Jump to content

daymontay

Members
  • Posts

    7
  • Joined

Reputation

10 Good
  1. well if we all post enough complaints about the crystals being stuck at 50 maybe they will get the hint and increase them to at least lvl 58 since crystals mostly go by those increments. we also need to be able to send out 6 of our companions when they raise the cap some new skills would be cool but not necessary there are enough skills on the tree till we hit lvl 80 or so; they should focus more on increase the power/damage and lower casting times rather then make a lot on new skills, but if they do that the cost should also be up there or else everyone will become OP. Crafting skills also need an increase but they should start making us use lower level matts in the recipes rather then inventing new ones so we have to go farm the lower level matts to re-energize gathering skills
  2. We are at a point where stwor needs to either do another expansion or they need to redevelop their AI so that all instances take level and gear into account when we enter an instance grant the load will be abit longer but it should be more challenging for those of us that are capped at 55. This would make all the instances on belsavis, black Hole, Makeb and all ops/ flashpoints tougher and more entertaining. We need all gathering skills to consider the size of a creature or robot should allow more material gathered from said target. Man sized and smaller wouldn't change but for each time that it is grater than should be a multiplier up to a max of 10X, this is just for normal material not the special dread essence or the like, so if a target is ten times larger base should be 10-40 rather then 1-4. I know how to farm and the time it takes to gather for bio-chem and the rest of the skills it is very time consuming and when you are trying to help fellow guild members by making stuff that is way better then what you can buy from vendors most of the time is great and we need to exonerate this by reward those that do crafting. We also want a level cap increase a to 70 please:)
  3. i agree with you 100% been playing this great game since the beginning and they took away my head shot from the smuggler class because it was OP there are other ways to control the use of very damaging dealing attacks either by making the casting extremely long so it can be interrupted or by players/monsters smarter. I miss my head shot it was a great thing for the smuggler to have and it should be brought back but should be only useable when target is at 25% or below and incapacitated and should not be useable in PVP mode. Healers have a hard enough time killing things please do not take what little damage we have away.
  4. it would be nice that when we are logging off that we could Que 5 gathering missions per companion as long as we have the credits to support those missions. We also need more missions to pick from and to buy more missions from a crew mission vendor would be nice. I would like to see gathering missions for lvl 10 crafting materials as well and make the expensive and average probability of success.
  5. when you get all of your companions up to 10k affection there needs to be a bonus addition to all crew skills; for gathering it should be +10 on a non crit, +7 for blues and +5 on purples. On crafting 10k affection should add at least 10% to the chance of a crit on any item made and on some items rather than an augment slot there should be a chance for double of an item made for all items that can be crafted, not just consumables and a few other crafted items. We also need more gathering missions sometime in the near future please for some materials are hard and expensive to gather, also when you have all companions to 10k all six should be able to be used for either gathering or crafting.
  6. once we get to go beyond lvl 50 the crew skills and missions also need to expand and there is a simple way of doing this by using the old materials in new ways and being able to gather more of these materials, since it will take more make items. the break down should be by 40 rather than 20, so it should be 401to440, 441to480, 481to520, 521to560, 561to600, 601to640, 641to680, 681to720, 721to 760, 761to800. 401to440 it should be 10X 1st lvl material and a crit should be 1 lvl 7 material; 441to480 should be 10x lvl2 material and a crit will be 1-2 lvl 7 material; 481to520 will be 10x lvl3 and crit 1-3lvl seven material; 521to560 10x lvl 4 crit 3 lvl 7 and 1 lvl 8 material; 561to600 10x lvl 5 and crit 1-4 lvl 7 or 1-2 lvl 8; 601to640 10x lvl6 and crit 4lvl 7 or 1-3 lvl 8; 641to680 x6 lvl 7 or crit 1-4 lvl 8 or 1 lvl 9; 681to720 x4 lvl 8 or crit 1-2 lvl 9; 721to760 x2 lvl 9 or crit 1 lvl 10; 761to800 2 lvl 9 or crit 2 lvl 10. Every mission advance should cost 500 credits per advance, this would be a good thing for all of us that like to use our crafting skills.
  7. I have been playing now for over 8 months now and I like all of the stuff that is in the game but there are a few speed things that could be addressed by allowing ships to land any where to be used like a base of operations and have it defended by the crew when something attacks the ship. Set it up like going from your ship to an orbital station and on the bridge have it so that there is a take off button to launch the ship back into space. It should be limited by only allowing this function when a character gets his or her third companion. Also on this note allow us to speeder every where and if we get knocked off so be it.
×
×
  • Create New...