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Everything posted by toesterman
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time to fill up slot 5 for commando dps please!
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Guess who finally decides to parse.. http://www.torparse.com/a/422256/time/1379055002/1379055323/0/Overview Still got some 69's in my gear.
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Dread Guard relics still cannot be REed for a schematic
toesterman replied to Mugen_no_Jidai's topic in Bug Reports
maybe this would help answer your thread. I have the same exact problem as you. http://img.photobucket.com/albums/v683/ashaaleyxd/Screenshot_2013-07-23_02_37_26_347389_zps04cdccb5.jpg Pt2: http://img.photobucket.com/albums/v683/ashaaleyxd/Screenshot_2013-07-23_02_37_40_833218_zpsde2d8d6d.jpg Though it doesnt solve the issue of hearing the "success" sound but getting the red text. -
Sentinel in our endzone with huttball before game begins
toesterman replied to Puja's topic in The Harbinger
Ban all the hackers! -
LF crafter - UW Combat Tech's MK-V Package
toesterman replied to RobertDole's topic in The Harbinger
Im looking for those too, will give a good fee. -
8MAN nightmare turning into 8man hardmode during boss fight
toesterman replied to toesterman's topic in Bug Reports
That has nothing to do as to why nightmare was changed to hardmode mid fight. Go troll elsewhere. -
Just wondering.. Although we skipped dreadguard, killed him on hardmode and went into operator 9 on nightmare mode, it may seemed to have glitched on our group. We downed Op 9, using nim mechanics, the phase was right and we headed in. But to our disapointment and dismay, it turned out that the fight was still hardmode? I wonder if its a really bad bug changing from nightmare mode to hardmode difficulty while we were in? http://www.swtor.com/community/showthread.php?t=652609
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8MAN nightmare turning into 8man hardmode during boss fight
toesterman replied to toesterman's topic in Bug Reports
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8MAN nightmare turning into 8man hardmode during boss fight
toesterman posted a topic in Bug Reports
What the title says. We downed operator 9 on nightmare, did all the mechanics correctly and when we killed it, the drops that came from the boss were hardmode items. (underworld) The video provided shows the phase being set to nightmare mode, and me zoning out showing that the phase is indeed nightmare. I'm uploading the video as we speak. Its not the video of the fight. Is this considered a really bad bug? It was such buzzkill that this was the wrong boss and the phase changed right underneath our noses . When we continued to kephess, he had 5.5million HP, and the yellow circle underneath the pillar for laser phase was occurring, so it was definitely nightmare mode. -
Also, i had the dread guard issue yesterday, re-ed the item, got the success sound but only recieved red text. Luckily,another customer service agent replaced the relic and i RE-ed it again. Here is the video of the error.
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my last post should bump me to #3 in commando gunnery:)
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http://www.swtor.com/community/showthread.php?t=650558 Post on that thread, to help spread the word on relics!
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Evening, As of patch 2.2 that was released yesterday, i came to a huge disappointment that underworld relics are RE-able and craftable, but are bound as soon as they are made. Since it only artificers can reverse engineer it and craft it, it becomes a huge blow to the crafting community as well, that we can only make but not distribute it. Here is a picture of the relic, the schematic and the description. http://oi42.tinypic.com/napfo.jpg Also just to prove that the text in the schematic isnt glitched, i took a screenshot of the relic as soon as it was made. Bound on pickup as advertised. http://oi42.tinypic.com/2mqom7s.jpg As you can see, once its crafted, it says its bind on pickup. I'm not sure if this was intended the way it was, but some clarification would be awesome. I think its a bug because simply of the fact 1. We can Reverse engineer it 2. What good of use is it for us, when we take a risk to reverse engineer it, LOSE the item and waste mats to only make the same thing again. The serendipitous assault relics cannot be stacked, so there is no point to make 2 for ourselves. 3. Cannot be traded via legacy, nor given to our companions(So what use will it do us) 4. Other relics can be reverse engineered, crafted and be traded(campaign,dread guard)(Also another issue with dread guard relics in which i will explain later) 5. It makes no sense if other underworld gear/verpine can be reversed engineered, crafted and traded if relics cannot. So please, pretty please bioware wont you take the time to fix this problem and confirm that A.It it working as intended or B. these relics are not working as intended and wll be fixed in the near future -------------------------- Also another pressing matter are the dread guard relics. The dreadguard relics are advertised as "20% chance to learn this schematic" The issue with these relics is that when you RE them, you will either fail to learn it, or when you learn it, it makes the success sound but is followed with the red text " No reverse engineering information for the item "...."" Here is a screenshot: http://oi43.tinypic.com/30t6fe9.jpg Also no mats were returned as a result of the RE. When i saw this, i immediately made sure that there relics are indeed reverse engineerable. Screenshot: http://oi42.tinypic.com/35lwa42.jpg Although this may sound like a bug report, its also under the category of item:relics issue so i may press the matters here. In conclusion, i have addressed the issue of underworld/arkanian relics being bound as soon as they are made, and the bug on dread guard/campaign relics. I hope the dev team goes over this and release a statement on the relic issue. This would be a huge plus for the artifice crafting community if this is fixed.
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Just confirmed.. that the arkanian/underworld relics are indeed BOUND upon crafting. http://img.photobucket.com/albums/v683/ashaaleyxd/Screenshot_2013-06-12_16_33_54_889336_zps7df25f0e.jpg
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Just RE'ed the underworld serendipudous Assault relic and LEARNED it. Now that i hover over it, it says its bind on pick up... Thats just what i needed....
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Toester: http://www.torparse.com/a/280924/time/1370981940/1370982380/0/Overview Gunnery: 2563. Still alot of 63 gear and 97% accuracy.
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http://img.photobucket.com/albums/v683/ashaaleyxd/Screenshot_2013-04-21_02_25_24_879944_zps49ef4f89.jpg biggest heal -9974
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http://oi48.tinypic.com/1zp3yx5.jpg 1663.97 hps highest biggest heal 8402
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Is the character sheet bug ever going to be perma fixed?
toesterman replied to BurnedRemains's topic in General Discussion
Character inspect can easily be fixed by 1. Dismiss your companion 2. Get on a speeder But op, its stupid how it hasnt been fixed since 1.2 -
<Asylúm> is recruiting for Republic Ops and 2.0
toesterman replied to BAODL's topic in Guild Recruitment
Just joined your guild, will talk to you when you log on! -
Wish there was a pub side of your guild. Hate to reroll 4 toons, legacy transfer just so i can play on the imp side
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Harbinger PvE DPS Leaderboard, Revamped!
toesterman replied to WillLongstick's topic in The Harbinger
i believe with this parse, that puts me at number 1 as commando dps! http://www.torparse.com/a/175478/time/1364534262/1364534727/0/Overview Gunnery- 6/31/4 -toester -
Harbinger PvE DPS Leaderboard, Revamped!
toesterman replied to WillLongstick's topic in The Harbinger
http://www.torparse.com/a/157221/time/1362689823/1362690163/0/Overview toester-1990 gunnery commando -
Harbinger PvE DPS Leaderboard, Revamped!
toesterman replied to WillLongstick's topic in The Harbinger
http://www.torparse.com/a/156802/time/1362641748/1362642055/0/Overview Smash Guardian, 1805