To add a bit to the above, in case the concept of rotation is unfamiliar: Every ability you have has a cooldown and there is also a global cooldown. You can see the individual ones via the tooltips for each of your abilities. The global one is fixed and kicks off whenever you trigger any ability. The idea behind the rotation is timing you abilities so you are always triggering something after each global cooldown. The order is important in that some abilities are instant, channeled, or have an activation time. I play a sage, now level 25, and if I'm running solo quests, here is what I'm usually doing: Start with Force Lift for crowd control. At this point you can send in Qyzen to draw threat and follow that with Mind Crush, which has activation time and is also a DOT (Damage over time). Follow with Weaken Mind. Then Telekinetic Throw (Channeled ability) and the Project. By the time Project is done, TT is usually ready again. For tougher mobs, like elites, using Force Stun, Force Slow, or putting Force Shield on Qyzen is a good idea.