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Aital

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Everything posted by Aital

  1. People do consider that kind of simple standpoint to be what is good/bad right/wrong. It does work out to a valid point in the end. And in multiple ways. You just have to let the thought carry itself.
  2. Alacrity does have use in madness. It's for Telekinetic throw. It's called balance on the jedi side. And there is a reason for it! 8) The majority of your attacks are instant but you can us the alacrity for all the time your instants aren't being cast over 18+ seconds while you are using that cast time spell. You have to consider realistically what your rotation is. And you have alot of cast time spells happening. At least 50%. And it does raise your dps if you chart rotations. That is why they give the Alacrity bonuses. Madness is built on the mix. Plus TKThrow is your regen spell so it does do all of those return resources procs. I used to run high alacrity with a hybrid Balance/Telekinetic. You can get som insane regen. Plus I think you can get as much DPS from power/alacrity as you can from crit/surge or an other stat focuses. The balance spec doesn't vary that much unless I'm missing the significants. It's pretty well rounded. I think anything you choose more in gives some benefit. You either regen force with alacrity, Heal with crit, or damage with power. And they are not that far off from each other in overal DPS. Unless those small numbers add up that much. but I doubt that is an issue period when you are talking max level OP gear or anything like it. Edit: someone said alacrity is neutral. It's not neutral in a balance/madness spec. It has multiple procs for regen. It absolutely regens from Telekinetic throw. It's the point of the spell besides filling in DPS while your other spells are on timers. What you need to do is accurately chart the exact rotation on a spread sheet and figure out every factor of everything you are doing and see what you want. I think picking stat focus in balance/madness is more of a matter of picking utility than it is damage. There is some benefit to each choice in various ways that will help out in a group fight. Old Formulas <The list of damage/healing is not what you need for base health to calculate spell damge. It is the base health added in your defense sheet that is added to the results of your endurance stat. This must be found or calculated. Updated formulas http://www.torhead.com/ Coeficient and Standard Health Percentage multipliers are in the details of each spell if you click the details option and look through it! A hint to make rotations easier to calculate. Use their base spell cast time for the rotation and always turn alacrity into a multiplier. Just make sure not to apply it where it is not appropriate!
  3. I'm not sure I understand this soft cap thing people are throwing around in this game... The only cap on stats is per rating stats. It has to do with how much you can get via the formula based on it's maximum possible calculation.. Willpower can only get a max of 20% crit Crit Rating can only get a amx of 30% crit. These are adative. You can get near or past 50% depending on skills and bonuses.... And unknown to most, when you apply the stats on your sheet to actual detailed calculations of your spell damages and rotation the value is not the same as a blunt/simple comparison of weight that people do in regards to stats sheets and bonus damage. Depending on your class and chosen tree and rotations that those numbers have to be applied to the situation can vary. What soft cap is normally being talked about? High crit can be good wihle high power can be good. And mixes can be more efficient based on the tree and rotation... the only soft caps are much higher than I normally read. You want your stats based on your tree and skill selection. Not based on generic stat weight.
  4. But with the potential number of people in the galaxy I would think the odds of accidents could annahilate the galaxy daily. what would a smaller ship do on top of it. Why do you think small ships or other bombs wouldn't be economical. How big are the reactors on smaller ships. The odds of failure from real world engineering combined with the potential numbers of travelers and population density, unless the travel in hyperspace isn't as common to the every day star wars citizen, there could potentially be endless disasters. If the normal citizen is frequently hyperdriving to a planet and X number use the planet to stop. Y ammount should screw up Z of the time. It's not hard to imagine enormous ammounts of accidents depnding on number of travelers at one point. And you have technical errors and the potentialy touchyness of hyperdrive as a phenominom to boot, I'm not sure what the fiction establishes on that, but that could be nasty. Any random mentions of how many people visit coruscant or something? I wonder how much they have used anything like that in the fiction up to this point.
  5. I'm half asleep and doing too much reediting. I keep missing words. And accidently deleting others. It keeps flubbing up what I'm typing. I need to get some sleep. I thought you guys were being asses intentionally or something like it. I mixed a previous argument in my head from a discussion somewhere else thinking those points were in the OP. Changes the argument from my perspective and makes you look like your all being as stupid as possible becuase your comments are to far from the context. 8d Makes it look like when you getting into a serious argument and 14 years olds come in making the dumbest points you can think of over and over again! I'm just way, way, way to tired. Need to get some sleep!!
  6. I think you are taking the argument a little too simply.... This is like trying to squeeze water from a rock! Everyone knows all of this... they are potential presupositions of the argument. Go a little higher! I am trying to argue in a manner outside of that! Enjoy the process. Use your imagination!! Think more deeply. How about I put it this way. What does the fictional reality have to and not have to be based on all the current given information! GO!! SHOO!! Don't tell anyone. This problem and why it's like this are the reason for any subscription leaks!! Simple games produce simple communities... It forces it! sigh... StarSquirrel. What you said is the intended likely meaning and backdrop of the fiction withing a limited context... I'm discussing above that. Trying to have a greater argument on it. All of the arguments you can make have greater arguments potentially that can nullify any and all points you can make in them. That is the case no matter how hard the beleif is in the individual or of the subjectmatter! Reality does not work that easily! Things can be wrong, People can be mistaken, Arguments can be simpler than reality no matter how imbedded, or common, or insistant and seemingly likely the answer!! Especially when the answer seems LIKELY! The more you beleive it more likely you are wrong! In this type of discussion intended purpose can only be a helping point to another point not the point itself. It's the nature of the argument. Edit: Ok, I'm tired. I didn't write the OP the way I thought. I can't even think how to say it(or I edited stuff out I didn't realize).... Not just the intended story but what is forced dynamically. What other perspectives do they have to have at this point potentially. I emphasized the intended story more than I thought I did. I mean that and what is forced in the story at this point. (I think I definetly edited things out of the OP I didn't mean too. Or did'nt put them in like I though.) Also I was intending to discuss real worl applications and inconsitency like you could take the original link's arguments if and as you take it to it's farthest extent. If you get my meaning. I think the jedi and other things may be forced into certain bubbles on deeper analysis wether anyone understands it or not. Or other things would make alot more sense at this point. Especially with the expansion of the fiction! There actions leave the jedi, potentially, a little short. Along with alot of the fiction, potentially. I'm mean from the perspective of what their philosophies force compared to their physical actions. Along with the consistencies of their philosophies and there potential meanings. How far has the fiction gone past the deep end in that and other deeper considerations.. 8) Or is it intentional! Are there really discprepencies or deeper stories yet to be hashed out for instance. I must be considering something I wrote in a previous thread like it were in this discussion... I think I'm thinking it's in the OP when it's not. Ugh! Invisible carry over from other discussion bad!! I meant for highly critical look at the fiction. But I didn't insinuat that in the OP like I thought! 8d It will hit that naturally if it goes that far anyway.. /Edit The fiction can fail on the point of that drug analogy becuase you can bluntly say it is wrong and it can be as any added complexity can change anything we perceive!(Aka in which any lacking of knowledge or of our understanding can lead to!) This in the same manner would create inconsistencies in the fiction in the same way. The intended argument would create inconsitencies in the manner it is potentially too simplistic(like any potential failing of the philosophies if it's not intentional.). The story is either filling with this potentially or the potential inconsistencies are intentionally backdrops for more stories and may or may not be consistent themselves. Which is it! AKA how on top of it are they! 8p I was intending to get a discussion on those specific types of points and the potential fiction from the various potentials that creates.. Particularly from it's affect on the fictions potential, and future, consistancy/inconsistancies as a whole. But me brain ain't on all the way! I'm bad with da subtlies when I'm too tired. Are the philosophy and other things misunderstood by readers, misunderstood by the jedi, is it inconsistant(purposely or accidently), etc. I was trying to add that to an argument about where the story has to go and possible if and where it has to change. Not to mention the butting of story elements from the movies with any change in story telling forms. Best I can put it. I need to go to bed. Does this force or make any grander themes in the fiction now. Or are any inconsistancies really as inconsistant as we think...
  7. StarSquirrel, you seem to think that what you are saying is no fully considered in the current argument. I know how writing works mechanically. I'm arguring about potential aspects and the consistencies/hypotheticals that can go into writing. It's like thinking logically about the realities of reverse engineering or rewriting a program. It is a different analysis. It's less simple. You are saying nothing that is not already infered in the argument.... I am talking about things in a slightly more dynamic sense than you are considering. That is part of the nature of this type of discussion. Think more dynamically... The point of this argument is a bit beyond the things you are mentioning. Either way, here is another website with words to ponder: http://www.starwarsunderworld.com/2012/03/opinion-why-jedi-are-more-evil-than-sith.html writing is not limited to the view of the writer. The writer is using logical things with logical boundries(unless you choose to write purposely breaking them). AKA parameters. That means certain things can and can't be done, LOGICALLY, to get certain results, and maintain certain parameters.. And writing can be discussed in those regards to those various logical results... That is why the word inconsistency and continuity even exist. There is greater logic and the natural butting of those things that make what can and can't work in a given situation or with a given intent ina story. Especially when one of you things is a story element meant to be realistic.Like consistancy. You don't have to use it but if you do it's there. And the star wars fiction contains both potentially. I'm argueing form the standpoint of what it must be by the reality of what has been written in it for one. I'm not the one missing a point. THE WRITER NATURALLY CREATES CERTAIN BOUNDARIES! THAT IS SOMETHING YOU MORE EASILY AND PIECES OF FICTION GET BIGGER! IT'S FUNDAMENTAL WRITING! If you don't get it star wars is naturally developing one of those elements with it's expansion. That would be the history that naturally develops as the result of those interconnecting story elements. Now if you want them to make sense you need to consider them. I'm trying to start a discussion on them. It's an exercise in thought. This is the star wars discussion forum!! I'm being as condescending as I can to make the point... You understand I am being condiscending don't you.... And the extremity in which I'm being condescending.... So you get the point!!!! Kick the argument up a couple of notched. You will get to the intended discussion! It's not like it's even started yet...
  8. No. What I'm saying is quite obvious. The control of hate is not neccesarily a good thing and could indicate another quite obvious problem. That, also, greater detail aside, goes with the general potential themes of star wars. We are talking hypotheticals(I'm TRYING!!! to explore them!). So take the idea of controling hate as being bad, it's arguable consequences, and the arguments that naturally surround it and interject them into the storyline. The results are not that hard to think up. I'll put it as simply as it can be. The reality of the fiction could be different from their fictional perspectives... And to address the comment you made stating their philosphy. Suffering is a part of life. And neccesary! So how extreme do the jedi take it! What consequences are there?
  9. But the argument of it being like a drug, and irresistable, and something you have to avoid at all cost, as you see it, is without a question their viewpoint. It could be in extreme. It could be just their viewpoint. Which in turn could be their own faults making them vulnerable or schueing their perspective, and making it more extreme than it should be. And to an immensly wide range of degrees. So that is not a valid answer in and of itself. Hate is a part of life and avoiding it is not arguabley a good things. And that point and the consequences to the rest of the argument are quite obvious.
  10. But the analogy of a drug is a bit lopsides. Like the current demonization of drugs. They are not different than the argument. at worst it is a matter or proportion and use. Most if not all drugs have and were used in different ways in the past and were and can be beneficial and harmful. So it can easily seen the dark side has a purpose. Just like peace has times so does war. So do hugs and so does discipline! The need for quicker use of power can be needed practicaly. It has it's place. So does it's opposite, arguably, but proportionally or circumstancialy(To quote a book "There is a time and place for all things./ There is a season for all things.") Hence one, of many, reasons why the Bendu, for instance, could have been neutral. Or a good reason in general any force user might.(Especially since you have to be quite a simpleton to maintain the opposite. So what were the jedi!?) This line of thought is also more complex than the common simplistic variation of what is good vs bad and highlights a potential aspect of the argument. Simplicity vs complexity. The argument can't be made that easily. The modern drug argument is not serious logically also. It is pure propganda for someones desires! At minimum overly heavy moralist! It is not serious/sound argument. it is a forced, ludicrous, and childish answer! Both as an analogy and in real life! There are much more complex arguments on the place and use and need and natural reality(and potentially design) of the dark side. It is a potential part of normal life! And a mechanism which without would make the world a much more simplistic and bizzare place. Maybe somethig about the jedi made them unstable and left them with insufficant character and made them vulnerable to the dark side. The clinging to the light, and hatred of the dark, could be a fault on their part and indicative of an issue.
  11. http://screenrant.com/star-wars-villains-jedi-sith-history/ So reading this it got me thinking. There is something obscure to me from reading the wiki info about the EU and other fiction and history in SW. I've never quite understood the reasoning behind why the jedi dislike the dark side so much. This may very well be and probably is becuase i"ve never read the specific fictions and what if anything it made to these points more affectively. But this made me think. where does it come from. which always bugs me because the details of that reason are extremely important to the fiction. Especially as it's being hashing out. It definetly already uses story that hang on this potential angle of the fiction. The one big possibility that popped out of my head while reading this was was it something from the time of the rakata empire or it's influance going into the future? The Jed'aii obviously held the nuetrality beleif, which I find more interesting along with the dark jedi, so how did they fall to the light? Was it something specifically to do with the nature of their origins with the dark side users dominating so viciously during their coming into existance(or just prior) as an organization and some deep seeded fear. Which begs alot of question as to their orders real standing to the code and the force and their own beleifs? Or are they just meaninglessly complete hippocrits?! Or is it somethig else? When two things can't be reconciled the answer is to always find out more, or to add more information, or that there is more too it? So which thing is it. There are alot of ways you can take it but what is it? The Rakata fear factor has alot of potential things to it. One is that the fear is deeply seeded in the origins of the jedi and the jedi council and has been slowly, or not, infesting the jedi without them admitting it and potentially is their roots! Would explain alot and why the dark jedi and sith contradict them(the defending of the republic is even technically and act based on fear. No matter how subtle as it is a need to protect or maintain something at all cost! Fear of loss! With their need to protect others from their loss stemming from their own fear. On top of which and all growing realities of the jedi and what become their failings in their entire history can basically be seen as such. This, potentially, in contrast to their origins as monks who existed along in contemplation much more neutrally! Hell the use of the force itself and the gaining of power no matter in what light can be viewed, and potentially must be, as being rooted in the same thing! Side note: I've always thought the ultimate force users and jedi would be self sufficiant farmer families! 8D Something I beleive the jedi send people off to do when they fail and can no longer take training. Not a prerequisite for it! Though this is a noted contrast for Luke Skywalker!). The sith even existed in the pre jedi order days and were open force users with the jed'aii... So why their illegitimacy from the jedi orders standpoint?! There are lots of interesting things to say in alot of direction in and out of this point. But what is the cause of their current or ex dilemma. Is the rakata fear factor a part of the developing back story. Maybe that is why this kind of info is slowly popping out in the fiction. And the light side clinging was catastrophic causing the natural reality of the dark side being forced and hardened into it in opposition from their errors! The deeper origin of the jed'aii was balance afterall! They are basically destruction and oppressoin through hypocrassy(Self righteousness/false righteousness). Sith desctruction and oppression through blunt power(outright aggression)?! Heck, if the jedi hadn't been such blind sided bastards, in a way, the Dark jedi might have been neutral... Though this can be made to not be so depending on the nature of those happenings very easily. It's still seemingly in contrast to the orders origins, which technically should have been a place for everyone to study and hence neutral, either by force or through purpose? Instead of killing or controlling all force users. They are basically on the edge of killing any force users that do not do what they want in some perspective. Greater detail potentially aside. if anything their actions can almost always be seen on the extreme of that depending greater. This all potentially creates an obvious thread, from a great deal of perspectives, through the galactic history. So what is the real reason? What has been hashed out about the orders origin besides just the physical happenings of the blunt events mentioned in the wiki. Is anything deeper hinted at or stated you don't get without reading the fiction directly(or is it even not in the fiction)? How did they go from balance to light? Or what is the intended background. Did the Bendu/Jed'aii/etc order fall to the light(possibly from some eb and flow of the universe, or not) or is/are there some other explenation(s)?! I'm fully aware the original fiction did not neccesarily contain these points. But where is it going and what is it hinting at from the fiction as a whole over time? Or where is it going and what should it be assumed to be?
  12. I'll put this simply. My argument had the presuposition that went over yours and involves your point. You addressed it by having an argument in which that pressuposition is the main point as if it had no point or redress within my argument... Do you understand?! And if you are assuming that it did, no point was made to contradict or address that... You are missing all the natural points. Your not thinking out what is being said very deeply. AKA your point is already addressed within the already standing argument. What is your point. And why did you miss it. Or please point out and address the contradiction more clearly and say why my point is not correct from within the confines of my argument. Your argument was not sufficient...
  13. I know it'sa symbol. But it could not have the impact on the galaxy the fiction is portraying with the extent they say hyperspace tech works from the wiki. It would not create fear. It's an inconsitency in the fiction as it is now! Hyperspace was more generic in the movies originally and relied on it not being what it is said to be in the wiki to make that plausible. You missed the point.. And don't seem capable of getting it. You have to understand a bit about how fiction works. There is urnesty and weight given to things in the movie. That means circumstances in the entire fiction have to be assumed to be within the range of things that can make that possible. The urgency in most of the things in the movies dictate this level of tech does not exist in this manner. It means hyperspace has to be defined and function differently. This is what plausible means. They have contradicted their own fictional realities. They went beyond and ignored what most of their storylines and scripts/sceens rely on to make the situations in their movies and screwed up the fiction if that is cannon information. Taht stuff matters in a fiction. It's called continuity or consistincy. If they are mixing world history with other types of elements they use they still need to maintain consitency. Unless they maintain the fiction as non consistent. Which they haven't. Unless they mix the two but they have not done so in a way that makes any sense or works out in any interesting or useful manner to storytelling. It's just random at this point. And if it's supposed to be random they have not done it so the randomness is creative in any way or interesting. Or if it's supposed to be bad it's not very good at being very bad... Unless they went for mundane lack of work. Which case they did very good!
  14. The other alternative, with the same intent, is to make them and the game level independant. Which also takes AI work and makes stats a much, potentially, greater and varied part of charcters functionally. And makes combat dependent on a much larger combination of abilities and stats to make it. This also is the background to independent character creation and uniqueness along with leveless or virtually leveless characters! 8)
  15. I said the entire reality of hyperdrive accordng to the article would realistically make that completely impossible with the given technology people would have already had to deal with and had dealt with for periods longer than we have the ability to conceive of or even have known history for in the real world. It could not be use to create fear. To make fear in the environment of already existing fear you need something that represents an extremely greater threat. It has to break the reality of their current circumstances which was already as fear indusive as it gets. This was pitiful! Logically a bomb that destroys the universe wouldn't be much of a deal breaker for these people. When everyone who has to learn and use hyperdrive has to know they are potentially a world kiling bomb at every instance there is little fear left to instill(They literally are the heat of world tearing explosive or freeze to death in depth of the empty cold void of space...Kill others or die along! Hot or cold!). And they would need to know that and be confronted with it to know how to function with the fictions currently described technology. Or else they would be such panty wadded wussies they would have been or the fiction would have to be about worlds of slaves on each world and have no will left to fear their own deaths anyway. They would probably REALISTICALLY embrace it and consider it their savior for bringing their own deaths! Or something darn close. They would be indifferent at BEST! And that would not make it for something so common to their own reality to induce massive fear in the universe. It has to be a new technology with a new affect. A new technology that does the same damn thing does not induce fear. And is not the storyline the movies ran from. So the description of hyperdrive on the wiki are BS! And anything in the fiction using it are a load. If you take real life. the only reason we have peopel breading fear of biological and chemical agents is because we were first removed from the fear of nuclear. If not for that and in light of that the other means nothing. Not without some extremely strong aspect to bring new fear that completely overrides and completely circumvents the old fear. Or it is of no affect! The deathstar does nothing different than what should happen in extremely greater frequency already that hyperdrive can do with any ship. If the death star were needed they could have created infinitly more fear with planet bomb ships(already existing uselessness and that discrepency aside). There is no practical application as a fear inducing ship that is not utterly imcompetent and would not be seen as such by the entire universe with this discrepency! The Death Stars creation would have ensured there was no fear produced from anytihng attached to the Empire from it's mere creation. It would make them the laughing stock of the universe! In fact no organiztion and no fleet could ever possibly created any to begin with! When everyone is a world killer nobody fears a world killer or much else. The galaxy would exist in a situation of permanent shock!(There is a name for this type of fictional background. And it is not compatible with the star wars universe!) They woldn't even have to suicide. One man with minimal manufacturing skills or knowledge could take down the galaxy in moments with no warning... the proportions of the entire fiction and every circumstance in it are now nonsense! In fact the universes proper history wold have already consisted of worlds endlessly anihalating themselves with the great eas they had to do so. With the reality of politics and the friction and problems that would have occured they would have already destroyed themselve a million times over! There would be no jedi. Their technology far surpassed their usefulness and power! before the jedi order existed or anything currently written in the star wars fiction! Cannon or not! To kick this in the pants. I beleive the deathstar had the gravity of a small moon. This makes it hyperspace ship bomb bait according to the wiki description! Nobody would send a fleet at it. They would send droid with hyperspace drives in their butts and destroy it from range! It would be annihalated at a moments notice! In storytelling, where you make detail, you must live by that detail... They have chosen not to do this and destroyed themselves. They ripped the reality of their own fiction in two and their universe died with it! The only thing that could possibly make them all fear is something INVINCIBLE that can also destroy them without leaving them the chance to destroy it. That woud/might have a chance, realistically, to induce fear given the circumstances, possibly!). But the deathstar was not invincible! Not with this rendition of hyperspace drive tech! The applications are too easy. and to say otherwise it too much of a stretch without alot of detail forcing it. And that would be seen as a very cheesy forcrful move basically nomatter how you looked at it. Not without alot of other information before it giving it credence and room miles and miles ahead of it in the fiction! Certain things in storytelling are really about forethought! 8)
  16. Actually, going on the OPs original post, you can use that emotoinlessness and dullness as an extremely powerful story mechanism. But the entire way lucas and other stupidly rant they needed to make the movie completely go against it. They state they insist on making them human and relatable(bringing you close to the jedi.). The logical way to deal with this though is to do the opposite in the extreme. This makes them a backdrop even when they are in the forefront(Just as the various ways you could imagine they are withdrawn! AKA always make them feel distant.) and sits in contrast to the things around it and lets the rest of the movie portray what is missing for you in place of it(Which can help and be used to bring out the surrounding story details by nature in a countless array of ways!)... But they don't seem to have even basic storytelling abilities. It's actually extremely simple... And a very good potential story basis(Especially when mixing fantasy and science fiction!).. You just have to actually have some knowledge and ability to do something with it. So to get to a point here. They could have mixed those two movies and blend those two realities in the fiction, even with the specifics of the original trilogy not being purely to make an in depth fiction but to make other story telling mechanisms. In fact the unique sitiation is as ample a breeding ground for more original thought and mixuture of story telling ideas as you could possibly ever conceive of or hope to get!(Especially in a growing fiction!) They just lack the talent and knowledge to do so. Or for whatever reason chose not to put any real work into it. But that is the norm today in anything..
  17. http://starwars.wikia.com/wiki/Hyperspace So I'm reading this on wookipedia... "Hyperspace collisions, whether they be intentional or by accident, could devastate or even destroy a planet. Considering the fact that the output of the reactors of many Capital ships rivaled or eclipsed that of a star, and that the energies needed to make hyperspace travel possible were vast, one could unleash a great deal of destructive power on a target. Even if a planet had its planetary shielding up at the time of a hyperspace collision, it could still have the potential to kill millions on a world such as Coruscant just due to the fallout.[2] One of the more famous hyperspace accidents occurred during the Clone Wars, when the Star Battlecruiser Quaestor collided with the Separatist planet Pammant, fracturing it to its core.[3]" This completely voids the need for the deathstar.... In fact the whole section undermines the need and point of most things that happened in the movies in the star wars fiction(In fact 90% or so of the entire Star Wars backdrop!). The deathstar is not fearful if it takes forever to get there(assuming) and is a massive object that can blow up a planet when you exist in a universe where you are barely escaping blowing up your planet or having it blow up every time someone makes a hyperspace jump to your home world.... The people writing this stuff clearly have no understanding or forthought about how technology is developed or the impact of commonly used technology on societies... There is no added fear factor for th death star when everyone should know all they need to do is send a legion of the smallest cheapest ships in mass or in small number to decimate or destroy any world! This makes the design and desire of the deathstar such a sign of impompetence, and should be even to the galaxies largest lamen, that it would and could never be something you could fear! The universe would laugh them off for it alone and probably send said suicice or robot starships in hyperdrives as bombs and blow them up. They have twisted to much of the base story to leave it's own credibility and have not consider all of this thoroughly. Or in fact at all... This fiction is a gigantis mess. This is an extremely easy aspect of fictin to consider. Extremely generic technological aspects.... It is even one of the main things that gave form to the starwars fiction.. This is as bad and thoughtless as story writing can gets. These writers need to gain some basic english and reasoning skills and learn what the presupositions are. They trample over anything that isn't spelled out for them as you would a mentally handicaped child. They have decimated almost all of them. The fiction isn't in the least bit coherant anymore. Apparently they don't get when you start using some fundamental background information(especially ones making technological limitations to make a whole environment and everything in it) of your storyline over some small details to create the basic atmosphere of the star wars movies and you them make the entire plot of the fiction rely on it, you can't change them without unraveling the entire fiction! Which, I'm pretty sure back when we still had basic writing and english and reason skills, were extremely fundamental in writing....
  18. If player homes are added I would like the option for those things to be applied to the sihps as well. Then some people could live out of their ships. It would be nice RP wise. It would also be nice if you didn't automatically get a ship and could work towards one and alot more complicated things but... Natural reasonable limit of tech and what should be on a ship model(as opposed to generic creation of game functions) is an easy and extremely good way to say what should and shouldn't be on the ship and make things to do in regards to it. It's no different than player housing with the Star Wars fiction. You could logically make a hundred households with all different things in them and different fuction becuase of what they had in them.
  19. At that point we could use the ships more too and go through asteroids and do things from the perspective of flying the ship dynamically like in the movies where you fly through asteroids and have to use it as parts of quests. And if you hit stuff or hit turbulance you could have them and you fall down! 8D They would need to actually hash out the ship though and make it function in all it's parts too! Then you could literally run around fixing it. That would be interesting. But obviously games have gone way away from that type of design and work. If they did it it would be in hte simplest way possible I'm sure. You would just run and right click something instead of having a more complicated setup simulating the actual ships functions thoroughly to make things have importance and function as a whole and then affect what you are doing.
  20. I'm suggesting to add a simple bit of coding to allow us to give compnanion gifts to our companions on our ship when we are in a small proximity to them. Say 5-10m! Small enough so it can't conflict or go through the ceiling on multi level ships etc.
  21. By that I mean something like a 2500 or 5000cc access to buy a permanent unlock for all characters on your account to that Category. For example, Crystals, Armor, etc. So that you don't have to buy access for all characters for each item in the category and have it unlock for all future items for that category once you've collected them. It would be a very nice feature!
  22. I think it works for some based on what I've looked at in the wine site, unless it is a false possitive. I'm curious if others can play it on a linux OS. And if anyone knows why it doesn't in others? I can load up a match and play it but it freezes after loading the background. It never loads the UI and freezes the game. It acts alot like how the map but gets rid of all of the UI and then freezes the game. Does anyone have this aspect of the game working?
  23. Has this been confirmed as a bug or anything? I still don't get why it lists the initial damage proc twice. Or why it is half the damage it should be? Why not add two procs or something. One at start one at the end?! The initial proc for this used to be really good. If you make it proc twice at least it give your enemies a reason to cleanse. That is if you are not balance! 8)
  24. I'm trying to figure out how to get the spell damage for Telekinetic throw from my stats. I'm a few points off the correct number but can't figure out how to get it precisely. Links: Updated Calcs TorHead My spell says I should do 4097 Kinetic Damage in the tooltip! The 6% bonus to damage for Telekinetic Throw is in play and so is the 6% willpower. Both are take into account with these stats! 4097 damage is after all bonuses are applied. I have stats: Willpower: 2128.48 Force Power: 1503 Power: 751 Bonus Damage: 954.7 The spell: coefficient: 0.79 StandardHealthPercentage min max: of 0.79 base health: 4000 at lv 55 apparently (From above link: Updated Calcs) Ammoun modifier percentage: of 0.01 Anyone have any idea how to calculate this to get the damage?! Example: (954.7 x 0.79) + (4000 x 0.79) = 3914.213 x 1.06 = 4149.06578 ^ The 6% bonus is already too high! and I don't even know what to do with the ammount modifier unless that is only refering to the potential for a bonus from skills... Without the 6% bonus to damage ore the 6% willpower skills from reseting skills it displays: (930 bonus damage) Calculation: (930x0.79)+(4000*0.79) = 3894.7 Display: 3787 Kinetic Damage With just the 6% willpower skill: 3865 Kinetic Damage With just the 6% damage to spell: 4015 Kinetic Damage As you can see non of these seem to be working out. What is the missing info to get the exact spell damage ammount? FYI when you commit skills to the +6% Empowered throw it changes the tooltips displayed damage. So it is definelty taking it into account somehow! Solution: Correction, I reversed the formula and got Standard health at 55 of 3938 and the calculation works out perfectly... So my original info was wrong... FYI if it helps anyone. Calculation: ((Bonus damage * 0.79) + (Standard Health * 0.79)) * 1.06 ((954.7 * 0.79) + (3938 * 0.79)) * 1.06 = 4097.14698 Changing the standard health by even one number up or down throws off the calculations accuracy when taking the variation in bonuses into account! Edit again: Nvm. The spell is not gained at lv 55. So that is the Base health of the level it is obtained! I'm quick!! 8D Edit2: Does anyone have a complete list of base hp for every level from 1-55? There is a list for something in this thread (not a base HP list), but it is not base HP. It is base damage and base healing which are different numbers. I have not found a base HP list.
  25. I have a character name Quetzal'coatl. I'm looking for gear that would look most like the fabled serpant god. He would be true neutral consisting of 10k of each dark and light side. My possible setups are these: (Ignoring the shells of course) Quetzal'coatl PVE Quetzal'coatl PVP He's a purblood sith also... I'm a bit partial to feathers but anything that fits one of his images would be great. Any help/ideas is appreciated! BTW does giving up the shells loose the potential set bonus now. I haven't played in a year.
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