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Parkour-JP

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Everything posted by Parkour-JP

  1. Bring back Server Tags for RP Servers at the very least, in its current state RP servers are being dumbed down with new players not knowing which server to join for their tastes and its damaging the community as a whole.
  2. I strongly disagree with this point, we do need server tags, i understand that there is now instances between PVE and PVP, however it can still be useful for people who may prefer PVP content to be able to go to the server that will be more common for it. Although due to the instances I would find it quite reasonable to merge the 2 PVE and PVP servers together now. HOWEVER for RP servers they certainly do require the tags to keep it a RP server, because now you'll have people joining that server unaware that it is made for RP, creating random names, and bunny hopping everywhere and creating guilds that have nothing to do with RP at all, and diluting the server designed for RP completely, which ruins it for all the RPers that have been around for years creating their characters there and paying money into the game which would eventually make some RP'ers leave if it hasn't already. Now also let me say i'm not telling people NOT to join RP servers if they are not going to RP at all, they are not forced to RP, some people just like to be immersed in the world of others RP'ing around them which is just fine, but when you join an RP server, expecting RP and then later on down the road see so many guilds being advertised for PVE/PVP based guilds, you realise that they have no clue as to what kind of server they are on, and that is a problem.
  3. Soooo....Still no option to toggle hood on/off huh? I gotta say this is a feature that has been requested for so long, by so many people and since its already practically in place considering if you wear a helmet it lowers/removes the hood right? so why not just give us a toggle to do the same thing without the use of a helmet?
  4. Had a quick scan through that video, but thats pretty bad on the population right there...thats the thing for both points, one the fact someone may start a character, get quite abit into it before realising that the population is low everywhere on that server and having to A) Transfer at a cost or B) Make a new character. Same can go for the Server Tags, people may choose a server, thinking it doesn't really matter too much past the language and whether they like the name of the server, to only find out later on that there is a better choice for their style of play.
  5. Would be great if they could bring back the Server Tags for them atleast, PVP, PVE and RP tags on the server were great to get the population to go to the right place, now I see people having to ask where to go for these things, at the very least having RP servers marked to not dilute them.
  6. I would hate for that too happen, I'm from the UK and would actually like to have an English Server myself instead of having to go to a US server.
  7. Personally i would say the closest to that for EU would be The Progenitor, it used to be alot better because they had actual Tags on the servers describing what server type fit which playstyle, PVE, PVP and RP, RP-PVP but these are now removed...personally I think they should of kept these tags so people could see the option for their style.
  8. So...have they removed Cover as a mechanic completely now if so, why? Just came back after a few months away and I can't appear to select the skill or even use the keybinding anymore, it does nothing as the Operative.
  9. Yeah you're exactly right, I really REALLY hope they do listen to posts where this is a subject matter and implement this back in, it does concern me to see RP servers being more and more diluted, as for me it was a very immersive experience to be apart of, and like you said even for players who wanted to witness the RP around them but maybe not even participate, it is still even then an immersive experience to be surrounded by. Just of course the only reason they would bother i'd imagine is for more likeminded people to voice their opinions here or on any other post where the subject matter is the same, which hopefully takes place
  10. I actually have no problem with a 30 day absence leading to removal of the Guild Leader and passed down to next active high ranking member. Used to even happen to me on an MMO called Fallen Earth when I lead a clan there for a few years, lost my lead a couple times in my absence but I would usually get it back up until the very end of the games lifespan...atleast for me. I find this to be quite a reasonable process to keep clans/guilds alive and kicking, what I do have a problem with however is when its restricted behind a paywall such as having to be a subscriber to keep hold of your leader status despite how much of your own work you may have put into it. Which of course I see as quite a big concern to be in place to be honest, because that one day you may not be a subscriber, you all of a sudden lose your lead until you subscribe again and get lead back from the member who received it and hopefully hasn't power tripped. Like i mentioned in my example above where the leader passed the guild down to me, but that same day my subscription came to an end so when I logged in unawares of what had happened at the time with the guild, it was then passed onto the next high ranking member below me and everything went downhill from there for the guild, so for this I just feel is simply wrong.
  11. Yeah I realised that with the instance thing pure PVP servers and pure PVE servers aren't really required anymore, would still be helpful in my eyes to draw players of a certain playthrough to that server but not as needed now I guess. Would be happy enough though with RP servers being stated at least, because they do add quite a big change to the way people play inside that server as a whole and of course attracts the right people to one place.
  12. I know it's been awhile since this post has been commented on, but I've come back to this game a few times and have noticed that the server browser has stayed simplified...I don't fully see the reasoning for this being removed to begin with as I stated before, this would help the community to be able to fit into the play style they would prefer, and save confusion for others when they get set up in a server to find out later on there are better choices for them. The server i play on currently for example is an RP server, and now in this turn of me coming back, I've actually started to notice guilds being created that have nothing to do with RP whatsoever, this seems quite damaging to the server types overall and is limiting the unique qualities of each server. Basically just re-bumping this to see if anyone else feels the same way about it as I do.
  13. I'm pretty sure they also come back as soon as you start a conversation with anyone also, so this could also mean after a conversation that leads to a fight, they will turn back up again, and I don't believe you can dismiss them when this occurs neither until after the fight. I could be wrong about that last statement as I've only recently started playing again, but it's still a small change that would be nice to add overall.
  14. I just want to throw my two cents in here, and say that I completely agree with you that you should not have your guild that you have spent alot of hours and money into getting it up and running just to have it taken by someone because you may have briefly not paid for a sub or anything of the sort, I know in your situation it may have been a bit longer, but i have literally experienced a situation where i didn't subscribe for a day and this was the same day the leader left and passed down the lead to me as second in command, within that time it got passed down to someone beneath me, who wasn't trustworthy of course and kicked people out and sold it. I think that personally, this is quite a shameful thing to take place, SURE you can make points on how you should not let people in who you cannot trust, problem is with this is that there are too many variables that can go wrong with this, such as trusting the wrong person who seems nice enough and BOOM first chance they get screw you over. I agree that if you are gone for about a month or so, then it is acceptable to be passed on to the next HIGHEST ranking officer, not just the next high ranking with a subscription, as I find that abit of a money grab to me to ensure people keep paying into the game. I'm also rather surprised at how many people seem to be perfectly okay with defending this kind of practice aswell.
  15. definitely up for more variety to choose from in the strongholds
  16. Yeah I definitely agree with this, that support droid really feels random as hell lol and would be nice to have both my apprentices with me with different roles set up.
  17. Glad to see im not the only one still
  18. Yeah man you got it 100%, And when it comes to FP's, like what if i've never done this specific one before, or im doing them in order and i wanna listen to what's happening you know? xD RP players are usually alot more patient in general, and the players will be more likely to walk around and its more immersive overall in my personal opinion. That could quite easily be destroyed by it being mislabeled or lackthereof and its no good for them or for RPers, its better for everyone to be able to clearly dictate what playstyle they want to choose from. And of course there is nothing wrong if a player wants to rush through and get to the grind and powerhouse, or if they want to be slaughtering at PVP, all about preference, and its exactly that. Saves confusion and frustration in the long run.
  19. I feel like they've really messed with the classes, especially in terms of diversity and variety.
  20. Yeah man i gotta say i logged back into the game today to give it a go, and I am a Level 65 sith assassin and before i had quite a nice set of moves, never used all of em but i had a CHOICE on how to be. Now i have next to no moves for variety, all my electricity moves are gone, so i have very little range if i choose too, which i could look around i guess since it would make more sense for a sorcerer so i was like okay. Then i noticed i don't have my Phase walk anymore, where i could make a point to teleport back and forth which seems PERFECT for the assassin and for some reason, that is gone, and then i started to realise how much has been removed from the game like even stances and charges for people to be able to develop some kind of unique playstyle. Very disappointing.
  21. Basically I think that we should be able to permanently dismiss a companion, instead of having them re-appear everytime either you, or someone else gets into a conversation, or you transfer to a new area, etc... It would be better if it was just the players choice to either have a companion or not, if there is a fight or affection to be made then the player can make the active choice to bring the companion with the idea of gaining affection and having backup. For example if a fight is about to start and you cannot win, you can simply respawn somewhere, sneak off, and call your companion for the most part. When people are playing on RP servers for example it can break the immersion when you're trying to just walk around on your own and do your own thing without having your companion with you all the time, and this can apply for just general preference also. And I know i'm not the first person to want this and has had to do workarounds such as sending them on crew missions to get rid of them. On top of that to avoid any conflicts with beginning story arcs when you gain your first companion and you require them, this option can only be accessible if you have gained your ship. Would be nice to see this in the game, hope it gets considered.
  22. I noticed when I logged on a month or two ago that the server descriptions had been edited or more so...simplified, I was only on briefly so didn't think too much of it other than it was abit strange. However now that i've been playing again, its got me thinking of the effect on the game, even though you can now go into PVP instances and all that I feel the Server types was still very useful for new players joining and wanted to know what server would be more suited to their playstyle. Especially when you take an RP server into account, and you get new players joining the RP server with no intention for RP, it would break immersion for some RPers to come across them. Now if a new player wants to know what server does what, they have to back out of the game, go onto the website, and find the server list for the description there, if they even get that far or think about it. On top of that it would also help the current playerbase as it would keep their server as they expected it to be when they settled in. I find this move to be damaging to the community as a whole and feel it would benefit if people were able to choose more definitively. Hopeful to see this get added back into the game.
  23. *Moved to General Discussion: Suggestion Box*
  24. Yeah I heard Lord Calypho server mentioned elsewhere, had wondered why I didn't notice it, and yeah i see your point, was thinking now maybe at this point however, even though the servers arent exactly majorly populated nowadays, having a RP-PVP server might peak more interest now than it did before due to its absence and its refreshing ''new'' way to play the game. I understand this is unlikely to be done, but it would be nice to atleast have the option there in my opinion
  25. I understand that they're more European servers and all that, its mostly a language thing thats caused that, i was more thinking on the lines of just a 1 RP-PVP Server option, which i'd imagine wouldn't destabilize the community too much as you'd have a span of players from all the servers, atleast i'd hope.
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