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xDefiantAcex

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  1. This is not meant to showcase skill, more for entertainment purposes. Enjoy.
  2. I guess he didn't see this post before.
  3. Spadó - Rage Juggernaut Biggest Hit: 50,205 https://www.youtube.com/watch?v=OpvjvE4zI_Q
  4. https://www.youtube.com/watch?v=fpM7yi3dfvg NOTE: This video is not meant to showcase skill but rather it is for entertainment purposes only. I hope you enjoy.
  5. Sniper: Koecher Biggest Hit: 25,792 http://imgur.com/xf7Stjl Marauder: Spadó Biggest Hit: 24,586 http://imgur.com/bKicY3e
  6. https://www.youtube.com/watch?v=MgjSGld9jYc
  7. I myself tried out a tank jugg with dps gear and found myself way too powerful. No tank should be able to top damage scoreboards ever. I was hitting people for 21k who had full 208s, I was in full 204 dps gear. I refuse to play that spec anymore because of how over-powered it is.
  8. Concealment is a very viable spec. They are the best for capping off-nodes by far. I'd consider them one of the top 1v1 classes as well. I disagree with the idea that most of the fight is spent rolling and applying hots. A good operative can burst any target down below half health with just the opening rotation. Sure, the roll and hots act as DCDs, and they make operatives very, very hard to kill. You can easily outlast other classes' DCDs and get the kill. You may not pull the ridiculous overall numbers as other classes, but bursting where it counts can easily make the difference in winning and losing.
  9. xDefiantAcex

    5v4 Arena?

    https://www.youtube.com/watch?v=Ro-Tnem6Zac
  10. https://www.youtube.com/watch?v=V5cGbBSxBrg&feature=gp-n-y&google_comment_id=z12ddtgpkkraf5rd122qzfzwepmqt5rrn04
  11. Everything about this is so accurate. Why Bioware feels the need to take our best abilities away, force us to rely on RNG, and drastically reduce our viability in team ranked is beyond me. Take a look at sins/shadows for example, Bioware has given them almost every possible advantage over many classes, especially operatives. Many of their abilities are guaranteed crits, not to mention the utilities making them immune to immobilizing and stuns. What do operatives get? A single 4 second stun, time wasted applying two probes, and an Evasion that does little in comparison to Force Shroud. All an operative can depend on is a well timed roll. What's the justification in removing Hidden Strike? Explosive Probe? What's the justification of weakening a class that is already far weaker than all the rest? It's a shame that those of us who have loved playing operatives are forced to reroll just to be viable again.
  12. http://www.youtube.com/watch?v=yxCP3xk3oMY http://www.youtube.com/watch?v=GLRlRZfVCq0 http://www.youtube.com/watch?v=i8CZzShXo7I Check them out! I hope you enjoy!!!
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