STRONGEST TEAM COMPS
1) The problem with arenas as they are is that the strongest team compositions all must have an operative healer, two mara smashers and a jug tank for three intimidating roars to lock down an entire team for 16-24 seconds depending on when they use their CC breakers. Another strong team is what is affectionately being referred to as "Dongcleave" an operative healer, AP/tank hybrid powertech and any combination of mara smashers or AP powertechs
WEAKEST TEAM COMPS
2) Compositions that are fairly weak are those containing healers other than operatives and assassins as the tanks as they are lacking in a drawn out fight compared to the other two tanks and deception assassins are great in one on one fights and in small skirmishes, however since their stealth out is a big part of their DPS rotation and defense they must choose in a drawn out arena fight to either use it for DMG or defense as the second after they use the stealth out and come back coordinated ranked teams kill them and if they don't use the stealth out thereby saving it for when focused, they don't deal enough damage so by outputting as much burst as possible they also make themselves as vulnerable as possible. Also concealment has this problem times 10 due to gigantic survivability problems. Please give concealment 30% less DMG from AOE's and put a trauma on acid blade as well to at least give people a reason to think about running them over assassins