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aazii

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  1. huttball is the most amazing warzone/battleground/pvp-minigame ive seen in any game.. is simply soooo much fun! charges and pulls and movement abilities in general is a part of its core, its excatly what makes it so great imo.. take out movementabilities from huttball and it will be just another very normal, plain pvp match.
  2. okei, seems to make sense really.. im really new to the carnage spec as ive said and really dont know to much about it, but i should go for 30%ish crit then, and after that stack the power/surge? what about expertise btw? would 41 pow or 41 expertise crystals be preferred?
  3. Succor Instant Rage: 0 Cooldown: 45s Range: 10-30m Pull a friendly target to your location and create an illuson of your target at its original place that lasts 1 second. Increases the targets threat by a moderate amount and reduces the targets incoming damage by 10% for 6 seconds. I love the sorcerers Extrication spell, and this would work somehow similar. In a pvE scenarion, this could be used on a tank (pref jugg/pt) from range, then they could charge back in with increased threat and damage reduction. The illusion is there to keep the mob tanked in place until the tank charges/forcespeed's back. In pvP it could be used to get ppl in need out of immidiate danger, and create abit of confusion lasting 1 seconds in the midst of the enemy team, and seeing ccs are nonstop spammed nowadays, i feel 1-2 out of 100 ccs per minigame "wasted" on an illusion wouldnt be to bad. This neither makes the marauder itself stronger, it just gives it some more group support. And seeing we are studying the teachings of Naga Sadow, which is a SORCERER, which aswell is known for his illusions, i feel this ranged support spell would be great for us all
  4. Hi guys. First off, i saw a similar thread posted on this forum, however i didnt find/understand excatly what was being said due to constant changes in conversation between different specs. I'd therefore hope this post wont get deleted, and will remain focused on Carnage Marauders only. I believe this will make it alot easier to get an impression of what the community feel is best the Carnage spec, for other people wondering about the same as me Today, i got my last War Hero piece. I have helm, hands, legs and boots from vindicator set + the vindicator lightsabers, and rest is weaponsmaster. I used to be full Battlemaster, but took a break and after ive come back ive spendt all in-game time doing minis to get fully WHgeared. I used annihilation and rage specs while farming my BM gear, but felt the need for a change now, so i tried out a Carnage spec i put together and i really loved it. Now with all my WH pieces in place its time to go for EWH, and im wondering which pieces to get first, and when i should start remodding pieces. Should i do it right away or should i get full EWH then start remodding? And WHICH EWH piece do i use for min/maxing. I was thinking of going for power/surge as ravage hits like a truck anyways and force scream is autocrit. What do you guys think? All answers highly appriciated TL;DR Which Elite War Hero piece should i buy first as a 4piece vindicator-bonus, carnage marauder? Should i start min/max remodding right away or should i get full EWH and then start remodding? Which gear-purchases will be most profitable, eg: is there any vindicator pieces that has the optimal stats? Is 20%'ish crit enough and viable for Carnage spec? Which Elite War Hero piece is best (cheapest) to use for remodding mods+enhancements for optimal power/surge? Again, thanks
  5. alo fellow sins.. im getting started with my assassin now andi was wondering about some builds.. what build(s) have the best burst, which have the sustainable damage, and which is overall best performing.. is it darkness, deception, madness or some hybrid? some suggestions with buildplanner-link would be highly appriciated
  6. war hero's only wielding a weapon, but have taken off rest of their gear.. ppl with valor rank 70+ thats fighting naked, trying to prove how good they are, thats the worst; by far!! these players actually have the gear to really contribute/make a difference, but instead they're trying to enlarge their epeen.. these guys suxx to have in team<3
  7. these threads are so fun<3 powertechs doesnt really do THAT much more dmg then EVERYONE else; its just pretty easy to do it on a powertech.. u dont need alot of binds to **** as a PT, however, the dmg isnt even close to as overpowered as ppl here tries to make it
  8. With char transfers coming up i might be looking for some servers with some balanced warzones, the one im currently at is really republic strong, and as im playing empire it can get really frustrating.. Its not only when facing premades, but vs. pure pugs aswell, empire is getting ***** soooo hard.. This wont change until players realize that its not only cause we're facing premades we're loosing, but its because the republics are in general better, and as you all know, ppl realizing they're not as awesome as they think is something that never happens.. Players on my server (including myself) need to understand that the players we're meeting are better then us, and we really need to bring our A-game, but what happens is that everyone gives up after 1 minute into the warzone, which really really sux.. So im wondering of which servers are actually pretty balanced warzone wise? Im not looking for a server where empire facerolls everything, as fighting no opposition is no fun in the long run; but a server where there is usually good fights going on and both sides actually got some brains
  9. aazii

    Powertech/Mercenary

    i think i understand now.. thx alot for all great answers guys, really helpful!
  10. aazii

    Powertech/Mercenary

    Ive seen so much talk about Powertech's being OP/really strong in pvp with a pyro spec.. (wheter they're strong with other specs too, i got no idea).. on the other hand ive seen many posts about mercenary being a gimp class in pvp.. with the ability to spec pyro aswell, how come the mercenary is gimp while the powertech is strong? (if this is the case) does powertech have alot more good abilities from the POWERTECH ADVANCED CLASS, are their weapons better, what is the reason behind this, if there is any truth in it at all? )
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