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patyc

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Everything posted by patyc

  1. Look at two similar classes assassin and operative, booth are stealth classes, but oper have self healing. I play hatred and I tell you that after nerf healing from DoTs healing almost doesn't exist, now all classes have about 77k HP and I got self healing only from two kind of DoTs discharge (97-100 hp per tick) and creeping terror (120 hp per tick) tick repeating every 3-4 sec so now you can imagine how bad heals I got. I really wondering why Bioware leave this heals in this kind, they could remove totally than leave in actually form. Maybe they leaved because can say listen assassins hatred have self healing from DoTs. Only leaching strike can healing me by 6-7k hp if crit hit normally 3k and 12sec cd. Operative has much more stronger self healing and no CD only cast time but when you look at his utility he can easy run away and healing as many times as hi want. This is not fair as hell.
  2. I did it, but still don't hearing WZ pops rest sounds are hearing fine. I don't know what is different is between this wz pops and rest sound. If I to be honest I want exactly reverse situation because most important for me is workable wz pops sound in background. I completely don't know why doesn't work, where is problem (game or my drivers) and how repair it.
  3. But I want to hear this WZ pops during hide game. Just want to know how somebody repair this issue and after that hearing all sounds also with WZ pops. I used already repair option from launcher but after that nothing change. In game there is option for turn on/off game sound in background during close to desktop. So maybe somehow for this one sound is always turned off this option. But I don't know how to check it and where. Its so annoying when I waiting for WZ and during this time I want look on websites and when I back to game for a some time i only hearing sound which inform me that I missed WZ
  4. Have same problem, Bioware tell me that this is problem with my sound driver but i don't think so. This is so weird that all sounds working well except this one. I tryed turn off background sound in preferences and then turn on but it don't help. If anyone found reason and solve this problem?
  5. Solution is simply for me. Make that roll will cost much more so after that op can't use most powerfully offensive skills. Or just change that roll cost that much as assassin maul without proc. This learn opers/scr class that they stopped using it in chain. They going to decided or roll or attack. Also not fair for me why opers can roll with orb and juggers maras can jump with orbs but when asa use teleport they lost it? When op,jug,mara using their skill they are unstoppable during use it, so i don't understand why teleport have restriction. Anyway I am vote for add same restriction as assassins have for all roll and jumping, and it will be end for fast winning by roll.
  6. after 5 times finally successful log in.
  7. today I just making heroics quests and I quicktraveled on another heroics on Makeb and after that 4 sec after screen freeze and game close to windows. then when I tryed turn on again game stuck on loading screen before character choosing. Maybe some other have same problem.
  8. Unfortunately operatives hitting faster than any deception assassins, so if you won't reacted in first 3sec after his opened you are dead. Assassins need more time to use skills one by one I don't know why it happen,maybe wrong mechanics in game or to long animation. But yea op use faster their skills. So if operative is a opener you have to have teleport, probably you won't teleport before his backstab hit you by 12k but you prevent before his next rotation. You must learn also that discovery fast if he guarded by his probe, which defend him against your stun, because you cant lost your stuns. I still think that Force slow is great skill against mele classes and also operatives, during force slow he must spend 2x more points for use his roll. So yea he can roll but what he will do if he rolling to you if he spend all points. I using always this strategy and few times when op try catch me by roll when he had Force slow and when finally rolled past me he couldn't hit me by any hard skill only could scratched on my balls Its very surprised as many assassins doesn't care/remember about this skill. Force slow works awesome with utility: Static Cling (reduce CD and increased duration by 6sec.) and Gait manipulation ( extra reduced force slow 20% ), Its funny when opponent has reduced speed by 70% during 12 sec. what a pity that I must chose 2 utilities for that effect, if theoretical Devs will split in this utility in one I definitely add it for my primary utility.
  9. This "spread DoTs" isn't awesome change because for great use it this talent you must be in the centre of opponents group, but stupid Devs probably forgot that we ar elight armored and we cant spend time in this place as juggers or powertech can. And we must just spamming by Lacerate for see effect. We does about 2k dmg per every each opponent in range. For compare with jugger which smash does 6-8k per each opponent and he can stil be in centre and nobody kill him that fast. So for me its stupid give that kind skill class which cant fight inside of group opponents. We got the painfully nerf because Devs reduced our crushing darknes/Demolish and Dead field range from 30m to mele range.
  10. Right now I seeing much more asssassins running in deception spec. than hatred if hatred is unplayable or much worst than deception? I play most of time PvP and my observation comes from that way.
  11. I play hatred so for me best generally strategy is when you just putted all your DoTs on him and run away and keep distance. If you can run that far away that he wont hit you by any skill will be best. But enough if you keep from his mele range which is most powerful. Your all DoTs are always hit him harder than his range attack epsecially if you before DoTs used Dead Field and give him debuff. Try always have teleport far away but in range. Always keep on him Force Slow it will help a lot to keep him out of mele range. Generally Hatred always try fights as long as possible for give time your own DoTs, but operativ always try kill you in shortest time. I know that you couldn't use assassinate and demolish because you are out of mele range. This is 1st. part of plan. When you makes that he use more of his defenceless skills and his HP is below than 80% you start attack by mele. I just use Deflection (with Dark Stability) and run on him when I hit him and get proc for instant demolish. I just slow him or immobilize by creeping terror. then durring run away i put on him demolish and if necessary refreshing discharge. If you get fast proc for assassinate using also. All things you must doing before your Deflection end, it will prevent that operative stunned you and kill you in 3-4 GCD. But for me for this moment is impossible to kill operative healer. Just my DoTs are nothing against his heals. And if he has all heals on CD he just stun me and roll away or go stealth. So for healer I dont have any idea and probably solution doesn't exist, because I nowhere found any guide. Ah by the way very helpfully is utility Electric Bindings , Emersion.
  12. But my Dots never kill target in mele range. I always have basic tactic that put Dots and run away and hide, then wait as long as possible because my DoTs kill slowly and I must have time to kill my target by DoTs that how it works for this spec. Frome this reason hatred doesn't have skill like deception have it for reduce 20% damage which they got. Because deception need it for survive during hitting his target in mele range when all time he taking damage. Now if some typically range class rooted me and run further than 10 meters they can easy hit me without risk that I will hit them also. From the same reason Bioware gave deception 30 meters range for Low Slash. Maybe Bioware just want to destroy this spec because too many ppl played in Hatred and not so many Deception. This theory is for me for now only one logical reason that nerf. That is why for me range nerf have no logical sense.
  13. Yap assassin is still strong if you don't die during dpsing. Basically I had tactic that give DoTs from range and trying keep range as long as possible. Now with range nerf I must be almost in mele range. And asassin hatred never win with any typically mele class. Hatred asassins must be in mele range only for short time for procs, and after that put DoTs on his target and run away for avoid dmg, and wait for DoTs doing job. If I must be in mele range, all mele class kill me before my DoTs kill them this is simple. Somebody in Bioware must change brain. They first created spec which play in range (use DoTs and Death Field) and then reduce range almost for mele, no logical move for me.
  14. I have also problems with reverse engineering. I have biochem crew skill. I made one iteam from green to purple one adreanl but stims and medicament I cant. Some of them I could learn for blue ones but some I cant learn from green juzst on them I see "NO RESEARCH AVAILABLE" without reason i have every each stack minimum 20 samples. I can reverse and after get components but I dont have idea why I see on red colour this warning. Especially I don't understand why some items I cant learn from reverse on greens and some on blue ones I doesn't find any key which explain me what I doe's wrong. I only found one reason that bugged my crew. I don't want reset my biochem and try improve from beginning because I spend for training for max to much time and money and still I am not sure that it will help.
  15. I have question about two talents SITH DEFIANCE (Madness) and INSULATION (deception), which talent should I choose for PvP? Which give me better dmg reduction, I think 30% higher armor rating give me more than 2% dmg reduction, but from some reason all chose Sith defiance (2% dmg reduction) which stays on lower layer than Insulation. Anybody tested those skills ?? And last question for PvE which talent will be better?
  16. patyc

    Leaving WZ

    In my own opinion Bioware should make queue window, the same like for flashpoint or Operations and all will see what classes will play with them on WZ and more important shows nicks ppl which join for WZ. And then game give us decision if we want join or leave queue. For me that way sounds fair for all. That strategy help avoid situations which happen right now to often, where players during WZ quite, because they just need discovery what kind of ppl they have and then leave it. Sorry that all world works, this is natural selection, nobody want plays with idiots. Off course i don't mean situation where all group are only idiots so for them all ppl from group are OK (just that works "idiot's philosophy") I would like to get some tool which help segregation ppl (normal,idiot) I just don't wanna play with that kind off ppl in my team. And queue window could help me in this case. Right now somebody talks that WZ will die, because any WZ can be start. Hmm maybe but look what happen now. I'm sure that this tool help clear this situation. Or Bioware just give us some other tool which help segregation ppl on WZ and will be the same helpfully.
  17. I disagree with you. I would rather skill like "Shadowstep" than phase walk. I just prefer offensive skills, especially when I play deception which is dps. Now when many classes have ability for knock back I need some skill for help me keep my enemy in melee range. When I think about issues which actually phase walk have. The most annoying thing in phase walk is time casting. During the fight when I need quit from fight because I'm close to death I use this skill but on WZ 1 sec seems a 1 hour and cast time is little more than 1 sec buring this time my enemy still hit me. And also I like shadowstep because when i turn on I forget about perception just I'm sure that I get my target and hit him by maul which is the most powerful skill in my deception spec. And also I can use it for def pylon, teleport behind char which is actually taking, hit him and also cancel taking pylon/turret. I don't like put portal near pylon/turret because my opponent know that somewhere near I am and know place where I will exactly teleport.
  18. I agree in 100% , I always play assassin full deception and from my experience I see that reason most problems is too long cooldown window, in which I am completely useless. Also in full dec should be some talent makes passive faster force regen. like "Blood of Sith" in darkness tree. Also this is so weird for me that assassin in darkenss spec which is typical tank spec, can makes much more dmg than deception. For me shouldn't be like that. Generally are 2 biggest problems, one with too much long cooldowns and second force regen. So many times I had situations when my opponent was close to death and I just already used all my force and see how he easy run away from me to his healer or medpack, it was so frustrating.
  19. Could somebody tells me if this possible to kill in 1vs.1 any sage or sorc? Or only some kind of assassins spec can do this? Please explain me strategy for Darkness,Deception,Madness and on bottom every guide please write how hard kill in each spec. I plays full deception 5-36-5 and I'm little tired to find any successful strategy against them. Usually I lost all my force and during this time I cant really hit him because he all time hide behind his defensive buffs and healing yourself. I can't heal myself as he does and when I close to zero my force he start use offensive skills. When I again ready start attack he goes hide in bubble or just healing yourself and wait when I using all my force and repeat till I die. Unfortunately I didn't found any movie where it shows good strategy against those classes.
  20. What do you think that create on fleet machine for creates our own dye modules. I think it will be great idea because now most of all dyes are the same and their colours are also not many combinations. Other idea is to give us possibility to paint our vehicles by dye modules.
  21. patyc

    ToFN..

    I agree in 100% Most of times we lose. I had situation on WZ in hutt-ball when all my team run in bottom on our side for 2 opponents and totally doesn't care about real goal. I couldn't believe when I saw that opponents team not run, just walk on top and take step by step all points. Someone from them just stop and dance and laugh from us it was so humiliating. Too much often I see ppl who plays without minimum strategy, how you explain that somebody run solo against 3 opponents. Many times I saw when none try waiting for other just run solo and then when he died , his friend do exactly the same and that way opponent team can easy defeat all. I wondering how young and immature kids plays in imp if I see that situations. I dream about some tool in game that will help me separate those stupid kids from my team on WZ. If they "love" that game style (die fast, kamikaze running, 1 button skill) that is fine but put them together and don't let them destroy fun for other ppl who want to normally play. Sometimes I fill pain if I want make weekly pvp I spend few days till I got 9 wins. Its so hard time for my patience and psycho. I have idea how BioWare will able to make separate noobs/normal , use valor rank for it. If somebody have minimum 1 character in self account with valor rank above xx value, game allow this account to play in others with "normal" status. I that is why think about account because if somebody plays enough long in PvP it will be doesn't matter which new class create because this player is already prepare for PvP in "normal". I hope you understand what i mean i know my English isn't good.
  22. patyc

    WZS - Shortened

    What classes does you play? Most of them have stun so i believe that you also have some stun. If you run alone like kamikaze inside group of your opponents that is normal situation. I plays assassin and for me I need sometimes only 3 hit for kill mu target. I have 3 stuns: 1.spike , 2.low slash , 3.electrocute. 1 and 2 are short but but usually during their time I get 50%-70% hp and last and longest stun No.3 is usually last which my opponent see. Right now i told you about stun only my own when you imagine another assassin or operative you need count 2x more stun time. So all smart/use brain players avoid duels 1vs2 (stunners). But always you need to remember that all stuns charge your resolve bar when it 100% they can put their stuns deep in a** but off course if you survive till this moment. That is why all stealthers try to attack you when you are far from you group. I so many times try move my opponent inside ambush. I pretend that I run away in fear far from my target, when he start follow me i run enough far and then I start my dead dance with him, sometimes another friend stealther help me. So its many ways to use human (stupid) nature. So maybe you had similar situation and that is why you just can't do anything. Also best of the best players are fast killed when from some reason will find in these situations. I try guess your situation but if you fight alone against more than one you shouldn't be surprise. Try change your game style.
  23. For me this ability is little mistake for this class. Compare with other abilities and their classes and then you see yourself. First somebody need thinking what is to be assassin, this class is for killing in most of times in mele range, so my goal is keep my opponent in my dmg range. that is why i completely don't understand what I have skill for run far away. 100 times more I would rather abilities which helps me keep my opponent in range. Why they didn't give us teleport but not for run away but on the contrary for teleport past my opponent or better behind him this kind of phase walk I will accepted in 100%. Phase walk in actually design is much more useful for any range dps classes. I'm very curious if EA will make voting for which kind of Phase walk peoples would like to have: teleport for portal or my idea for offensive teleport past/behind opponent? Another thing, why (I am not jealous) tanks have extra bonus from this skill and other specs no? Can you explain this unfair move? Al should have bonus or none. Or maybe do this, live this heal bonus for tanks and give other dps specs that in some range around portal we will have some +% for dmg. Another thing which is annoying is that I cant replace portal. Should be 2 buttons; one for create portal and another for teleport, that's all and everybody will be happy. Cool down when I didn't use it is also stupid for me, 2 min. portal is also to short, 8 min. will be ok --> but this is lighter issues because they will able to reconfiguration (change times) only.
  24. I don't like this new ability because because this spell is so situational use. As all assassins based on mobility and when I create portal I fill like dog in chain which can move only around his doghouse. Like other guy says when you compare Phase Walk and other new skills you will see that is sh**ty spell. I would 1000 times more that skill like Jugg,warr or sniper/operative have. This skill is useful for players who prefer trolling game style, because they would like run away as small girl or teleport and interrupt get point but what next, die or run away again? this is not my style I am assassin and I would like kite down my opponent not run away all time. I dont have idea why BioWare gives tankers extra ability for healing and forget about two other trees as we are worst or something this is not fair !? This is weird skill because all assassins want to keep their opponent close. that is why we have "Force Slow" or "Force speed" and tankers pulling spell i don't understand BioWare intentions. I created thread in Suggestion Box: http://www.swtor.com/community/showthread.php?p=6230468#post6230468
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