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PureGhostGR

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Everything posted by PureGhostGR

  1. The color coordination option was a step in the right direction (and a big thank you for implementing it), it has given us better looking characters and an incentive to search rare armor pieces to create unique looks. Given that any MMO is firstly a vanity game, I cannot stress enough the importance of customization options. Having said that, I suggest the option to modify the main colors for our chestpiece (which we will coordinate to everything else). This could work as a separate mod slot with pre-determined color combinations (making it an extra incentive to hunt and collect). If the idea of adding an extra colormod slot to chestpieces is unpractical, the re-coloring could also be an option on the modification stations. You would simply place the chestpiece and choose the color for fabric, metal and plastic pieces. The options after this are endless as we could really work it into our gameplay: - PvP team uniforms. - Guild gear with color coordination. - We could improve the feel of certain Republic outfits ourselves. - Collect the various colormods to use on our armors to create truly unique looks. I would enjoy it as a feature and I felt I had to suggest it.
  2. Here is the problem for me. The game has a lot of potential, but at the same time I can see that it will take a lot of work to make it shine. What is wrong? 1. The game needs a high-end PC to run properly. What is the point of having amazing graphics if we have to play it at 'Bottom Low' setting just to get enough Frames to be tolerable? I saw the game on my friends Top-of-the-market PC and my jaw dropped. Currently I cannot enter battles (PvE and PvP) without a decrease in speed and gameplay quality and I still have my settings low, drivers updated etc. FIX: Programmers need to make the game run better at the box requirements. Not everyone can buy a new PC just to play Star Wars better. 2. While the addition of voice in the entire game is amazing, the dialogues themselves can become boring often. There is no real excitement in most of the Republic quests.. and that feels like a waste of resources. I still appreciate the voices and cutscene dialogues, but for some reason I am also bored of the repetitive quests. FIX: Re-write or replace certain quests to make the game have a better grip on the player and the flow of the story. When I as a player get tired and bored after 1 hr of questing, I feel I have to report this as a possible problem. 3. Favoritism to the Imperial Side. I recently started my second character as an Imperial and there are differences that make/break the game (map layouts, story progression, costumes, better visual effects, better fleet colors, more interesting voice choices etc) Why not give proper artistic care to the Republic side too? It is not that the Imperials are perfect.. but there have been a lot of visual mistakes corrected/avoided. For the player that never tries the Imperials, the game will probably leave a worse impression. FIX: Give more artistic care to the Republic side, if nothing else.. for better server balance. That includes cosmetic changes to the Fleet, PvP & PvE Armors and Visual effects. 4. PvP needs more attention. While it can be fun to play, the frame speed changes make me feel it needs constant micro-tweaking and improvements from Bioware. The playing hours and the server population can literally make a player drop PvP altogether if the waiting time is more than 30 mins for each match. The point reward system need to be changed as lately I see groups of players standing still at a flag point, just gathering defense rewards, ignoring the game itself. FIX: Make cross-server PvP as soon as possible Bioware. It is needed dearly. Also please keep searching for ways to improve the frame rates as it tends to become a slideshow often while in a Warzone. I would also like to see the following at some point: - More Character customization (new hairstyles, cosmetics, in-game hair changes) - Dyes or at least color choices for the Chest piece. - Companion armor needs coordination too. - More speeder choices, coloring speeders. - Spaceship customization. - Faster ways for transportation withing map areas. - Less loading between dead zones (entry spaceports, waiting areas etc)
  3. For me it has to do more with the potential of the game to become great. It is not a bad game.. it just needs more work on certain aspects. I think that there are many people who do not want to wait for the changes.. and would rather re-visit once they do get implemented. At this point, Bioware should be smarter with the release of content. Give players from each group something to be happy about while also working on the key changes that need to happen.
  4. I can only properly talk about the Consular story at this point as it is the only one I have finished. In conclusion I would have liked the story to get a few changes. Not because it is bad.. but because it has the potential to become amazing. Bioware, keep improving the game. With more work it can become epic.
  5. The male Bounty Hunter and the male Sith Warrior have great deep voices that work really well in the game. I actually even liked the female Jedi Consular voice as a match to the calmness of the class.
  6. Finished the game with a Consular recently and so far the most interesting species in the game for me are the Voss. Beyond that, I would also appreciate less humanoid choices in the game. True that it can become a mess with armors and meshes and animation, but slowly implemented (one race at a time) it could be a great addition to the gameworld.
  7. +1 on the people waiting for this to be added to the game. I can understand that there are probably many priorities, but please Bioware remember to work on this too. Keep in mind that some of us are actually waiting with making more alts just so that we can enjoy the romances once released.
  8. I am surprised Zenith has so little attention on him. I found that character to be an amazing potential as a romance option for the Consulars. There is a certain charm about the way that character actively addresses conflict as a contrast to the more mild way of thinking of the Jedi Consular. I cannot stop wondering about the unexplored potential there.
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