Jump to content

Beefmachine

Members
  • Posts

    9
  • Joined

Reputation

10 Good
  1. Why do Sages/Sorc need Force Pull? Why Do Sent/Marauders need force push? Please swap those two.. also I played in Beta IIRC Sents/Marauders originally had Force Pull but they decided to give it to the Sorcerers. The way it is now Sages are like champions of defense and hutball.... they have remarkable utility and nearly an answer for everything someone throws at them. Also then force pull should refresh the cooldown on our charge. NOW we could stick on our targets better.
  2. I am a level 20 vanguard so far I have just be leveling as shield. Is assault spec better for leveling? Can anyone give some examples of good specs for leveling? Thanks in advance.
  3. Giving too much more damage would make people cry nerf... but giving our stance like 150% threat gen ( with our current damage) or 100% threat and a minor damage boost would be good. I don't know but we just need to come together make a 500+ page post and get some yellow text down here like the scoundrels did.
  4. Juggs do need some work despite all the doomsayers about you won't get any love at 50 for end game.. I am still leveling one ( currently 25) they are assuming that the juggernauts will never get fixed. I have faith that bioware will fix these issues... When..? well who knows... If us juggernauts get together and make a 500 page post complaining i'm sure we can get some yellow text in here... Lol Anyway if im shunned by the rest of the Swtor society i'll just be guildless and pvp which im fine with until patches fix us in pve ( although I think some people are being a little dramatic with the doom n gloom about us at 50.)
  5. EDIT: nevermind I get what you are saying.. yeah that would be helpful but I don't know how well it would work.. or how easy that is to implement.
  6. I did post this in the general sith warrior forums sorry about that it was the wrong place for it. My proposition is to make chilling scream and w/e the guardian equivalent is work like WoW Warriors Thunderclap. So basically make it do low/ insignificant damage but very high threat per damage ratio. In theory its another button to spam but should reduce the rotation needs of a Juggernaut when tanking a group. This could even be a talented improvement so only tanks would get it. Ideally something like... Charge>smash>chilling scream>(tab sunder each mob)>chilling scream> more sunder> smash> repeat. Lose a mob? Taunt. Lose more than one? AOE taunt. Boss Aggro drops? taunt + improved chilling scream and continue regular rotation and dps should be able to go all out without issues. What do you think? It's probably a little oversimplified but i don't think its a horrible idea. Or We could have smash lay down an lasting burning aoe ground effect that can be talented into from the immortal tree. ( replace quake? )
  7. I do agree with that tanks aren't feeling as tanky to me yet.. I think because this game is more leaning on CC instead of having super resilient tanks. It does make you feel more vulnerable than in other games when people arent using CC. Basically opposite of WOW where its just about being as unkillable as possible and instead its about being able to stand up long enough with the help of friends CC lol. I still like charging in first though wouldn't have it any other way.
  8. Kind of tired of people crying about juggs before either properly assessing themselves, their gear , setup etc. they just instantly blame the class. Post like these nearly made me not choose the juggernaut mainly because I thought the class was really broken. But I love tanking so I decided to bite the bullet and actually its been amazing. Level 25. tanking FPs with the average dps ( attacking separate targets etc) healers going afk mid fight... the works basically and I have been having smooth runs more often than not. True its a lot of buttons and a lot to pay attention to.. but then again in the hands of a good player you have better control over things IMO. Powertechs are like auto transmission Juggs are like Stick shift.. /generalization
  9. This is awesome. Great proposal and I have issues with the way the animations are right now. It doesn't feel like something a Jedi would do. Jedi are not about raw strength imo but finesse and efficiency. Attacks should not be flashy and they should be swift. IMO only a enraged Sith would uproot random bits of metal to hurl at an opponent ( seriously imagine how much force / time this would really take.) While a Jedi would want to quickly subdue the target a "jab" of the force would do the trick without destroying the environment.
×
×
  • Create New...