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Atrix_Wolfe

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  1. So your proposed solution to balance things that are skewed towards handing PVP guilds as many points as they can gather from warzones (An activity they have to divert no attention to as that's what they tend to want to do naturally) is to tip the scales even further in their direction by focusing on warzone wins?
  2. I'd just like to add what I see as a major design flaw with the entire conquest point system. That is that while PVP guilds and players get handed points for essentially doing what they would otherwise be doing, everyone else has to divert their attention away from what they'd otherwise be doing and make some kind of sacrifice to gain conquest points. That's just a poor design choice right out of the gate that needs to be addressed.
  3. That's a classic Type I error. We're wired to see and learn from patterns and have a really hard time when faced with random numbers. It's like a mental optical illusion.
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