope this helps
  10. Hey there, If you still need it, I can help you out. My main is K'ell on imperial side. I'll keep an eye out for you or just whisper/mail me.
  11. Not a huge fan of the hinder, but I like the other changes. If you think about it, every class has a powerful movement ability in some form or another, whether it be roll/mad dash, leap, force speed, hydraulic overrides, etc. I think any class can be played very successfully in huttball if a player uses their utility and defensives optimally. I personally think huttball (especially the "traditional" huttball match) is the most enjoyable warzone in the game because it emphasizes objectives and using your utility abilites. I do really like the rest of the changes mentioned, I think they will make pvp more enjoyable and they all seem to be improvements on what the game is currently.
  12. What about “name, God From the Machine”? Also, the mount sucks. Fix please.
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