I totally disagree.
Someone earlier pointed out that the game revolves around the stories and interactions - just as much as slaughter on different planets. We see the consequences of the choices we make. Now that we have the Kotfe expansion thinggy, our actions (we are told) will colour the final outcome/conclusion. With the strongholds came the option of more "off game" play for those who want to decorate and entertain (something I miss from the original SWG). I class LI's/romances as a parallell story to our missions and character developments. I would think this would matter loads to the rp players out there too. I still don't think it's unreasonable to wish for more of any kind of interactions with companions (be they LI's or non-romancable companions). Neither do I think it would have to be expensive. I just don't like the thing of so say having companions who tag along with you on these amazing adventures either being silent or repeating comments like "Up and at 'em" or "Don't let me die" five billion times ... Any decent story, which Star Wars IS, should have a pinch of romance in the mix of it all. Otherwise it's like baking a cake without the sugar or baking soda if you like.