Jump to content

RandyAB

Members
  • Posts

    24
  • Joined

Everything posted by RandyAB

  1. Basically title. When I use a dye on a companion's chest armor, the "Unify to Chest Color Theme" option doesn't have any effect. I haven't tried using outfitter for a player character yet since the update, only companions, but it isn't working for multiple companions I've tried.
  2. Dear God no Endor. One Ewok is quite enough. Of the ones listed, I would like to see Kashyk. Really any worlds with unique landscapes that make for nice scenery gets my vote.
  3. Generally speaking, I always over-level class and planet content starting soon after I get my ship. It's pretty much to the point where just about every class and planet mission for me is gray except for some of the planetary bonus content that out-levels the rest of the planet by a good 5-10 levels.
  4. For me, the Sith storylines just seemed more interesting than the Jedi storylines (at least the first few in the starting planets). Sith: Fight your way to the top of your class, staving off deadly rivals and exploring ancient tombs with vicious beats and awakened horrors. Jedi: Help other padawans with their math homework and give them medicine. Obviously, this is oversimplified example, but the point is I just found the Sith story to be more engaging and interesting than the Jedi. I also find the other Sith you interact with to be more interesting characters, whereas most of the other Jedi you encounter are rather boring. I'm also a bigger fan of the scenery on Korriban and Dromund Kaas than the Jedi areas (although Coruscant is impressive I must say).
  5. A way to purchase Cartel Coins in game would've been pointless to have in the game at release considering Cartel Coins didn't come along until months later when the sub model fell on its' face.
  6. For those of you challenging Sir Copperfield's assertions that he has the most achievement points and is the biggest Gaming Legend in the history of either Gaming or Legends, let me explain it in terms you should understand. Sir Copperfield . . . . . . . . . . . . . . . . . . . . . you. The sooner you accept this reality, the easier your existence will be.
  7. My understanding is that romantic attachment was forbidden by the Jedi not because romance is in and of itself a "dark side" characteristic, but that the attachment may lead to other emotions which may eventually lead one to the dark side. So DS-point-wise, I don't think being in a romance should give dark-side points just by itself, but I would think certain conversation choices you make while in a romance (such as indicating jealousy or fear of losing your partner) would give DS points. Just my two credits. (Edited for grammar)
  8. I would love this, not just for the replay value, but for the opportunity to play through the entire class story consecutively without having to do other content in between and take days/weeks/months (depending how much you play that character) to see the whole class story play out. You can't get nearly enough XP from class missions to level just by doing them, as your class missions will quickly outlevel you, so you have to do other things to level (non-class missions, fps, warzones, etc) and "interrupt' your class story. To keep with the movie theme, the way it is right now, class stories are more like an episodic TV show series, and by the time you get to the later episodes or the finale, you may have forgotten exactly how some things played out along the way because there's been a lot of time pass and you've done/seen so many other things. In this situation, you may not get the full appreciation for how hell the entire story flowed together and all the developments and nuances of the story arc. I would love the opportunity to play through the story as a movie, rather than a TV show series and get that experience in such a way that you can really appreciate the development of your character's story from lowly beginnings to grandiose heights.
  9. If it was not for the story part of the game, I would not be playing. Not to say I don't enjoy other aspects of the game, because I do, but the interactive story aspect is what sets TOR apart from other games for me. I only space bar past dialogue if it's something I've done repeatedly (such as basic non-class missions on low-level planets), and that's not even always the case because I'm doing them with new characters (thus the dialogue always has new quirks). When it comes to dialogue in FPs, I am perfectly okay with a group wanting to space bar through if it's something a group has done before, but if it's anyone's first time through (especially mine) I want them to be able to experience that element of the game without the other members of the group getting huffy about it. Personally, I was very disappointed when it was announced the Makeb did not include new class story content, as the class story is to me the most in-depth and engrossing content in the game. I understand the financial ramifications of adding new class story for all 8 classes as opposed to just one story for all classes, and that the former just wasn't feasible in the financial shape the game was in at the time, but with the success of the CM I'm hoping the book isn't closed (so to speak) on any future class-specific story archs.
  10. This guy gets it. You piss off subs by making the game increasingly revolve around the Cartel Market, then try to appease them by giving them Cartel Coins? That would be like me calling my wife fat, then offering to take her out for a salad with fat free dressing and a water to apologize. I get that the CM is here to stay and I've accepted that as the way things are, but this was just tacky. Also, I have to wonder if the coin grant was the plan all along or if it was the quickest solution they could come up with working by the seat of their pants once people inquired about it. Last week, when the impending surprise for subs was brought up in the forum, they said they couldn't announce anything but to watch our emails for something soon. After reading the response, I remarked that the whole thing felt like they made a promise they hadn't put much thought into, then either forgot about it or pushed it to the back-burner, only to realize that subs aren't as forgetful, so they had to come up with something in a hurry as a CYA move. A few days later, it seems my assessment was correct, because there was obviously no grand plan here.
  11. I vote Darth Plagueis. He killed Tenebrous and was all like "Darth Bane blah blah blah Rule of Two blah blah blah." He recruited Sidious and all through his training he was all like "Darth Bane blah blah blah Rule of Two blah blah blah." Then he started getting older and realized that Sidious was passing him in power so then he started experimenting with immortality and telling Sidious "Yeah we're just going to be equals forever and you can make me Co-Emporor and we can be BFFs since Darth Bane and the Rule of Two were overrated and we're smarter than that." Seriously, what Sith apprentice is going to fall for that?
  12. Maybe I'm just cynical, but I read that paragraph as being a polite, flowery, somewhat tongue-in-cheek way of saying "We have no idea what the surprise is yet and totally forgot about it until you guys reminded us about it" :Prepares to lower expectations:
  13. This has always bothered me as well. We're supposed to accept that she died of a broken heart and felt like she had lost everything so she basically just gave up wanting to live....except she had two newborn children depending on her. As a husband I can understand how someone could be so depressed losing a spouse who essentially became a monster, but as a father I can't imagine giving up the will to live when your children are depending on you. Unless, of course, she had testicular cancer and they just didn't know it at the time.
  14. The novel wasn't bad by any means, but I found myself a little disappointed because I had very high expectations. I actually found myself enjoying Scourge's part of the story more than Revan's. Although in fairness, I regularly find myself enjoying Sith-centric stories more than Jedi.
  15. Already suggested earlier, but i have to second the Darth Bane trilogy. While i have to admit I'm a little biased towards Sith-centric stories, the Bane trilogy is my favorite of all the SW books I've read. For someone new to the books, I'd also reccomend "Dark Lord," which follows Darth Vader in his first days after becoming Vader and suffering his burns, as well as the story of some of the Jedi that were stranded out in the Galaxy after Palpatine ordered the clones to turn on them. I think this is a good one for beginners to the book series because it takes some characters and events you're already familiar with and helps fill in some of the gap between Episodes III and IV, while at the same time introducing you to some of the depth you get to experience in the books that just isn't there in the movies.
  16. I get the impression that the only thing EAWare is actively trying to "push" is the Cartel Market. However, they are more than happy to take sub money from those of us suckers who want to pay it.
  17. I vote for more generic human re-skins. Because nothing is more exciting than getting more of what you already have in a different color.
  18. While, yes, people are terrible, I tend to find that the influx of the F2P crowd has brought a lot more terrible people, especially in lower level planets, as many of them look at it as a glorified chat room since they're not paying for the game. I was a sub and played after the server mergers for awhile, then unsubbed (before F2P hit), then recently came back (after F2P hit). The first thing I noticed was how much worse the chat has gotten. I don't think I've gone a single playing session since I've been back where I didn't see a lengthy general chat debate about which companion players would most like to "do" or a discussion about who thinks they have the biggest manhood. While there is always some of that in game chat, I've noticed it a lot more since coming back than I did when playing before F2P. I've also noticec chat has gotten noticeably less friendly and helpful. Before, if an individual asked a question about Mission X, they could usually get some help in chat, whereas now they mostly get a chorus of sarcastic replies meaning something to the effect of "It's called Google, moron."
  19. Exactly. I've heard too many "big announcements" to expect anything too exciting. I've gotten excited too many times, only to be let down with something trivial. At this point, any time an "announcement" is forthcoming, I just expect they're adding something to the Cartel Market that I won't pay for. That way, I'm not disappointed. And if it turns out it actually is big or exciting, it's a bonus.
  20. Dear Bioware, Please stop putting skimpy degrading outfits in the game. I consider myself a tough, serious woman, but my ***** friend seems to enjoy parading me around in as little clothing as possible. It's quite creepy and unsettling. Sincerely, Every Female Companion
  21. Maybe the laws are different state by state as far as requirements for gambling based establishments as I've been in casinos that may not accept cash per se, but they have ATMs where you can get cash advances from a credit card. I've also never seen an advertisement including information for gambling addiction assistance. Now, this may just be due to a limited sample size, as I visit casinos very infrequently. However, the point is really moot as purchasing cartel packs isn't gambling in the same sense that playing the slots is gambling. Playing the slots, you may win your money back, or even make money. Buying cartel packs, you will get no money back, regardless of what that pack contains. And that's not just a legal technicality, it's a fundamental difference. One is a wager, one is a purchase (albeit a purchase whose product is subject to chance, but a purchase nonetheless). However, my original point remains that it's not EA's responsibility to save people with an addiction problem from themselves, and in fact there is no way to tell by putting blanket limits on cartel pack purchases which purchases are from an individual with an addiction problem. You can name any arbitrary amount you want, and there is no way to know if it's the result of an addiction or not without knowing the buyer's circumstances. What makes a habit an addiction is when the person knows it will have negative consequences for them and they still do it. If someone buys a lot of cartel packs, but they make enough money that it isn't causing a financial problem for them, then it's not an addiction. If you really wanted to determine whether someone who bought a lot of cartel packs had an addiction or not, you would have to know their financial situation, and EA obviously isn't going to start asking customers for that information. So by putting an arbitrary limit on how much people can purchase, you're affecting more people then the people who actually have a problem. And I understand your point about how the cartel packs are dangerous because you don't have to have cash to buy them, but the alternative would be to make them cash-only purchases, and unfortunately that's just not a very practical way of doing business in the internet age. And even then, if it were cash only, what's to stop someone with an addiction from going to the ATM and getting a cash advance with their credit card? The problem is you simply can't eliminate the risk or temptation for people with addiction problems without affecting other people as well. While I'm all for more education on all forms of addiction (not just drug and alcohol as our schools seem to think is the only addictions worth mentioning), the only real solution to addiction comes when addicts recognize their problem and they seek help. If the addict won't do that for themselves, then other people are not in the wrong for not protecting those individuals from themselves.
  22. I would love a system like this. When I'm in a group as a dps and a healing piece drops that would be good for the healing companion I run with, I have no desire to take that piece over the group's healer, but if the healer doesn't need, I would like to be able to roll to use it for my companion, rather than just have a 1 in 4 chance I get it on the greed roll. A lot of times if you say something in this scenario the group will let you roll need so long as the person who would use it themselves doesn't need, but it would be nice to have this step automatically integrated with that third "want" option.
  23. As someone who suffered because of the gambling addiction of another (my father wasted a lot of our family's money on poker) I completely understand where the OP is coming from as it is usually the family members who are hurt most by the addict's problem (as with many different types of addiction). However, as someone who suffered because of the gambling addiction of another, I do not think for one second that it's EA's responsibility to protect anyone from themselves. The online poker sites my father lost our money on were not to blame for our situation, my father was. It was his responsibility as an adult with people depending on him and his choices to make good choices and avoid situations or possibilities that would lead him to make bad choices, or to seek professional help if he found he was unable to control himself. He chose to continually make bad choices. That's nobody's fault but his own, and I can't and don't blame online poker sites or his friends who hosted poker nights leading to him losing our money, nor do I have the right to expect them to do anything different because my father wouldn't do anything about his gambling problem. It's no different than any other habits people have that may end up hurting them that they may want to blame a company for. If you choose to eat a Big Mac meal twice a day every day and get fat, that's not McDonald's fault, that's your fault. If you choose to drink a case of beer, then get in your car and have an accident, that's not Budweiser's fault, that's your fault. And if you spend a few hundred dollars on cartel packs, then don't have money to pay the electric bill, that's not EA's fault, that's your fault. While these examples are obviously different in their own ways, the fact is none of the three companies did anything wrong in these examples, and none have an obligation to operate differently. EA shouldn't have to limit the number of cartel packs you can buy any more than McDonald's should make you order with a photo ID so they can get your name and limit the number of Big Macs you can buy. TLDR version: While I agree that gambling addiction is a serious societal problem and the cartel packs can be extremely tempting and easy to get for people with such a problem, the solution is ultimately one of personal responsibility, and no business should have to operate differently to protect irresponsible people from themselves.
  24. Absolutely this. I've found in Star Wars lore that the Jedi tend to be very boring, while the Sith are much more interesting to me. For example, now that Disney has announced there will be many more Star Wars movies, the books I find I can't wait to see made into a movie are almost all Sith-centric (such as the Bane trilogy) while I could care less what the Jedi are up to. In this game specifically, I made a Sith Warrior and Jedi Knight when I first started playing just to try them out, and quickly found that the Empire side was much more fun than Republic. It seemed like this is how the missions tended to go: Empire Mission: Run amok through a camp of people destroying everyone in your path in hilarious fashion, burn everything to the ground, and be a total ******** while you're doing it, all while punting kittens. Republic Mission: Help ten Jedi Padawans with their math homework. Obviously, this is something of an exaggeration, but you get the point. I also think there's a fair amount of people who lean toward the "bad" side in MMOs simply because you get to pretend you're doing things you would/could never do in real life. For example, if a coworker pisses you off, you largely have to grin and bear it. When playing a game, many people will choose the side wherein, if a coworker pisses you off, you get to melt his face, rather than do the exact same thing you do in real life every day.
×
×
  • Create New...