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MarsherMeow

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Everything posted by MarsherMeow

  1. We are about a month off from release now so it would be good to know so that we can start giving feedback on them and get any adjustments to them as needed. RobHinkle (maybe I spelled his name wrong) has been very good at discussing them in the past but seems to indicate that in the last 2 - 3 weeks he shouldn't be making any changes short of bug fixes. So we have a pretty small window left to give feedback to get any changes as needed. In a stream Musco hinted that Sorc healers are at the top of the list to get changes but no guarantees.
  2. If we don't have the release coming soon after WoWs WoD then good bye raiding community. I would hope that they would start hyping it up around September for a early December release for subs. It better have some new raids to. I doubt we will get any new ones any sooner.
  3. Not sure if you missed the dev post up above but they just said that they aren't right now.
  4. That's good to know but what exactly happened that caused it to fall out of the plans to be in next update after 1.2. It's good that you tell us things but some of us would like to know the why behind it? Was it a simple you didn't have enough resources after the layoffs or ran into an unexpected bug that would of taken a lot of work to get around?
  5. Yeah I'm using a i7 4790k @ 4.5 Ghz and a GTX 480. Literally the best CPU money can buy for the game at this point in time and when missile barrage comes out it's 15 - 20 fps. Some fights are okay with 30 - 40 FPS in 16 man but Brontes, Corruptor, Grob (at certain points, after the NiM debuff got removed) and Bestia are lag fests with certain points dipping to 15 - 20 FPS. Don't blame the video card, it doesn't even really get taxed during 16 man content as the game becomes severely CPU limited.
  6. I would love to see day / night cycles and variations in weather. While it might not be an important feature for the game play it does help with immersion into the world. Those complaining about not being able to see because it's to dark, well that's just a matter of them fine tuning how dark it really gets. If they could do it on one planet it's not really complicated to do on others. You don't need to write code separate for each planet (maybe Tatooine being the exception with it's dual suns). I think the issue with them implement day night cycles is probably more due to performance issues with the rendering engine. The engine isn't exactly great on performance and I imagine updating the lighting dynamically for the whole world would be computationally expensive. The hero engine does support day night cycles and did so from early on in its development but it's not clear how well it performed in the early builds the SWTOR engine is built off of. Weather on the other hand, I don't know why SWTOR doesn't support that.. We have it raining on DK and up some mountains on Hoth you enter a snow blizzard that fills the screen in every direction so clearly it's possible (even to do it dynamically) with the current engine but the devs just don't use it. The only issue with the current system is clouds, as they are built onto the Skybox and aren't using the engines 'cloud layer' feature so they would need to redo the skyboxes if they wanted weather that changes cloud coverage.
  7. They also said cross server was in the works at the same time and would be coming soon.
  8. Tried WoW again earlier this year and couldn't get back into it. SWTOR has done most things better than WoW I feel now. Only thing I liked about WoW is that the classes had some more interesting abilities than we have in SWTOR.
  9. GSF can be fun sometimes when teams are evenly matched, but for every one of those good games you have 2 or 3 games that you either steamroll the other team or get steamrolled. Legacy hangar would help a lot. I don't bother with it unless I'm on all but one toon. Bottom line is though no one asked for GSF. The people who wanted space content (including myself) wanted something a little more open with PvE content. I don't think the PvP crowd wanted space PvP at all. JTL was a lot of fun, I know different game and engine but I think that's what people really asked for. Doing PvE content is probably hard for them though because they would need to write an AI capable of handling a 3D environment. In SWG PoB ships kind of sucked compared to a good fighter but they was a lot of fun, invite your friends aboard and walk around the inside of the ship and control the ship together in PvE and PvP.
  10. That is completely false. It wouldn't be so bad if objects had hooks on them to but they don't. I don't think bioware will make a moving hook. The best we can hope for is them adding a Z axis offset and removing the limit on the offsets.
  11. Some of us are very passionate about housing and would love to see SWTOR do something great. I think most of us realise Bioware won't decide to make a free placement system for us at this stage but maybe they can expand the off sets a bit.
  12. A free placement system is actually easier for them to do than hooks. I love SWTOR, it's the only MMO I play right now. I raid at the nightmare level, do a bit of PvP and develop 3rd party programs for it.
  13. Pretty much every MMO ever just disables object collisions on anything but the player, and some don't even collide with the player.
  14. You don't have to go to those peoples houses and no one above the age of 12 that is sober is really going to ask for that unless they are trolling you. Hooks on tables would make me a fair bit happier if nothing else though. So much this. You can't compare Sims to this games hook system, this game will lose that fight as that game has the option for people who want to break it to break it.
  15. I would just like to hear from Bioware as to why we can't do any offsets on the Z axis and why the limit on off sets is in place and if the limit is open to being changed. I'm not asking them to scrap the current system, I want them to improve it.
  16. Sure one might have a vase on it. But what if I don't like the table that has the vase and I want to use it with another table that doesn't have that vase? What if I want to put a lamp on the other side of the desk? What if I want to move the vase to another part of the desk? I can't do any of these things. I am completely dependent on Bioware to create a desk I like with everything on it that I would like in the positions I would like.
  17. Yes because whenever a developer of a game I play does something I don't like I should just stop playing and go somewhere else rather than giving feedback and trying to get them to expand it to something that would be liked. I know very well how developers will often modify game engines for personal needs but clearly Bioware have not removed the ability to move objects in real time because it's done with the hook system using off sets. In fact moving objects in real time was one of the major selling points of the Hero Engine so I find it hard to believe they would remove that. The engine is clearly capable of it. Maybe they did the hooks system to limit how many items you can have for performance reasons. I would be perfectly fine with them expanding the offsets system to the Z axis and removing the unit limit on the offsets so that we can place items how we like around a room while conforming with the hooks.
  18. The Repopulation uses the Hero Engine and has free placement. Also with the offset system it pretty much is free placement if they added the 3rd axis and stopped limiting it to 10 units.
  19. You can't put a lamp on a desk where you want. If you think the point of a free placement system is so people can go "LOL GUYS I PUT TEH COUCH ON THE CEILING XD" you are mistaken. The point of free placement is so that you can combine objects to make new objects, place objects however you like and truly be creative with every single asset Bioware provides.
  20. It's not a question of if people want to go the simpler route. You have to go the simpler route.
  21. I don't see many positives to it. The only positive I see is ease of use for newer players. But without an option to turn it off it stifles creativity of those that want to take it further. I can't even put a vase and lamp on a table as I see fit. This is like a coloring book with my colors selected for me. You might be able to color it a bunch of different ways with the colors provided, and maybe even get a new color once in awhile but you can only have so many combinations of that. Stifling creativity in a activity that is about expressing your creativity is bad anyway you look at it.
  22. That would be true if the person asking the question didn't directly bring up Wildstar. So in the context of comparing it to Wildstar it would mean free placement. Maybe the dev hasn't played Wildstar or seen it's housing but he didn't state that he didn't know how Wildstars housing is.
  23. In completely pre-determined positions on the table. I can't move the vase, I can't replace the vase with another that I like without replacing the whole table.. what if I don't like the table that has the vase I like?
  24. Heck, right now with the current system you are out of your mind for wanting to put vases on top of tables.
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