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BlueFromMoon

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Posts posted by BlueFromMoon

  1. Going sandbox would not increase sub numbers. Show me a sandbox game with paid sub numbers even close to where swtor is now. Unfortunately, sandbox mmo's are a extreme niche.

     

    Elder Scroll Online seems to be the very first big budget sandbox game. We will find soon. I mean no quest hubs, compass, huge zones, lots of exploration! :rolleyes:

  2. Funny how some people can stand on the edge of a nuclear blast and tell everyone it's just really bright out.

     

    Wake up and smell the roses folks. Warhammer, part 2. I'm no happier about it than you are, but it's time to move on.

     

    Agreed and also Elder Scroll Online isnt that far, maybe 8 month. Time to face the reality! No more dreaming. Fun to see theres still somekind of bubble.

  3. If you get rid of us healers then who will you blame when you wipe?

     

    Certainly not yourselves...

     

    Healing actually requires a high iq. We have to think on the fly and adjust methods based on split second situations. We cant just mindless button mash and follow the same rotation.

     

    Agreed here. Better to have alot of healing instead of lots of frustration.

  4. I'm not comprehending what you're getting at. It's capable of handling a large amount of activity but it doesn't? Sounds asinine to hold back superior technology.

     

    Bioware bought Alpha and modified it so much to the point not even creators of Hero Engine cant help them. ;)

  5. This just boggles my mind. PVP, random killing? Have you played PVP competitively? Sure, if all you've done is press a button to join 4, 7, 9, 24 other players to run to the middle of the map to play some death-match, nevermind what the rules for winning actually are, then maybe, MAYBE, PVP is for you little more than random killing.

     

    Real PVP pits you against an opponent who wants to defeat you, YOU specifically, unless you can defeat them first. To prevail you need to know what they are going to do before they do it. Actually knowing them by name may be required. Real PVP is not random at all.

     

    Meanwhile PVE puts you against computer-controlled enemies which are designed to be defeated. If they defeat the players too often and too well then the PVE game design has failed. This means every random Tom, Dick and Mary is supposed to defeat them, no exceptions.

     

    It's amazing how Bioware's design for cross-server PVP and single-server PVE is completely backwards from what it should be, when you start to think about it. It's even more amazing that their player-base is not raising a bigger stink about it. Is it because the real PVP community has already moved on from SWTOR, leaving behind only the Counterstrike kids who don't mind a cross-server death-match so they operate under a "F-U, got mine" principle?

     

    Agreed here, real PVP is when both sides want to win, nonsense gibberish needs to go away, thats why risk and reward is needed, it can be gold, or even armors, epics, anything.

  6. Yes. It's why I never understood why LFG system keeps wanting to set one of the player as party leader. (by party leader I mean someone with the rights to control the party such as kicking players, changing loot option on the fly and so on). Because as you said it's really an easy way to grief players.

     

    Automatched random groups should have loot distribution rule set once for all at the party creation, and no player should have any special right. Eventually there could be a party vote system if something needs to change in the party rules, or if someone needs to be kicked or invited. But that's about it.

    If someone wants to be a party leader with all the entitled rights, he can always create a party manually. But auto-matching created party should have no players with special rights over the rest of the party.

     

    I agree, most thing in MMORPGs should work as Rift's public quest, you go, you join in group or no, you leave. Simple and fun.

  7. So, is what I've read about it true? The Hero Engine seems, on paper to be designed for large scale player activity.

     

    Its very capable to do that, but it was never designed for that, its all-around good engine for all kind of developers, big companies to independent. Big companies should build own engine IMHO. Also its easy to keep system requirements low as possible. Basically they aimed for the masses. Only a few answered it seems.

  8. I work in IT and if our equipment couldn't hande our customer needs we would upgrade. I hardly find it acceptable that performance issues are due to inferior base equipment. Customer needs far outweigh management laziness or their wallets.

     

    That being said, I remember ilum Pre 1.2 and it was the worst PvP experience of my life in any game, mmo or fps.

     

    Well, I design engines, I was part of making Unreal 3, so I know what Hero Engine is capable to do.

  9. Elder Scrolls, might be the one IP that makes it out of the MMO graveyard, it's way too early to tell and based on the fanbase's comments on various gaming sites, the hate and vitriol is already rampant.

     

    Aye, they were slightly disappointed its really Elder Scroll, not Skyrim Online, Ive a good feeling that if anything, just like me I grew up with it and I bet theres million of other, all gamers. Otherwise its just Blizzard's Tyranny really.

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