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Pandoras_Jar

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Everything posted by Pandoras_Jar

  1. So...I had a much longer feedback post written but I lost internet right when I went to submit the reply and well...I lost everything I'd written. But anyway, sob story over... Here's the TLDR version. I really like this map! The size, the layout and the new traps (especially the poison one) are great! But, like everyone else said, the placement of the grapple ability is annoying and needs to be moved. I'm pretty traumatised that I had to click on the 'throw the huttball' ability to pass it, to be honest. Also, like everyone else said, why do we even have the ability in the first place when it's completely useless when you get pushed/knocked off the edge? I mean it works when you throw yourself off the edge but I mean we don't really want to be doing that all the time right? (Though I suppose it' be something to do if your team is completely useless). So either it needs to be fixed or clarification is required as to the purpose of the grapple ability. But anyway, I'm looking forward to further testing!
  2. FYI if you were on the PTS for 5.9.2 (Rishi SH & WZ changes), you should only have a small patch for the PTS! You shouldn't have to redownload the whole PTS (unless you deleted it yourself). Hope at least some people can come on for the playtests tonight and tomorrow (despite the very short notice).
  3. The new release date is bad for me due to real life stuff I got happening, but I don't even care. You guys really have gone above and beyond with this PTS cycle! You may not have actively interacted with the player feedback but you guys were definitely reading it. We truly do appreciate you all! <3 Much respect and hugs to you all!
  4. Oh, so a funny thing happened to me in Voidstar last night. A Juggy pushed me off the bridge (as they *********** do cause Juggy's). I landed at the bottom but it didn't kill me. I was half stuck in this post thingy. Couldn't do anything cause I was moving but stuck (you know how that is). 30 seconds(ish) later, I got teleported back to the bridge. Then that round ended. It was super weird haha! But anyway I think the lighting change is pretty cool. Looks weird at first though. Might make it easier to call incs for those who don't know directions. But anyway like Pallais said, we need more Voidstar's to test things cause only 2 popped in the evening session.
  5. As someone who's been PvPing more Rep side on an Imp dominated server of late, I can not wait for cross-faction queues! Honestly, the only WZ I've found it really weird having opposite faction on your team was Voidstar. All the other Warzones, it didn't bother me at all... But anyway, it's PvP these are 'training' scenarios, so meh. While some are based on actual lore happenings (Novare Coast for example) they didn't really happen lol (if that makes sense).
  6. As a couple of others have mentioned, I suspect that the limited sample size is at least partially to blame. Since there seem to be quite a few healers on the PTS, it is placing 2-3 per team (which is what I saw for most of my games at least last night) rather than just limiting it to 2 healers like it will likely do on live servers (at least that's how I read Musco's post, perhaps further clarification from the Devs would be handy since people are interpreting it in different ways). Tanks are a little harder to tell apart from skank tanks on the scoreboard. So it's harder to tell how many actual tanks are on each team. (which is why I like Trixxie's suggestion of putting roles on the Ops frame in WZ's too (and not just Arena's)). But from what I saw there did seem to be at least 1 actual tank per team for the most part? But without inspecting gear, you can't always tell from WZ performance alone (and even that's iffy ). If there is another playtest, I'm personally going to go DPS (incognito though ).
  7. Lot's of good stuff in here! Looking forward to checking out the changes later today!
  8. Here's my quick feedback: Well, cross-faction queuing works great! Kudos for that! As for role matchmaking... Uhhhh I don't know if there were too many healers compared to DPS (seemed like the case for most of the night). But role matchmaking was a bit inconsistent when it came to healers at least (as others have also noted). Matchmaking will never place more than 2 tanks or healers on the same team in a Warzone or 1 tank or healer for an Arena. Umm well, this definitely didn't work... I had an ACW where I was solo healing and there were 3 healers on the other team. And I think there were possibly 2 tanks on my team too? I know there was 1 for sure... But anyway seems role matchmaking needs a bit of tinkering with.
  9. Had a lot of fun games last night! Thank you to everyone who participated and to the Devs for organising this! Here's my initial feedback: Alderaan Civil War - Shortening the match time. - Turrets now damage ships for 12 damage per tick (up from 10). A good change! Definitely made the match pace faster (which was great!). Yavin Ruins - Further, differentiate the map from Alderaan Civil War along with shortening the match time. - Teams now start with 500 points (down from 600). - When players die they reduce their teams score by 2 (up from 0). Again made the match go by faster! A good change. Doesn't quite dissuade number farming mid games but at least they're over faster now. (This goes for ACW too). Ancient Hypergate Didn't get a Hypergate match sadly. Huttball - Lot's of changes haha The Hutt will become bored of a single ball carrier and kill them after 45 seconds (down from 2 minutes) To win before time expires, the winning team will need to score 10 times (up from 6 times) The match will now last for a maximum of 10 minutes (down from 13 minutes) Didn't really notice the attacker point changes (I forgot about them whoops). But as for the stuff I listed above, I like the shortened match time. I LOVE the ball exploding after 45 seconds. But, I don't like the score being at 10 I'd prefer it to be 8. 10 feels like too much IMO. Novare Coast Players will no longer be able to cap a point outside of the intended 20m range (we’re looking at you, Phase Walk). I completely forgot about this change. Don't know if anyone else tested this. Will test this myself next playtest session. Voidstar Bugged. No timer so nothing happened. Sad. ---- Again, I had a lot of fun last night despite the focus fire I got (made it practically impossible for me to play objectives some matches). May have to go incognito for the next session so I can focus more on testing things!
  10. I'll be there for sure! Thanks for organising this!
  11. Now that I have some time, I thought I'd I offer my perspective as both a PvPer and avid Stronghold decorator (yes, you can like both lol). Overall I have to say I am very impressed with this Stronghold, it far exceeded my expectations. It's not perfect but it is so much better then what I was expecting. It captures the feel of Rishi perfectly! Hideout This area is overall quite nice, the beach is nice, the island is cute but needs more hooks. A couple things though. First of all, Waterfalls. Where are the waterfalls? We need waterfalls!!! Secondly, I'd like to see a platform/ramp thing in front of the PvP area so folks don't have to walk through the PvP area (pictured in the link below). https://imgur.com/kopO7gb Cove Expansion It certainly has that shanty town feel and I like it but I would also like to see a building added (as others have asked also) that is exactly like the Cantina in Rishi Cove. A more clean-cut building in the shanty town would be nice Oh, and you could add some waterfalls in this area too. Patrol Carrier This was a very unexpected and welcome surprise and I love it! Love the rooms and the Sky Deck, though would it hurt to get rid of some of the trash piles? I don't mind the Hideout/Cove area looking a little dirty but my ship? Yeah no, that's got to be clean! PvP Area - Patrol Carrier I really love what you guys have come up with for this space! A scoreboard with huttball and deathmatch modes? Very impressive and unprecedented (even if it is currently a little buggy). Now about hook placement. I understand why the hook layout is limited for the Arena layout but could y'all add some more hooks? Like you can add more hooks and not have them get in the way of the Training Area deco. This would give us a lot more customisability with the area. Oh and if you guys end up making more decos similar to the training area one it wouldn't hurt to have more hooks anyway (to take into account different ramp/platform configurations). The biggest downside by far with this area is the lack of a spectator area. A simple solution would be to remove the security fence in the north part behind the scoreboard (pictured in the link below) and replace it with a forcefield (like the pinkish ones in the Hideout PvP area). https://imgur.com/GSmCy0a PvP Area - Hideout Overall this a nice area great for smaller scale combat and there's plenty of hooks which is nice. My only issue is the lack of hooks in the spectator area particularly in the area indicated in the image below. I mean we want our spectators to be able to sit down and enjoy the show, right? https://imgur.com/cWE3VIk Lighting Someone suggested changing the lighting, I think that's a great idea! I personally prefer Rishi with a daytime lighting with blue sky and such. I really think this Stronghold would look considerably better with a daytime lighting! Again I am quite impressed with this Stronghold. Just a bit of tinkering here and there (and adding some waterfalls of course!) would help immensely. It certainly has a lot of potential and I'm very much looking forward to playing around with decorations and such. Oh and y'all need to sort out mounting in the PvP areas. It's quite inconsistent as quite a few others have noted. Realistically we shouldn't be able to mount in these areas at all and yet we can. Probably not a good thing for Huttball...
  12. Here's a simple solution, how about making it so we can only hold the ball for a max of 30 seconds (currently it's 2 minutes(?) before we explode and die)? This might be a good way to encourage some teamplay and participation.
  13. I'd personally like to see y'all have the vast majority of decorations ever released via packs up for direct sale on the CM permanently. There are far too many decorations that are very difficult (cost obscene amounts of credits) to acquire. Speaking of packs in general, can we please go back to the days where packs actually only dropped the new items they're supposed to and not be chock full of crap from old crates? Thanks.
  14. Just out of curiosity, what is the name of the new Warzone? Also, is the Life Day Event coming back tomorrow?
  15. It's the Solo Ranked Daily [My Kind of Scum] and Weekly [Time for Pain]. They provide no rewards. The Group Ranked Daily and Weekly do provide rewards, however.
  16. Well hello everyone! I have some things to share with you all! A new Guide! PvP Healers Guide to Cleansing (highly recommended read for DPS too!) Article: Why the Conquest start time got moved Six hours Article: No, The Old Republic Doesn’t Need Vanilla Servers
  17. Why not just have one US Server then? There's no point having west and east anymore. Also, this is going to have a negative impact on APAC players
  18. Damn Musco! Y'all at work on a Sunday? Yikes!
  19. Okay, PvP Questions: - What is the new Warzone? Ruleset? Planet-setting? etc. Yeah, you probably won't answer this just yet but curious minds wish to know! Please. <3 - Will you guys be doing OPEN PTS testing of the new Warzone? Okay, this is very important and I really hope you guys do this. Also, having the scheduled testing weekends for Odessen was fairly successful (in terms of turnout) so it would be great to see that again especially if Devs participate! But yeah, I'm excited to have a new Warzone as long as the ruleset is good lol. And please for the love of god, I hope there are no RNG components (like Odessen has). Also, The Hot Prospect? Really?
  20. Thanks for the update, Keith! Cautiously optimistic to see what you guys have in store for us. Y'all made me sad with the Merc healing nerfs so the Road Map better cheer me up! Also, there better be some good **** for PvP!
  21. Been ages since I posted here so here's what I've written recently (RL has kept me busy of late so not much, sadly). 8 Things We Learned from the Bad Feeling Podcast Interview Opinion – The Elusive Second Road Map Umbara in The Old Republic – Impressions with Comparisons to the Clone Wars A Tour of my Manaan Stronghold I also recently updated my 5.4 Commando/Mercenary PvP Healing Guide!
  22. Wait, hold up a second, did you just say Credits are going to be Legacy Wide??!?!! :eek: :eek: :eek: :eek: :eek:
  23. Some recent articles/blog posts I've written: Ideas for Stronghold Decorations Untapped Potential – My Manaan Stronghold Review My Ultimate SWTOR PvP Wishlist
  24. Manaan Stronghold confirmed:rak_02: That's pretty cheap TBH. Additional question, will you guys be adding new Decorations themed around the new SH to the Basic Decoration Vendor?
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