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Asari-tears

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  1. This thread is dedicated to the discussion about the current state of the game's general economy and the impact that is having on the community of the new Shae Vizla server Having left the game in 2015 with a billion credits, I was on the wealthier side of my friends. Coming back after 8 years and it seems that things have changed. Obviously over time, mechanics like heroic/daily farmers, crew skill selling, crate purchasing and gamereasy credit sellers are going to bloat the economy. But my question to the forum is when did it all change? Was there an “oops” moment from the developers that created this problem? The introduction of the gold augment market for instance? Or is the bloated economy simply an inevitable result of a game entering its 13th year of live service? Whatever the answers to these questions are, in restricting credit transfers to the Shae Vizla server, the developers have basically confirmed that there indeed is a problem with the economy. Furthermore, the announcement has had an immediate impact on the Shae Vizla server community, as someone who has been pugging ops every day over the past two weeks, I have noticed an instant change in the amount of players available for raiding. This weekend has been extremely quiet since the news. However, all of this may not even matter depending on what state the game is entering into in Broadsword’s hands. I have read a few articles that the new developers have taken over to manage the game into maintenance mode, ‘sunsetting’, or whatever you’d like to call it. But if this is true, why even open an APAC server at all? Therefore, if the goal is to revitalize SWTOR, why do they continue to restrict player agency to combat inflation in the game’s economy? The following decisions have had a negative impact on my player agency and how transparently I am able to connect with the game’s community since rejoining: - Removing the seller’s name off GTN-listed items (this allowed people to find crafters and enhanced the player-networking within the server communities. Taking this away creates a veil of anonymity that isn’t going to help people connect with each other. - Creating a tax on all 1-to-1 trades due to those using it as a means to bypass the tax on GTN sales. (When a couple of friends decide to start playing SWTOR, and want to freely trade items and funds between each other as they level up, to have some arbitrary tax imposed on them, despite their innocence in the bloated economy, is just unfair). - Inflating the cost of repairs, and augment handling to create credit burn mechanics to combat inflation. (Creating an unfair balance on the SV server community due to lack of inflation). These things are so restrictive on the freedoms we used to have in the game. And why? Because of what? Too much play money? My next question is, why haven’t the developers tried to combat the game’s bloated economy by enhancing player agency instead? This could be done by implementing a special vendor that sells unique items for exorbitant prices, or special events like the kingpin casino where you have to gamble your credits away in the hope of getting something unique? Whatever the decision, people generally feel more involved and motivated when they are included in the solution, rather than restricted and blamed because of it. Especially in this modern day where there truly is an abundance of quality games that you are competing against as a business. Why not instead try to fix the economy by involving the player base and giving them a choice and chance to help fix the game’s economy from within, rather than constricting their ability to enjoy the game how they like. On a side note, give non-subs the ability to interact on the forums. As a business this just restricts the voice of your potential customer because they haven’t given you money yet.
  2. Having returned to the game after a huge hiatus on the news of APAC servers being released I was pretty excited. Having played the game again and met heaps of cool friends I have had a ball. However, unless changes are made to the costs incurred by playing content in this game, I will as immediately stop playing as I started those couple of months ago. Grinding stupid amounts of crafting skills, operations and other content in order to finally have the best gear in the game via the gold augments is great. Until you find out you can't even afford to wear them, unless you devote your entire life to running pointless, mind-numbing and horribly repetitious heroics to afford the repairs.
  3. 2 million cap per character and you reckon billions is viable with 'tricks'? That's 500 character transfers and an insane amount of real life $.
  4. imo this game has way more flaws than the fleet Datacron. In fact, it could be because I view it through nostalgic glasses, but I would never want them to take it away. I love challenges.
  5. What an absolute slap in the face to those Asia-pacific players that had to put up with this game being hosted on international servers for up to like 9-10 years after originally closing them. To grind, earn credits and build up your legacy only to be told you have to start again from scratch if you want to play on a server closer to you where you may actually be able to enjoy the response times. I've only just come back after 5 year hiatus and this, the constant one-time passwords, as well as subscribers only being able to reply to threads has already pissed me off and I haven't even fired up the game yet.
  6. I would very much like to be apart of your progression team. I believe I would be invaluable to you and your friends as I have be known to be nicknamed a very, very, VERY important dps among my current raiding colleagues. So I would look forward to joining your progression raiding team on the republic faction of the harbringer server. I aam a new to raiding and have a gear rating of 192 with most quest blues and greens. If you could supply me with augments annd let me have all the epic loots, i could be a good help for your team. I also have ventrillo and parsec for raid utilities. as requested, I also have attached a recent parse i obtained while doing progressiojn with my top tier raiding guild team friends. http://parsely.io/parser/view/94490/0 Please get to me back asap as i am very eager to try new things thank you Yours sincerely A potential friend.
  7. I'n pretty much done, might go back to wow. I just don't understand their logic. I mean I think it's a great idea to have the HL hm each week to give the casual raiders a chance to get their toons bis. But then to strip the same rewards away from your hardcore raider base who have been with you for years. I just don't understand it at all, there is zero loyalty and zero consideration for end-game raiders. it's like BioWare are beating the end-game raiding community with a shovel until it finally kills them and the ones that didn't get killed by the first blow of there being no new ops have only been further punished with this crazy (stupid) loot system. The only legitimate reason I can possibly think of is that the top-tier guilds asked for nim to not drop 224 so that nim raiding can pose more of a challenge in being forced to run it in 220. But I doubt even they'd want that level of masochism.
  8. BioWare was unhappy with the low population of traffic going through swtor.com. As a result they decided to ddos their own server to bring all your glorious tears onto their rich and wonderful forums.
  9. There are four Co-GM's of Fuse, we decided to take this route to reward the four that helped form the guild, but also to ensure that no single person's personality trickles onto the rest of the guild which can cause a variety of problems. In addition, we kind of all have lives so it's a good way to enforce an authoritative presence when some of us can't log in to play the game. Speaking of which... Time to go have fun!
  10. Thank you for registering your interest in Fuse. Please follow the link listed above to submit an application form so that we may gather more information about you. Cheers.
  11. So I need a bit of help with this stuff, I've realised that it's not just cm hm that wont upload it's all my combat logs. I upload them to parsely and they go into my log archives under my parsely account, but they wont attach to the leaderboards. Can I please get some help with this? I can give the link for the parses themselves if that will help anyone get them on the leaderboards, thanks!
  12. Firstly, love the parser. Secondly, I can't upload CM hm parses. I've tired uploading other logs from different fights and they work fine, but any time i try to upload my CM hm parses they appear in my log archive area on parsely, but wont show up on the leaderboards. Clicking the chain icon doesn't seem to help either. Anyone else experiencing this bug?
  13. Ima stop playink mmo coz graphics iz bad kthxby
  14. Also, 35k personal conquests points is nothing, a week is more than sufficient time to earn it before the week resets.
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