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Syphenus

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  1. Bump. I submitted yet another bug report. This is really game-breaking for my Sentinel. It might look bad for Marauders, but it is 10x worse as a Sentinel because you end up holding both the blades together in the traditional Guardian "baseball bat" stance. It's truly awful. And it's been this way for 6 months. Example: http://i.imgur.com/Lz5Br0o.jpg
  2. I like PvP, but I'm not so into it that slightly improving my framerate is worth not being able to see all the cool animations of my attacks. If nobody had any attack animations, this game would be extremely boring.
  3. While we're at it, can we please have the animation show our color crystals again? Orange is boring. Series of Shots is far more superior animation-wise in every single way.
  4. I've submitted a bug report every single patch for the last 4 months and still nothing.
  5. This is so dang annoying. I really want to use the new vibroswords that I payed real-life money to get, but I can't because my sentinel only uses a vibrosword in her off-hand. Plus, I've played with her using a lightsaber/vibrosword combo almost since I created her way back in 1.3. Coming from an RP server, it's an integral part of her backstory. Having to use two lightsabers with her just feels wrong. It seriously makes me not want to even play her. Please fix this, BioWare. It's been going on for far too long.
  6. I was wondering if anybody knows who owns the names "Trisk" and "Delphinus," and if they are still active on the server. I saw that Trisk is a level 60 scoundrel so he must be relatively active, at least. Which sucks, because my Trisk is also a level 60 scoundrel. I've had that name since 1.3 and it survived the move from Ajunta Pall to Jung Ma, but not this time, it seems. Any help would be appreciated. Thanks!
  7. I'd just like to point out that the overall healing leaderboard for Operatives/Scoundrels is incorrect. If you take a look at his screenshot, Axtyn did 2,392,873 heals during the warzone. The sage above him, Rekas, was the one who did the 3,269,899 heals. Still pretty awesome, though.
  8. Bumping this post. The same thing is happening to me. When using Penetrating Blasts, I fire the first shot, and all sound animations after that are gone. I only see 1-2 blaster bolts fire. The damage is still there, but this is seriously frustrating. It really screws with my timing during my rotation.
  9. It might just be because I don't have the 4-piece set bonus yet, but I am having extreme energy problems when attempting to use the opener in conjunction with rotation A. Is this something the decreased cooldown on TA + the energy gain will help solve?
  10. The old battlemaster field tech/field medic/enforcer shells have the same model, with some differences in color. Unfortunately, anymore they can only be gotten through people who have crafted them and put them up on the GTN, and you have to have a valor rank of 60 to wear them.
  11. Bump. I think this would be an easy fix that would help out a lot.
  12. Currently when the option for "Show Information Text" on the Player Frame is enabled for any other class, there is also a numerical value visible on the energy bar that tells you exactly how much energy you have. Except for on troopers and jedi knights/sith warriors. This isn't really a problem for knights/warriors, because it's easy to count how much focus/rage you've built up. On troopers, however, all you see are twelve bars, with no visible ammo counter. Currently, this is fine for bounty hunters. As you can see here, my mercenary's heat bar clearly shows 0/100 heat: http://i.imgur.com/umZQzav.jpg For my commando, however, it does not: http://i.imgur.com/SjUwqba.jpg So what I am asking is that an ammo counter be added to the ammo bar so that it would be much easier to manage resources instead of having to guess or approximate how much I have left. This used to be fine before when the trooper class operated off of a 12-ammo resource system, but not so much now that their resource system has been updated to a 100-ammo counter to make them more in line with bounty hunters. Thanks!
  13. Dear BioWare, I don't know what you have against space missions, but you keep nerfing them. Why? They didn't give out a gratuitous amount of credits before, and 14 elite comms a week is not game-breaking in the slightest. 3 basic comms and 10k credits for a heroic space mission is an absolute joke reward for how much Grade 7 ship parts cost. There is almost no incentive to complete the heroic space missions now. Space missions have been one of my favorite parts of this game ever since I started playing, so it saddens me to see that I'm essentially wasting my time (read: I could be doing pretty much anything else to be more productive in getting comms and credits for my character) by doing an activity that I love in this game. Not enough people did the space missions as it was before you nerfed the rewards to oblivion. Why give them even less incentive? Do you not want people to do the space missions? I can't possibly see how they were being abused before. The one saving grace space missions have going for them now is that they provide good experience for characters under level 55. But as of now, basic comms and credits are so easy to get through Makeb and Section X dailies that there is absolutely no point in doing space missions outside of rep (which I've already had maxed for three or four weeks now). The three basic comms you get from the mission are not enough of an incentive for people to do them any longer. Please, I am asking you to reconsider this nerf in space mission rewards, because as of now, I fear I am going to be forced to just forget about them altogether. Sincerely, A concerned and avid SWTOR pilot.
  14. "Moe's Swoop Garage is the best swoop garage ever!" -Trisk the Mantellian* *(NOT a paid actor).
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