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digitalnexus

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  1. Couldn't have said it better myself. So many things here and there, taking away any chance of immersion and a feeling of a living World. And no I cannot "Just play the game" when it feels so rushed and half-assed. Don't Care for spoken dialogs when this money could have gone into so many things that improve the overall quality of the game. * Creating a fully customizable interface, * Planets, REAL planets that are a bit larger than a city, not corridors that don't even invite you to explore. * Background music. * Variety of armours. Seriously leveling up a BH from 1 to 50, everything looked like a copy of four different designs. * Player characters that don't look the same with different masks and tattoos on. * LS/DS points that don't practically force you to grind one or the other. * Space Combat where you actually don't fight the ridiculous camera angles of attack. * BH Healing. Really, ONE healing skill with no cooldown + One more under a condition? [...] Never mind, not getting paid for this anyway. What the OP said.
  2. While filtering "Usable by / Me", it should mean: * When searching Schematics, only if you can learn it (if you have the min. skill level as well). * When searching Armor, if you can Actually wear it. This should check against any requirement (e.g. "requires Valor Rank (70)").
  3. Make Space Combat into something resembling X-Wing vs TIE Fighter, yes the 1997 game. Keep the graphics and objectives. Just give us freedom to move and more interesting features - maybe have a wingman every now and then whom you command to attack others or defend you. Because as it is now, it has no fluidity or depth and the only difficult part is shedding out credits to buy the latest ship upgrades. It's extremely irritating when you miss One of the 60 objectives which is clearly still in the area, but for some reason you can't turn around and smack it. Or when the difficulty boils down to you having to counter the inexpicable dives the camera does in weird angles to those asteroids you fly by ...
  4. Apart from server re-design issues involved in creating a single shard world, imagine for a second a few thousand people in Imperial Fleet. Isn't gonna happen on any modern piece of hardware :-) It would take some radical re-design of the surroundings of high population areas, or something like a random distribution of people in the zone among several Imperial Fleet instances.
  5. Truly extreme spawnrates and a total ruin of plausibility of the scenario involved imo. Do we have to rush like there's no tomorrow for the sole purpose of not getting respawns on the way back from the cave/corridor we entered 2 minutes ago? The rate should be proportional to the kill rate of the area within the last X minutes. But seriously, a lower cap of ~2 to 2.5 minutes will make it seem more "normal" and not like a frantic korean grindfest.
  6. /Signed, Definitely, could make use of the chat window without that dreadful padding on the left.
  7. Would be useful if there was an option for nameplates to obey the order of on-screen characters. It appears odd when NPC nameplates appear in front of my character's models especially when taking a screenshot. I guess it would make sense in not hiding hostile nameplates if you play from a camera angle very close to your model, but I guess you wouldn't focus on spatial awareness if you play from such a camera anyway. My suggestion is for a checkbox under Nameplates section: [ X ] Nameplates always in front
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