Jump to content

DeDaL_KIRA

Members
  • Posts

    9
  • Joined

Reputation

10 Good
  1. SW: Zabrak Female SI: Ratataki Female BH: Cyborg Female IA: Chiss Female JK: none, waiting for Cathar JC: Twi'lek Female SM: Mirialan Male RT: Human Male Humans are fun, because they have interesting face tattoos. But most of that are still not that much more interesting. Twi'leks feel wrong. Simply wrong. Both Zabrak tribes are awesome and quite fitting. Chiss are .. well it fits the Agent, but otherwise doesn't seem interesting at all. Mirialan are simply boring. Miraluka are even more so. I was a huge fan of Visas Marr in KOTOR2, but in SWTOR they are boring. Cyborg have too few cybernetics options. And don't have human's intricate tattoo options. Lacking every way you look at them. Ratataki are so-so. A female ratataki Inquisitor fits right in, but I don't see them anywhere else. Eagerly waiting for Cathar to make a Jedi Knight.
  2. Ashara Zavros (Sith Inquisitor companion) Yeah I know many people don't like her for being a bit dumb at times, but she really gives you deeper understanding of your own character. As your apprentice she repeatedly comes to you, asking about Sith philosophy and Imperial views. And as you try to teach her - you actually begin to ponder your own thoughts on these topics and understand your own opinion better. I like it when a game makes me think.
  3. I'd love to read about Ashara Zavros. Yes, she's a bit dumb at times, but really so sweet. ^_^ Kaliyo was weird the whole time, though. Up to this day, reading about her, I couldn't quite put my finger as on to why is she still with Imperial Intelligence after the first few days XD I was sure she'd bail by the end of Chapter 1.
  4. I dunno... It certainly is frustrating, but what is more frustrating is that people keep on using AoE or actually directly hitting CC'd targets. Seriously, I'm happy I have a "pull out group member from danger" ability, because if I didn't - wipes would occur way more often. Just last night I had "fun" with a group, where tank jumped into danger without as much as a word, but that wasn't what iffed me the wrong way. Allright, he jumped in there - I knew he had a load of health and armor and he wouldn't just die like a rabid dog. Thus I shield the tank, to give me some time before needing to heal him, and look for a standalone strong target to CC. So I levitate the target, and get back to healing the tank. And what do I see about five seconds after the mark was CC'd? I see the freakin' sniper charging his "ambush" ability on the CC'd target! WHY!? Why the heck tanks can recognise a target getting controlled in the middle of the battle, but most dps can't? Don't you look where you're shooting? A group fights a stack of mobs and accidentally pulls another stack. Happens, right? So two hardest mobs from the new pack get controlled immediately, so that we would have less to worry about. And what comes next? RIGHT, the mercenary hits the whole pack with an AoE rocket barrage thingy. Yay, now we have more golden mobs to kill you, dear merc! If I put a mark on target and say I'll CC it - it means I'll keep re-CC'ing it as long as needed to finish off other targets. Don't just assume that if control ran out you can start spamming that target. If the other targets are still alive - the marked one will be recontrolled asap. Whew. Some people...
  5. Calio, Sorcerer, lvl 42 http://i46.tinypic.com/ele9sy.jpg http://i48.tinypic.com/2qa1chy.jpg http://i48.tinypic.com/zwdngp.jpg http://i49.tinypic.com/ehpa9.jpg
  6. 1. More meaningful flashpoints. Right now my character is lvl 33 and aside from Black Talon (and Esseles for Republic) all other flashpoints so far were terribly, horribly boring: a one-way run with two or three bosses and a pseudo-moral choice stuck in the middle. If you think about Black Talon and Esseles - these had very good story with numerous outcomes and meaningful conversations. I actually bought the game after trying the Esseles on Free Trial. Since then...meh! And yeah, social points, 150 for running Black talon, 2 for running everything else. Awesome, right? 2. More meaningful crafts. If your character is a crafter then you'll know what I mean: the crafts are boring! Why almost all of the handcrafted things have the same look as dropped? Same design, same colors - nothing exciting at all! I've put so much into crafting a hoverbike and it turned out to be a bland and awful sand color. What's the point of it, if I can't flaunt it? A lot of people ask for dyes, so maybe they could be introduced as picking a color when crafting an item? This would be killing two birds with one stone: crafting becoming less boring, bland and undemanded - and people getting more equipment colors. 3. More varied gameplay(minigames?) PvP is all fine and dandy, but it's still the same game - pretty much the same gameplay as the rest of the game. Yes, space missions are fun and give people some rest from the main gameplay too, but I strongly feel that the gameplay still should be diversified a lot - as of now it gets boring pretty quickly. Introducing pazaak, sabbac, swoop racing and such would be great. And if character hoverbike models could be used for the racing - that would be even more fun, making changing/coloring your hoverbike more meaningful(see previous point).
  7. Hrm, it does look nice. But I don't see the Cathar nor HK-51. Then again - 1.4 does seem very good.
×
×
  • Create New...