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Indignatron

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Everything posted by Indignatron

  1. Guild Name: En Force Faction: Republic Website: None at present. Guildmaster: Phoz Officers: Tyrfing, Sebelle, Pantaloon, Dillin Recruiting: Always. Contact Phoz or any of our officers that are in-game to discuss joining. If you cannot find an Officer but see any member online, they can usually direct you to one. Also feel free to send a mail if you cannot find anybody and we'll get back in touch with you as soon as possible. Bio: We are a semi-casual and very active PvE-centric guild that currently is working on progression raiding as we form up a stable 16m team, but we do have a constant 8 man team in place as well. Some of our members do also occasionally venture into PvP and in general we are very helpful toward all aspects of the game and will of course help out in the leveling and gearing process without hesitation. We also have a dedicated Teamspeak for our members to use anytime, however it should be noted that as we are generally a guild of mostly adults the conversations can turn a little blue occasionally. As an aside, I'd like to thank everyone involved for keeping this type of a list up and updated. It's definitely a help to the community. Sorry I wasn't checking the forums very often to reply before we got removed in January, d'oh.
  2. You still get the codex entries when you kill the bosses and everything, they haven't been disabled whatsoever and you get them on every single character the first time you kill them just like always. I'm not really sure what led you to believe you didn't, but there you go.
  3. While it's really good that you're trying to get used to the idea of CCing and everything which absolutely is something you should continue to do while leveling and doing leveling FPs for pulls where things can be tight, the thing you'll need to keep in mind is that a lot of people don't know what CC is (especially early on like Esseles and BT, most people don't tend to pick up on it until Hammer Station due to the first big droid pull if they're newer). Honestly, there's no big reason to do any CCing in the first FP on either side so it's not a big deal, but you will need to keep in mind it's probably a good idea to both mark what you're going to CC and generally advise people not to attack it so they really understand what you're doing. Later on just marking them and doing it should suffice (in most cases at least, but there's probably always going to be a case where it's going to happen regardless). That said, I do applaud you for taking the effort to get in the habit of doing it because far too many people don't.
  4. I apologize if I came off as rude, it wasn't my intent and I didn't notice until I read that post back. Sorry about that.
  5. We just went over this already, it has been discussed and changed enough that it gets the correct information out there.
  6. That's an improvement, I appreciate it. I wish I didn't have to be so passionate about Guard, honestly, but I've been in far too many group scenarios where it's become a huge issue which is what leads me to wanting this to be pointed out in some manner. I've had so many awkward scenarios resulting from it such as me being the tank and not guarding the healer because he's in no way shape or form going to pull whereas the 75+ geared DPS is much more likely and the healer proceeds to throw a fit and drop group over it. Alternatively, I've been the one pulling on my DPS and blowing my threat dumps only to retake again because the tank won't guard to help manage the aggro better because he believes the healer needs it because that's how he learned it leveling. All else aside, I do appreciate the work you put into this guide and I do hope people who need it do actually read it. It would make life a lot easier.
  7. The BBA event has legacy pistols and rifles. Gree is the only one giving out actual legacy sabers, but yes CZ does have the legacy vibrosword.
  8. Of course you won't break the group, but again, if you're trying to have this be a resource to learn how to do things the right way during the leveling process it's best not to get people started on doing something constantly that is in general bad in 90% of post-leveling content outside of a few Ops bosses. That's the general point I and others are trying to make, the guide is helpful overall but it is never a good idea to reinforce a habit that isn't making a difference either way that will be harder to convince people to break at end game where it does matter, that's all. I'm a skilled tank and a skilled DPS and this is one of the biggest issues that shows up when PUGing HM 55s because people are so set in "GUARD THE HEALER ALWAYS" (I realize you are not making this point, but so many tanks and even healers themselves are led to believe this is how it should be during leveling and it does cross over) that if you don't because it's a bad idea they get offended in such a ridiculous way that it does break groups either from people being so mad they drop out of the queue and there's no one to replace them or it just causes needless strife and more work for the healer when things keep going the wrong way. I've been on both sides of it and the argument is wasteful and pointless once someone is set in this, that's why I'm saying it's far better to just to at least put both sides of reasoning in and explain that after the point they should be able to control properly it is not necessary for it to be typically on the healer and more often on the highest damage dealer and even explain why, that's all. As an aside, that kill order from Mando Raiders really isn't that hard to deal with in HM (especially if you stack everyone in the one corner like was mentioned for an easier time DPSing the Sent and for the healer to toss AoE heals), in fact it's usually the way I do it and I've yet to ever have a death at all in that HM except on a bad pull on the bonus boss due to something not being dead (and stuck below the floor where it couldn't be hit) before the boss was pulled by the tank.
  9. I get what you're saying in general and I can pretty well agree with this early on in FPs up until around the point where you get an AoE taunt and on. From that point on, I definitely do not believe the healer should be the one guarded because by then you have a lot more of your AoE aggro generating skills and the healer shouldn't be drawing any regardless of the DPS screwing up since you should ideally have some form of control on them from your AoE sources and AoE taunting (and one would also hope by now the healer realized the talent in their tree for reducing the threat gained from healing is vital). Like PlasmaJohn said, if there is no one else in the threat table of course the healer is going to pull and a Guard is not going to do anything to stop it, you need to be more mobile or the DPS need to adjust their tunnel vision. There may be a few instances where this still occurs due to something not going to plan (or it just being Kaon being Kaon at which point guarding the healer still wouldn't save them any more than not), but if it does it should at the bare minimum only be the weakest enemies in the FP getting to them not the strongs or higher of which it is far more likely the DPS would pull off of you and a healer can handle the weak mobs papercutting them for a moment or two for you to do your job and pull it off.
  10. I've leveled all of the crew skills multiple times across my characters and Gift Fragments for as many missions as I've ever done have only ever come from Treasure Hunting companion gift missions. You can also get actual gifts from it, but as far as I've ever seen (crit or not) the fragments have only ever come from that skill, not diplomacy or any of the others. I mean, I guess it's possible, but I have a really hard time believing that in all of the crew skill running I've done it has never happened for me even once.
  11. To further help out with this report, I've tested with a Human and a Cathar and it only bugs out on the preview window and in cutscenes. Gameplay wise it's fine on those two races. Seems like Pureblood might be the only race with it bugged in normal gameplay as well as cutscenes and previews, at least so far.
  12. It's also a bug in all cutscenes as well. In actual gameplay it's fine, but in cutscenes and the preview window it messes up.
  13. I agree absolutely with this thread. I recently came back from a short break around the time the Expansion launched and I definitely have to say upon playing my Mara that this effect absolutely is annoying. I don't lag from it, I don't suffer any performance drop, but it's definitely a bit much on the effects. I never had any problem distinguishing when I had 30 stacks on my Sentinel prior to whenever this actually started (I'm assuming 2.0) and I really don't see the need for it being so obnoxious. A little effect is fine, it's just way overboard at this point and could use toned down a bit. The best comparison I could give is how Retaliate makes your eyes glow red when it's able to be used and how that's a noticeable but not overboard GFX effect. If they really want to go the route of over-the-top GFX, they might as well make that turn your head into a ball of fire to make sure you notice it so that's on the level of this effect. Ideally, I'd be fine if they just made it the glowing balls on the hands to show the stacks being maxed out even though I don't particularly like that part of the effect either.
  14. To start off, congrats on being new to level 50. The way the Columi gear turn-in works is that you have to go up to the appropriate vendor on the fleet for your class and talk to them. After that, you'll want to go through the list until you find the boots they offer and make sure that you buy the one that is meant for the build you're using. Let me use this for an example: As a DPS Juggernaut you'd ideally want the Vindicator set and not the War Leader and so on for each class and some classes will have more than two options. There are two listings for each piece of gear though, one of which is bought using purely Columi commendations and one using the Unassembled item, which in your case the boots that use the Unassembled boots should be lit up in green since you have those.
  15. I play on The Shadowlands and I have noticed a distinct ability lag lately, however, it only happens while within Section X for me. On other planets I don't notice it at all and I seem to be okay, but while doing Section X dailies my keys love to get unresponsive to where sometimes a GCD goes by and I haven't used the skills I selected at all. I'm not exactly sure as to why I'm only getting it on Section X, but that is the only place I notice it.
  16. 1. No, you do not automatically obtain it on all of your alts. What you do obtain is the option to purchase it for an alt for 1 million credits or 350 Cartel Coins and it is a Character Specific unlock, so it would need to be done for each character individually. 2. The speed mail feature as far I'm aware is only for characters within your own Legacy, all other mail has a delay on arrival.
  17. If you're leveling with a Juggernaut who is reasonably good at the job of tanking either class is really a good option. Currently I level my Juggernaut alongside a DPS Deception Assassin and we do extremely well as a unit and are able to actually take on Heroic 4s (at least up to Taris so far and aside from early game where gear/tanking abilities are limited) with just the two of us with limited issues. As a Sorc I imagine it would be very similar except healing would also be readily available making things even easier, but I don't have much experience regarding DPS Sorcs.
  18. Okay, I see what you're saying now. Moving abilities from a different tree isn't how I understood it from the first post, what I gathered from the first post originally (which may have been my fault from lack of sleep) was wanting different healing abilities. As for moving abilities around, like someone else said that's not really as viable either because then it detracts from that other tree. Changing other abilities to use this mechanic more for Sorcerers would be a better idea, but that would require a lot more work and fall into the issue I brought up before since it would make things less of a mirror. It is a good idea I think though to find some way to do it. Ah, I wasn't aware of that since I haven't started my Sorc/Sage yet like I said before. That really doesn't make much sense then.
  19. I haven't yet played a Sorc or Sage, but I do like the idea of more life-leeching abilities for the Sorc class as opposed to just traditional healing. However, since it is a mirror of the Sage it's hard to do that without changing that since there is nothing similar for the Sage side really. As an aside, what exactly do you mean melee attacks working off of willpower? If you're talking about the basic striking skill and such, they do use Willpower just like they do for Assassins.
  20. It's used for a main-hand weapon that you can create for a new character to use of any class (even if it's not the one you got the box on). Basically, you mail that box to another character and go to the vendors on Dromund Kaas or Coruscant and you can get a level 14 weapon for them with rather high stats for the level to make your next run a bit easier and yes it's legacy bound.
  21. Not a bad post, I can see where you're coming from with this perspective on this, but I honestly think it's a tad off and there's more to it. I know in my case I originally was not even going to consider playing this game because of what occurred in the Revan novel both to him and the Exile and how it simply felt more like an attack on the direction Obsidian took with the story after the original game's conclusion rather than anything else and I know I wasn't alone in that mindset as a lot of fans of KOTOR II felt the same way at the time of it's release (some even going so far as to show this displeasure directly to the author who made quite a number of bitter comments back at said fans), but I was content to do nothing with it. However, this changed when I decided to sit down and re-read the book and came to realize that most likely was NOT the intention and in fact it was just following in the tradition of the Star Wars universe where tragedy and failure has to eventually befall the heroes (for lack of a better way of putting it) in order to keep the universe going forward in an ebb and flow. Admittedly, I have not gotten to any point of seeing Revan in TOR yet to formulate any opinions on how it is handled in this game, but I have grown to accept the novel's handling over time which led me to actually give this a shot. I still consider myself a "Revanite" and I always will be simply because Revan and KOTOR rejuvenated my interest in Star Wars that had dwindled since Shadows of the Empire and the Timothy Zahn novels. Back to the point of this post though, I don't really think it has a lot to do with the prequels and how they handled Anakin since at least in my case that had absolutely nothing to do with it. It's been a long time since I bothered to dwell on thoughts that I had about Vader prior to seeing the prequels and how it happened, I can't really say I ever figured it was caused by atrocities he witnessed or took part in while fighting. Maybe it's just me, but I never really gathered that from it, it always seemed to me to be something much deeper than that, which is what the prequels eventually went for albeit done in a rather poorly constructed way. That's not to say I'm against the way the prequels did it, just that it could have been brought about in a more fleshed out way. While typing this post, I'm glad I checked back to see how the thread itself was doing since Forgon made a lot of points I was going to get to and I applaud him for doing so while I took forever typing this. Revan as a character has a tremendous amount of depth and yet still mystery to him that few characters in the lore really got the chance to get in a medium past the novels (excluding the movies) and a lot of people are able to connect to him better because you WERE him in the original game. This gave people a stronger connection to his actions and the effects while also leaving you with the ability to believe that the balance in the force so many other characters in the lore strove for really could exist and change everything. Revan was the first character to really establish that so solidly as a possibility and he will forever be a key figure in the Star Wars lore as a result. Basically, people's fascination with Revan to me is all in the possibilities that were offered and the fact he was such an important figure in the lore that anything involving him HAS to have a major impact because of the direction his story took. No matter what, someone is going to be disappointed due to this and that will end up riling up the most rabid fans, but that's the same pitfall you step into any time a pivotal character of the SW universe is involved. As an aside, thanks for posting this thread to make my second post on these forums an incredibly long one.
  22. I can really understand this mindset seeing as I've been there too, but I'm glad to see it didn't keep you from playing anyway, just as it didn't for me.
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