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Hynn-Thal

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  1. I have never been one for Rep Grinding, but if this is going to be tied to legacy, it might prove worthwhile. I do, however, wish BW would put a little more effort into fixing the multitude of bugs that have plagued the game from release
  2. As far as your question: the pushback from attackers will cause a greater casting/channeling time. Lucidity gives the chance at more timely heal delivery. For most PvP sorc healers I would suggest the bubble build. I have been running the 'bubble spec' in PvP for the last two weeks. My healing numbers have dropped due to the lack of Revivification, but the teams survivability has increased a fair amount as well. With the 'bubble spec' your team will need fewer heals and the stun from the bubble break has definite advantages when when you, or your team, are dealing with multiple attackers.
  3. Hi Everyone! We are proud to welcome our newest member Duril/Jarah. We would be glad to welcome any who would join a team that works and plays well together. We are still seeking healers and tanks to fill positions for our Saturday EC HM group. If you are in search of a relaxed, no-drama guild, Treachery could be your new home.
  4. Just a little about Treachery... Treachery is a progression raiding guild originating from Ice Breaker server. Treachery currently has two raid groups working on Terror from Beyond Hard Mode and is forming a third progression group for Explosive Conflict Hard Mode and TFB Story Mode. Treachery TFB raids are on Tuesday and Thursday evenings, and the EC raid is on Saturday evenings with follow-up raids planned as needed. When not raiding, Treachery members aid each other with gearing and rotations to maximize player potential. Members frequently run Dailies, Hard Mode Flashpoints, Story Mode and Hard Mode Ops, and even Nightmare Mode Karagga's Palace and Eternity Vault. Treachery also makes runs on Nightmare Pilgrim with partner guilds House Aeos and Viral. Treachery uses Ventrillo for communication purposes and MOX for determining player DPS/heals. These tools are invaluable and would be a necessary requirement for new members. The Sith Treachery seeks... Treachery is currently recruiting, any and all Empire classes. However, capable healers and tanks will receive first consideration for immediate placement into raid positions for Saturday evening's EC HM raid group. Several raid positions are available and additional raid groups will be formed as necessary. Treachery is open to any applicant who seeks to progress within the gaming experience. Treachery's goal is to provide a strong teamwork ethic while having a bit of fun. ...so what is required? Requirements for consideration: A level 50 Empire character of any class. A balance of maturity and sense of humor. A willingness to progress into end-game content. A welcoming attitude to constructive criticism. A working version of Ventrillo (ventrillo.com) and a headset/microphone. ...and finally, time to kill. If you feel that you might like to join the members of Treachery as we progress into content or just want more info, please visit the Treachery Guild Website at treachery.swtorlaunch.com. Hope to meet you soon!
  5. Ok, i know its been addressed already, but...the designs on the advanced gear for end-game is horrible. Did the art department (those in charge of the costuming) just watch old Power Ranger videos to come up with Black Hole/Campaign gear. And for the older gear... why does the Inquisitor end up with a crappy dunce cap (Rakata) and samurai looking gear? Here's an idea, look at the Dread Masters or Thanatos- go that route, they are the epitome of what the Inquisitor can become. "You can turn off head slot." That is a non-issue. Yes, i see a multitude of different gear types but the gear for end-game content ALL looks the same. Social Gear is fine (liking the Voss Mystic's gear), but the rate at which players earn social points is awkward. For instance, I started playing in April on a low pop server, there is little opportunity to gain social points when you must complete missions alone. Several months later, Level 50 with Social II...kinda sucks.
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