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JMullane

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Everything posted by JMullane

  1. There seems to be a bug that is causing a few emails from the Inquisitor storyline to be sent to the player in odd ways. The emails from Rylee Dray titled "The Screaming Blade Cult", "Settling Affairs" and "Worried about Destris" got sent to me all at the same time after completing Nar Shadaa... It seems like these emails should either be spaced out significantly, OR I should only recieve one of them depending on conversation choices. Additionally, at the end of Chapter 2, I recieved duplicates of "The Screaming Blade Cult" and "Worried about Destris" emails. Definitely not intended. And probably giving more rewards than intended.
  2. This bug has been around as long as I can remember, and is a CLIENT CRASHING bug that can prevent new players from completing their first flashpoint! I am very surprised that it has not been fixed! At the end of The Esseles flashpoint during the conversation scene where the Esseles jumps to hyperspace away from the Imperial Dreadnaught, the hyperspace star trails appear to cause many people's game client to crash. This has not happened to me, but every time I play the flashpoint with friends somebody gets booted from the ending conversation and cannot complete the flashpoint. There is a workaround that involves Alt+Tabbing out of the game until the conversation has passed the hyperspace jump, but it can be hard to explain this to new players before they just give up. Not all bugs are serious, but please. Get serious about this bug! The first flashpoint makes a lasting impression on new players, and it's such a tragedy that this awesome flashpoint can so easily be ruined for someone when they repeatedly attempt to see the resolution of their 45 minutes work and just keep getting booted from the game. It instantly turns a great gaming experience into a bad one. GO FIX IT. I'm normally very polite, but wow! It's been ages. You need a kick in the pants!
  3. Personally, I wasn't on the receiving end of this glitch, so I don't really deserve anything. But when the game's operations get messed up in such a needless, stupid way, I do like to see some show of how seriously the company takes it. You can't just screw up a bunch of players' clients and expect them to be fine with re-downloading the entire game to fix it. That's not an acceptable way of doing things. This, on top of a major bug that prevents the new operation from being completed, starts to remind me of Verant Interactive's casual attitude towards bugs in the original EverQuest. BioWare needs to strive for as close to perfection as possible when it comes to the game's maintenance. When they fail, they need to show their commitment to improve with more than apologies. Apologies are easy. They need to take action and really prove that it's a big deal for them. However they do that is up to them. But with something this negligent, apologies don't count for much.
  4. It looks like there's a little display bug with the SWTOR Launcher for me in Windows 7. Open a full screen window (for example, a web browser window) and then open the launcher in front of that window. If you minimize the launcher, it goes away properly. However, if instead of minimizing the launcher you try to click on the fullscreen window behind it, the launcher does not completely disappear behind the other window. It leaves a thin border displayed over your other window. There seems to be no way to remove this border except for minimizing the launcher. Alt+tabbing away from the launcher and switching programs using the task bar both also leave the border displayed. This may be a bug with the launcher, or it may be a bug in Windows 7. I honestly don't have any other programs that run in an "irregular" shaped window like the SWTOR launcher, so I can't be sure.
  5. I dropped the Corellia quest line too. It was a stupid mistake, but I had NO IDEA it would make the planet quest permanently impossible to complete. It just seems like such a cruel punishment that I was sure the game would not allow such a thing to be possible, and even if it did happen I assumed Customer Service would be able to assist me. Wrong on all counts. Customer Service informed me that they were unable to assist if the mission was abandoned. I've gotten over the anger. But I still strongly suggest they re-think the way they handle that situation. Many people would have unsubscribed over such an infuriating experience.
  6. A few that come to mind: When I play with a friend, we usually encounter a good amount of cut scenes that are not visible by the other player. I understand not everyone likes to sit through someone else's conversation, but we love to see the whole story in SWTOR! I wish there were an option to turn on spectator mode for all party member cut scenes. Companion weapons often remain visible when stealthed. When the launcher asks you a security question, backspace does not work in the text field. Missions requiring interplanetary travel can be tricky when playing in a party. You can accidentally skip mission objectives when riding on someone else's ship. Getting to the Drommund Kaas spaceport from Kaas City's imperial citadel is annoying because the flight paths do not connect. Why are previously obtained quick travel beacons still interactable? Some quest objects also have this problem. The Galaxy Map could use some significant improvement. It would be great if locations with tracked missions were hilighted without mouse over. It can be a little difficult to navigate to your destination. Also there appears to be no rhyme or reason to the Orange/Blue/Gray nameplate colors for planets and space missions.
  7. Some excellent observations about the Galaxy Map. I absolutely agree - it is not at all intuitive. By the way, I still don't know what the colors mean on the location nameplates. And yeah, those mod numbers are confusing and inconsistent!
  8. I am a subscriber that doesn't plan to make too much use of the cartel market, so I find the big gold button to be a bit overkill. Even at minimum scale, it's needless UI clutter, especially when we already have a top menu bar for buttons like this. Of course, I understand Bioware's desire to make it visible. My suggestion is this: give subscribers a UI option to hide the big gold coin, instead having a smaller cartel coin icon added to the regular menu bar at the top of the screen. I'd definitely make use of that option. I like reducing clutter using the fantastic UI customization tool, but sticking us with an unhideable big gold coin is a tad overbearing in my opinion.
  9. I would love a "fully explorable planet"-like area, but taking place in a capital ship fleet and/or space station. I love looking out the windows of the Imperial Fleet and taking shuttles between ships, but playing through a full story arc full of conflict in a space setting would be really awesome. Someday I'd like to be aboard a capitol ship that is being attacked by an enemy capital ship.
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