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Ithalo

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  • Location
    Unknown
  • Interests
    Lightsaber combat, military tactics
  • Occupation
    Grand Master of Knights of Corellia
  1. I like to look at this fight in a 2 phase system. Phase 1 (When the ship is up) At the beginning of the fight your tank should immediately grab aggro on the boss and if possible try to interrupt his grapple and try to interrupt his flame sweep when he does it (he does flame sweep throughout the fight and should be interrupt as much as possible). But in case they miss have both dps run for the middle turret. Most likely one of them will be pulled to the boss (usually the closest one to the turret). Once you activate the middle turret the ship moves away from the area and begins targeting the tank with aoe targets. They should keep moving out of the targets and keep aggro on the boss. At this time aswell the boss will have a shield up where he absorbs all damage (I believe it disappears after it takes a set amount of damage so its a good idea to have the dps attacking the boss even tho it doesn't hurt him). When his shield disappears this is a sign that the ship is returning to the area. Someone should reactivate the middle turret to push the ship away again. It takes 5 turret shots to down the ship Phase 2 (Ship destroyed) This is the burn phase where the dps need to down the boss. The tank still needs to interrupt flame sweep. And another thing to be aware of is he will have a knock back. So he may charge a dps and then knock them back similar to a merc's rocket punch, so avoid standing near the edges if possible. If the boss charges a dps they should move away from him to avoid being hit by the flame sweep if he gets it off. Otherwise it is a simple tank and spank situation. Hope this helps
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