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dawg_bone

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  1. Please don't ever talk about coding again.
  2. This is becoming a regular occurrence. Queue for group finder. Get a pop. Click accept. Get booted within seconds because they hoped a guild member would get in instead. I get it, you'd rather have them. I have no issues with that. But why is it that I'm the one who gets punished with a 15 minute lockout from GF?
  3. Make sure you are crafting higher rated stuff. If it's in grey, you aren't getting any skill points towards your crafting rating. Edit: Or yeah, read above.
  4. I came to this game with 0 MMORPG experience. I sort of got the whole Tank/DPS/Heal thing, simply because I played FFXIII. I ended up making it all the way to 50 without even having adaptive armour of any sort. I was all in mission drop armour. What I've found is that unless I talked to someone who had been around for a while, there wasn't much that explained what I needed to do in terms of what gear I needed or what type of mods to insert. I guess this is good in a way in that it gets you to use the social aspects of the game a bit more, but of course there are jerks everywhere that just respond to you by laughing. I think a few more missions (combined with tutorials) would go along way to helping new users understand the system a bit better.
  5. I usually don't use customizations, the exception is the HK one from Yavin.
  6. Aaron Taylor-Johnson was in kick *** and played Quicksilver in Age of Ultron, he wasn't in 50 shades of grey
  7. Yes, ninja'ing is a dick move. My personal solution is to just write their names down and if they ever go looking for a group, join up with them and then be a dick right back by making sure they die. The responses are generally amazing.
  8. I don't think some people get the fact that "prosecuting the offenders to the fullest extent of the law" means absolutely nothing. One of the reasons people are jerks on the internet is because they can get away with it. Ever tried filing a complaint of internet harassment? The response begins with "There's nothing" and ends with "we can do". The only solution the internet has found that seems to have much effect is outing these people (i.e. doxxing) so they suffer real world consequences (usually employment). And just because you put something out there doesn't mean you should expect the abuse and take it... that's how we got to this point in the first place.
  9. No, there is just random. If you draw 52 cards from a single deck, yes, you eventually get that card. That's not how this works. You don't draw a card and remove it. You draw a card, if it doesn't match you put it back in and shuffle it and draw again (or better yet, have 52 decks of randomly shuffled cards and pull one from each, looking for your card). A 1% chance doesn't mean you go from 1 in 100 to 1 in 99 after opening your first pack. It means that regardless of what you get in your first pack, you still have a 1 in 100 chance in your second pack. When talking about odds, past events have no reflection on future events. The odds of a coin flip hitting heads 9 times in a row is 1 in 512. The odds of a coin flip hitting heads 10 times in a row is 1 in 1024. But once you've already flipped 9 heads in a row, the chances of you getting another head is not 1 in 512, rather 1 in 2, because it's an independent event.
  10. It's the gambler's fallacy. "I'm due" has more or less kept the Casino industry alive. The notion that y will happen because x has occurred so many times. Some people have mentioned the "You don't complain that you didn't win $50 mil on a lotto ticket", but that's a tough thing to relate to for people. People know the lottery is millions to one in terms of odds. You expect to lose. It's tougher for people to grasp things like a 1% chance at something. They look at 1% and go, 1 in 100, so they try it 120 times, giving themselves a cushion, and have trouble grasping why it didn't work out. To get a true idea of how an RNG works, use the following site: http://www.randomizer.org/form.htm For: How many sets of numbers do you want to generate? = 100 (or 120, 200, whatever... this is your number of packs) For: How many numbers per set? = 1 For: Number range (e.g., 1-50): set it to 1-100 (for 1%), 1-200 (0.5%), 1-1000 (0.1%), etc... Run it. Now look and see how many numbers don't show up. It would probably surprise quite a few people. I ran the following simulation 10 times (small sample, but you get the idea). Number of sets = 140 Numbers per set = 1 Number Range = 1-100. Out of those 10 simulations, in 5 of them, 10 or more numbers didn't occur. In 3 of them, 4-9 numbers didn't occur. In 2 of them all numbers occurred at least once. The lowest occurring number was 72, which happened 3 times in 10 simulations (1400 total attempts, which is 0.02%) In all 10, at least 4 numbers occurred at least twice. In 5, at least one number occurred 5-9 times. In 1, 1 number occurred 10 times. The highest occurring number was 61, which came up 52 times (1400 total attempts, which is 3.6%) If you ran the same simulation again, it would give you completely different results. So you could buy 1440 cartel packs and get 3 jetpacks if the RNG happened to be 72 for it. Or you could buy 50 and get 2, if the RNG happened to be 61 (rounding up here a bit). When they announced the slot machine nerf, I ran this simulation for the mount and realized it would basically be pointless trying to get it.
  11. I just worry it will turn into another pub-side Belsavis. Hey, you just traveled half way across this map, but we're going to throw a wall up right here. Now you have to back track half the distance and find a way around.
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