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Xena_Shepard

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Everything posted by Xena_Shepard

  1. Vengeance Juggernauts do out-perform Marauders in PvP, primarily due to their very useful PvP utilities that prevent DPS hampering. I suppose this kind of makes up for the very low-end DPS that Juggernauts put out in PvE.
  2. Ashanis - Marauder - Hybrid - 11/2/33 - 4'25.923s TTK - 3728.92 DPS TORParse - http://www.torparse.com/a/580249/5/0/Overview AMR - http://swtor.askmrrobot.com/character/21f419b1-39ac-4993-b984-db3bd9b1e4ea
  3. Ashanis - Marauder - 11/3/32 - 4'36.144s TTK TORParse - http://www.torparse.com/a/572387/11/0/Overview AMR - http://swtor.askmrrobot.com/character/21f419b1-39ac-4993-b984-db3bd9b1e4ea
  4. Ashanis - Marauder - 11/3/32 - 4'41.527s TTK TORParse - http://www.torparse.com/a/569508/2/0/Overview AMR - http://swtor.askmrrobot.com/character/21f419b1-39ac-4993-b984-db3bd9b1e4ea
  5. Even though I'm an Operative/Sniper/Mercenary/Powertech/Sorcerer I grab the huttball and refuse to pass it to the Juggernaut/Marauder/Assassin who is clearly open in front of me and could easily score a goal. I'll die valiantly trying to score the goal myself, and be the hero of the team! Nobody will ever come to this door/turret I'm defending by myself, it'll be OK to look at Facebook/Twitter/Tumblr/Reddit for just a second. There's a guy capping that node/door right in front of me in the heat of a large melee, surely someone else will stop him, I'll keep chasing this Operative/Scoundrel healer I can't put a dent in.
  6. This happens to me constantly and I've stopped playing (only getting my dailies done) until it's fixed... It's not only the frustration of losing just because you're one (or two) person short, but also the fact that if you win, how do you know it's not because the other team had one less as well? It makes both outcomes just as unsatisfying...
  7. As far as I know, the expertise soft cap is 1200. As far as main stat over power (or vice versa) it's very class (and even spec) dependent, and I don't know enough about carnage marauders to comment. All I know is that on my hybrid Assassin, when I switched out all of my power augments for resolve augments I only lost 5.6 bonus damage but gained 1.64% crit. That was worth it to me. EDIT: Honestly, if you aren't using an orange moddable belt and bracers with PvE armorings and PvP mods, you should be. A lot of excellent PvPers I know run with less than 1200 expertise (ranging from 1150~1180). I do that, but still run with over 1200 expertise.
  8. I have had this happen to me a few times, and pre-1.4 to boot. A sorc/sage will just vanish right in front of me like they can stealth. I have no idea what's the cause, but either way, it'd be nice if it'd be fixed...
  9. I'm fairly sure the OP is just being a troll here... Nevertheless, there have only been a handful of instances where I'd say I saw a legitimate exploit/hack occurring. They're far from "common" but they happen...
  10. Problem with this is that if the stat difference were to decrease substantially it would be less desirable to grind out for it. People want rewards equal to or greater than the time invested in obtaining them, and a pittance +1/+2 stat increase are not worth the grind (exactly why the new Elite War Hero gear is an absolute joke that will only be obtained because there's nothing else to do with the comms when you're min/maxed War Hero already)
  11. Surprisingly enough I have to agree with this... Some of the worst players I've ever see were Conquerors in full War Hero. A guy on my server has a Conqueror imp toon and an Elite Warlord pub toon and he's one of the worst healers I've ever seen. Great player. Horrible healer.
  12. It's erroneous to imply we "farm" people for comms. It is not our fault that other bad players queue up for warzones. I thoroughly enjoy playing against other good players and good teams and me and my friends routinely stomp them. Of course there are times where the other team is better. And chaotic warzones may be fun for you, but for people who enjoy winning (like me) it's not. In fact, it's that 'death match' style attitude that usually loses games. I often feel people who enjoy that kind of garbage should go back to CoD/BF where they belong.
  13. But winning with 6~7 people is so much fun Even had a Novare Coast with 6 people, and 1 had never PvPed before, so might as well have been 5. But on a more serious note, me and my friends have a policy now where (if we're grouped together) we leave a warzone if an 8th person doesn't join before the game starts. And don't call us baddie leavers, 'cause we announce it in chat that we'll leave if an 8th doesn't appear.
  14. Then just don't PvP. That's what I say to all players who can't grasp basic concepts such as proper defense and communication. I pay $15 a month just like you, and you are ruining my sole experience with the game. So either improve or quit. Just don't cry on the forums asking for my only way to have fun to be nerfed. I know from first hand experience that good players quit when they're forced to play with horrible players long enough.
  15. I feel that BioWare should have put the Mk-2 gear in as a new, free gear quest like the last one. Only this time, no credit token. Then nobody would have any excuse or reason for not having on at least base PvP gear except for being completely terrible at the game and just bad people overall.
  16. I can respect that you are at least self-conscious about the fact that you aren't very skilled. I've been saying for a long time that, just as there's a level 10-49 bracket, there should be a valor bracket at level 50. That would solve a lot of issues in a single, fell swoop.
  17. I will whole heartedly support the OP.... Just as soon as BioWare introduces a "I want to play with people Valor 70+" or "I want to play with people that didn't have their brains replaced by a rotting potato" option... But seriously, I don't run premades. I group with four of my buddies so we can have fun together/get our dailies done. Premades are people who are well geared and run good group composition every time in regular PvP, and I find those people reprehensible. My four-man groups can range from having no healers, to having two, to having half the team in almost full War Hero, or three are under-geared alts. But most importantly, we group because we're sick and tired of the baddies. The ones who never call out. The ones who can't watch a door they're sitting on top of. The ones that can't focus the nice, big marked healer. The ones who can't stop a Novare Coast capper right in front of their face. The ones who walk through the fire with the huttball in a 1-1 match with 10 seconds left (Yes, I watched this happen right in front of me...). We play together because we're sick and tired of getting stuck with braindead invalids. I always find it amusing that the people who cry the loudest (not necessarily the OP) about this sort of thing are also the very reason us intelligent/skilled players run with groups in the first place. As soon as BioWare can fix the general stupidity of the PvP population, I will not only sign, but write up a petition for the OP's message.
  18. This. If BioWare actually played their own game they'd optimize things properly. But they don't, so they don't.
  19. No, you are not alone. I've always seen Powertechs as a melee range class, not a ranged class. Sometimes I like to troll people by rapid shotting them from a distance (which applies my dot) and then rail shotting them (which is also my very viable closing-in rotation when coupled with explosive dart). Honestly it's all, like you said, a bunch of QQ. People that relied on range as a Powertech were either dumb, not playing their class right, or both.
  20. Funnily enough, I have 3 of the (majorly) affected classes and thus can give optimal opinion Assassin(and by extension Sorcerer)!: The new overload is great. For a long time I've been upset that Inquisitors had the weakest knockback in the game. Sure, it was AOE, but it was also pitiful in range. This was compounded by the fact that Bounty Hunters/Snipers got AOE knockbacks with ridiculous range to them. Now overload actually has range! I highly approve of that particular change. The change to force speed was nothing really new to me. I was already spec'd as Darkness/Madness hybrid and already had a 20s force speed cooldown. Now, the Deception tree, however, is freakin' awesome! Before I went Darkness/Madness I played around with Deception but found it too squishy. It's pretty alright now! Increased damage output with more survivability makes it a great burst class, finally on-par with its cousin, the Concealment Operative. It still lacks the utility of my hybrid spec, however, and thus I will not stick with it. Powertech!: All I heard was people whining about their reduced range. From my view, though, I always saw them as the melee ranged class, so this change simply brought them in line with what I felt they always were. Not to mention they still have a lot of ranged abilities they can use: unload, explosive dart, rail shot, rapid shots. Not much else to say, as they weren't changed too much. (Smash)Juggernauts!: Smash Juggernauts have always been easy to play. These changes just made them even more easy mode. Spec'd properly I never run out of rage and put out even stupider damage than before. Not much else to say! And finally, a note on resolve!: I played many games yesterday and the day of the patch, and I have to say, what change? Honestly, I barely noticed a change in resolve, so there's really nothing to whine about...
  21. I don't know why these threads keep popping up. When all this happened to me, I came to the logical conclusion that BioWare can't patch anything without breaking everything else You should all know this by now...
  22. And I want to have an AOE 6-second CC, AOE 6-second CC, and, oh yeah, AOE 6-second CC
  23. Oh no, you have to be in melee range to be an effective DPS now. How ever do the marauders/juggernauts/operatives cope?
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