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Pulecz

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  1. So its been few years and sorry for bringing this up again, but I did not find any related topic about this. I agree with OP, I too have to redo almost every conversation, because most of the time the choices in dialogue wheel are not saying much. The whole idea of short answers in BioWare games seems backward. Nobody remember Baldur's Gate, Icewind Dale, Planescape Torment or Fallout (even Fallout 3 which is tainted by Bethesda done this right)? The conversations there were BIG part of the game and they were FUN. I have a tendency to explore every possible dialogue option and outcome, so in singleplayer games I just save and try the outcomes for fun. So in SWTOR I tend to escape a lot, especially when doing romance with Ashara with my LS Healer Sith Inquisitor, but that is only for exploration. But most of the time I hit ESC and start conversation again, because I am simply not happy what come stupid sentence come out from MY character. Damn it this is Role Playing Game and when I start my character I do some research in lore and try to make up some story, so WHY I have to guess what is the best option. (Maybe those guys who give ridiculous name to its character don't give a blast about what their character going to say). This is one of the big downside of SWTOR, and I appreciate all those dialogue option and voice acting and the work done here (if I would not, I would just stop playing), but this just ruins it all. I searched for explanation from developers why they done this like that, but I didn't find anything. I think it started in Mass Effect right? Best fix at the moment seems the icons which are in Dragon Age 2 and Dragon Age Inquisition. See here for the icons. Seriously, SWTOR will be around for a few years, it would be great if this issue which obviously people have problem with got fixed. Even if we are minority it seems. BTW, here is some video about the problem:
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