Jump to content

SajmanPeetee

Members
  • Posts

    539
  • Joined

Everything posted by SajmanPeetee

  1. Definition 1. However, I would add the line 'That are not obtainable within the game.' I have no problems if Bob wants to pay $100 for a Lightsaber of Uberness as long as there's a feasible way for me to get the same saber within the game.
  2. Yeah there were also rumors that you pull the War Hero recipe out of PvP 6 crafting boxes. I've now opened 13 and have not pulled any recipe yet.
  3. I hear Dalborra has 200 on its fleet atm.
  4. And flashpoints. I'm doing everything at level, meaning whenever a new Space Mission or Flashpoint shows up, I leave the current planet I'm on and go do them, once I've done them, I return back to that planet. Hence the reason I am in my 30s and still haven't finished Nar Shaddaa. Remember if you play on a High pop server, PvP queues after the first one are usually instant. I've done a Warzone, and literally had the timer for the second one count down to 10 before I finished loading. There are times I get 5 or so warzones in before I complete 1 quest.
  5. The game loses it's immersion when your Maul 1 shots every standard and weak creature, and 2 shots every strong. This is the issue I am having now with my Assassin who is presently 13 levels above content (35 on Nar Shaddaa).
  6. Minecraft is not complicated. You place blocks and build things, the creatures shoot arrows at you and blow up, it's not overwhelming. What is wrong with grinds? People know what they like and if they like something, they will do it over and over again. The whole 'remove grinds' argument is elitist dribble. These players they rush through all the content than throw their arms up in the air and go 'Now what?'. Well, you can do it again and if you don't want to do it again chances are you didn't enjoy it the first time. The elitists they enjoy that rush that they get from proving they are better than everyone else, they don't enjoy hard, bang your head on the wall content. You'd have to be a sadist to enjoy some of the content they put in games these days. Diablo 3 Inferno Mode, who enjoys getting 1 shot from creatures they can't even see. Just look at WoW, 14 million subscribers at the end of the Wrath of the Lich King with its faceroll Heriocs and marginally harder Raids. Here comes Cataclysm with its significantly increased difficulty to Heriocs and near impossible Raids and there goes half the player base overnight. I'm not saying nerf the difficulty in the game, by all means do not. Leave the harder stuff for players that want the harder stuff, but right now the easiest difficulty in the game is Story Mode and that's too hard for a vast majority of the computer gaming player base. You need a faceroll difficulty where people could get away with bashing 2 keys on a keyboard and ignoring fight mechanics, if you were to put that into the game I guarantee you subs would increase dramatically.
  7. I agree with OP, thats why Ive been advocating for an exp reduction character perk for months. I skip nothing while leveling, I do every quest, herioc, fp, and space mission atleast once. I queue for WZ while nort grouped. By the time I leave Coruscant I am 8 levels above content, every quest from that point on will be gray to me since I only continue to further the gap as I level. When my Sage hit 50, I was half way through Quesh.
  8. As this gentlemen states, the MMO gaming industry as a whole is in decline now mainly because developers continue to push difficulty over enjoyment. Games like Minecraft, Call of Duty, Portal and Angry Birds continue to grow in popularity because they can be played with friends and are not overwhelmingly complicated or difficult. Most players don't want to use interrupts, move out of the fire, tank, or heal. They just want to bash the same 2 keys on their keyboard while enjoying the game and playing with friends. Hence the reason, most of the player base (story don't recall the exact number or the article) doesn't do Flashpoints in SWTOR. Bioware talked about this when they said they don't retain very many casual players. This game is WAY too complicated for players like my ex-girlfriend and uncle. Asking them to learn fight mechanics is a lost cause, my ex can't even learn how to drive.
  9. I play a Sentinel in PvP and I am against the Sin nerfs. It's a very short-sighted solution for what is a much larger problem. Are Sin tanks overwhelmingly strong in PvP, yes they are, but not any more so than Jugg tanks or PT tanks. The problem lies within the holy trinity, in order to make a class a tank it has to have vastly superior mitigation skills but only do slightly less damage. That's why tanks will always be superior to DPS. It's like this in every game that tries to balance PvP and PvE. You can't do it without class specific PvP trees like they have in Rift. Until Bioware wants to introduce that feature, the game will continue to be unbalanced on both ends.
  10. LOL, the justicar datacron. The 3 pipe jump for Cunning? I grabbed it when I went through on my Commando. There were 2 Scoundrels, a Gunslinger and a Guardian trying to get it when I got there. Jump Jump Jump 15 seconds later, I got it and one of them pms me 'I hate you'. Good times. Anyone that is going to go datacron hunting needs to take 2 minutes and practice jumping. Spacebar then Forward a nano second later. Works everytime!
  11. I understand your sarcasm, but what does that say about EA when people are voting them worse than those companies that did? A job is a job, there are a trillion of them out there. But for some, computer gaming is their only hobby and EA is doing everything they can to destroy it one dollar at a time. PS: That's not a knock on Bioware who I feel is a great company and excellent at game design.
  12. I'm sure they had the technology to raise them at launch but did not so because they wanted to have 'the smoothest launch in MMO history' as they seem to trumpet on every 3rd party interview that they do. Remember this is EA we're talking about here, it was voted the worst company in America in 2012 for a reason. They only care about their short term profits and putting on a good face.
  13. I think the OP is exaggerating a bit. I brought my Commando through Coruscant on Ebon Hawk 2 days ago with 179 people in the zone and had no problems at all completing all the quests. The creatures were respawning so fast I had to kill the same pack twice just to harvest gathering nodes.
  14. Crafting your own gear is inexpensive if you plan on sticking to green items while you level. You can easily gather your own mats to make greens but once you start considering blues/purples you'll need to introduce crew missions to get those resources and it will get expensive at that point. Since this your first character, I'd do what others have suggested. Use the commendations to gear up and save your credits for your speeders and training otherwise you'll find you won't enough later on.
  15. They need to introduce a new level of difficulty to Ops/FPs and call it Story Mode. Rename current Story Mode to Normal Mode. In Normal Mode, there would be no dialogue. You'd just get to make your choices for Light Side/Dark Side points but you wouldn't have to watch conversations. Also, remove the conversations from Hard Modes and Nightmare Modes as well. In Story Mode, there would be no boss mechanics. Every fight would be a tank-n-spank but the group would be able to watch the entire dialogue of the story without being pressured to hit spacebar. I think alot of the single player crowd doesn't raid/group because of overcomplicated fight mechanics. If a boss does more than 1 unique ability, I know my mind swirls and I feel overwhelmed. Hardcores would get their fast instances and casuals would get their story.
  16. I got my sage to 40 and got whatever that first mission is there, failed it 3 times and have not done a space mission on any character since. Anything that requires that much precision and concentration will never be done by me.
  17. That's awesome, I really like that. Edit: You could do it in Ilum and put in quests that reward Social items and DS/LS points.
  18. Excellent post, I agree with most of it. Some stuff I do want to touch on. To the gentlemen that said 90% of the story is the same from character to character, you're right but only to some extent. The quests are the same, it's still go here and kill that, or go deliver this. However, the chat dialogues are not the same. Not only is the voice and animations different between a Trooper doing a quest and a Jedi Knight doing the same quest, but the chat options are also completely different. The NPCs address you differently, and you have different choices that you can choose to give. For a small random side quest, the dialogue is different for all 4 classes. Most MMO players don't know that because they're just spacebarring through the content. In regards to niches, this game has already established it's niche. It's 'KOTOR with Friends' as you call it, the group story element, that alone will keep the game successful and afloat for many years to come but just because it's there and the game does it well, doesn't mean it has to abandon the MMO elements. It can still be the destroyer of WoW as it was coined to be at creation, it just needs to do what no other MMO has done since original Everquest. It needs to remove boarders and quit segregating its player base. Right now within the game you have two factions, you have your MMO players (Raids, Ranked Warzones, Flashpoints) and you have your KOTOR players (Story, Heriocs, RP). These two factions are constantly at war with each other especially on these forums fighting for developer time. They need to bring these two groups together, not continue to push them apart. Story mode operations and flashpoints should be just that, story only. There should be no fight mechanics at all, every single boss should be tank-n-spank. They should rename current story mode to normal mode, and reintroduce story mode like this. It will be a starting point for the KOTOR player to be introduced to the MMO scene. Again, bringing players together, not pushing them apart. The RP elements such as interacting with objects and emotes should be put in the game but in a manor that gets the hardcore MMO player to use them as well. For instance, sitting in chair (not afk) should give players a timed buff that increases social points gained while in a flashpoint. Introduce quest chains that force you to interact with other players using emotes (like WoW does with it's holiday events). Again, bringing players together, not pushing them apart. This in my opinion right now is the biggest problem with SWTOR. It tries to appease the masses as two seperate entities instead of bringing them together. The HK-51 companion is a great start, but Bioware needs to stand its ground.
  19. I apologize OP, they are ignoring you. Most people dont want to sit around in fleet putting a group together while leveling. I just throw up my LFD comment and keep questing. If someone sends me a massage Ill do them but I dont mind skipping them either.
  20. Love it. Hated playing on Fatman but it was the only full server. Abandoned 3 max level chars there with a valor 70 sentinel. Jumped at the chance to roll on a full RP server, loving the Ebon Hawk. Not missing Fatman at all. http://i.imgur.com/ienfP.png Attitudes like that completely ruin the game for me, using spanish accents to get around the curse filter and putting down every new player in a warzone. That attitude is rampant on Fatman, I would recommend no one ever roll there. Go to Prop5 if you want East Coast PvP.
  21. Canderous Ordo is almost twice the size of Jedi Covenant right now, I'd bet every single dollar I have that your transfer will be to Jedi Covenant, so congratulations on getting what you want You'll be going to The Red Eclipse most likely, if not then Dune Bantha
  22. Unfortunately, there's not really anything in the game to spend your credits on that will advance your character at 50. All of the crafting gear is inferior to the operations gear which you are obtaining with your guild. You could use credits to rip out mods and put them into crafting gear but that's not very exciting. The only option to you are vanity items, which you seem to enjoy, so I'd recommend going after the credits to buy two nice color crystals. Purple, Magenta, Black-Blue, Black-Orange, Black-Purple, are all options available to you that will cost alot of credits. Personally, my Sentinel uses 2 purple crystals and I love them.
  23. From a game play perspective, the Knight plays much better. Sentinels are the strongest damage dealers in the game presently and they level relatively easily though it will be a struggle till you get your healing companion in the mid 30s. The Sniper having to take cover in order to use most abilties will become frustrating and annoying after a while. Sniper is a great class for PvP, but as you have said, you have no plans to do PvP so you'd be missing out on the best use of the class. From a story perspective, the Agent story is better overall. It really does not have a bad series throughout all the chapters. The Knight story, however, has that iconic moment that every Star Wars fan dreams of. Without going into much detail, the ending to the Knight story blows away every other story in the game. If you can deal with getting through a couple lackluster chapters, I would say go Knight but if you're looking for consistent enjoyment go Agent. I would say go with Sentinel as it's been my favorite character that I've played, but I can't really give you a decent opinion on Sniper because my Agent was an Operative. Hope that helps! May the force be with you!
×
×
  • Create New...