Jump to content

Watcherzero

Members
  • Posts

    9
  • Joined

Reputation

10 Good
  1. Theres nothing particularly hard (couple of elite droids that are optional and should be avoided for an easy time) but he starts out with a lot of empty slots by default (head, implants and ears) so put something in there if possible even if its not the best possible (for example a castoff). The boss at the end is pretty weak, about average generic elite strength.
  2. Legacy question, come 1.2 you can assign another of your charachters as a partner, does this ignore any romance options? Is my Soldier getting a girl in every port?
  3. Primary it comes from spreadsheets of information and a secret budgeted point system to compare classes to each other, they believe a change should result in an expected result from what the spreadsheets tell them. They then make the change and see if it pans out the way it was expected to in the real world. Sometimes with reaction time, human error, changing targets and lag the real world experience doesnt live up to the spreadsheet. They then try tweaking the numbers a bit to see if they can get closer to the desired result. If it proves disasterous they abandon the change but more often than not the change persists with slightly less drastic changes to numbers.
  4. I was rocking 4x in the 20's and 30's but now ive hit the 40's even geared hes just like paper, even trash mobs seriously hurting him so ive being using Dorne more and tanking myself throwing the odd complimentary heal on myself, its sometimes slow on mobs with 100k+ health but it gets the job done (though doesnt seem to work on swarms of enemies, the fewer the better even if the enemies are stronger, guess something to do with limits on damage avoidance frequency). I really dont like Vik as its really hard to work out what choices please him (says he likes money and avoiding self sacrifice) but sometimes responses are not always as cut and dry, plus whatever pleases him pisses off every other member of the team.
  5. The best thing about it is for stunning large groups of mobs with the knockdown, its radius being such that even dispersed packs usually you can get them all in the blast radius.
  6. It depends, if the damage is rebalanced around the new casting time without the 0.5s cast time reduction, i.e. the same dps then with the talent change its actually a minor increase in dps.
  7. This isnt medieval combat, you dont each pick a mob to personally duel! please for gods sake dps one at a time and/or kill the low health mobs first, each mob that goes down makes my job a hell of a lot easier.
×
×
  • Create New...