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Moromillas

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  1. Oceanic servers reset at 8pm for those in Western Australia.
  2. Make the dailies reset at a more reasonable time, not 10pm when players are still trying to get things done. Maybe 3 or 4am.
  3. This is your personal experience with raiding and has very little relevance. I don't like dealing with hypotheticals or situationals, the reality is, end-game PvE has 4 tiers of gear on it, 3 raids, and a handful of 4mans.
  4. What you're talking about just can't happen in any meaningful, rewarding, or viable way. It's just not possible. There are too many problems with trying to implement something on-par with 8man group content, it just won't play well at all with the grouping system. One of the major issues with creating two different systems each with their own path, is that one devalues the other. What's the point of doing the content when there is a way to do it solo some would think. We already have this problem with PvP gear itemization, 4man hard mode content is devalued, and so is EV and KP story mode. In some cases PvP becomes a requirement, in order to skip the start of PvE path, and if there's a solo path with solo gear it too can be used to skip PvE content and devalue it, while turning it into a requirement for PvE players.
  5. I tried caching files with unleashed, well, all the files that seem to be graphics and raid related. It didn't work for me. Others, (quite a lot of people actually) also can't see the aoe on firebrand/stormcaller, and they have really good machines, so I doubt spending money on better tech will do anything. I think the problem is software related. I think they're not caching the assets that mobs use properly. Being sent to the start of the instance (after death and on release) rather than being kicked outside would definitely solve this. Penalizing the player twice with loading screens doesn't make a lot of sense, they already get durability loss on their gear.
  6. Found this little gem in the patch notes and was really excited. "Addressed an issue that prevented some encounter effects (such as fire or other damaging area abilities) from displaying correctly for some players." Unfortunately, it doesn't fix anything. Just did both EV and KP, and players (including myself) had problems with Soa phase one, Karagga, and even Annihilator storm protocol graphic. Same thing, it just doesn't show up.
  7. Doesn't work. Just had an invisible green graphic in soa phase one. >_> <_< Looks like it was a fluke. Really pissing me off now, I sure hope they fix it.
  8. Ok, we just finished EV and KP. Had Unleashed running, and had those assets cached. Had no problems with it ehy. The first oil spot was visible right after the sound, and all the oil spots that followed appeared to work correctly, just like the first one. So yeah, no issues tanking it, and basically just one shotted it. So, I do think the invisible graphics bug is definitely caused by a caching issue. Either that, or tonight was some weird fluke. I'll see if I can dig up the link for SWTOR Unleashed.
  9. Hi, I happen to be one of the many players that have a mountain of gear stored up in the cargo hold. Very excited about 1.3 and really like the idea of adding augment slots to gear, but don't want to lose the 4 piece set bonus from my PvE gear. Will the set bonuses on lower tier gear (such as Tionese, or Columi) be transferred to the armor mods? Or will I be stuck with the Columi looking gear? Also, With the introduction of group finder, will PvP itemization be revisited/looked into? Seems kinda pointless when a lot of the gear along the PvE progression path is seen as "obsolete" when compared to the relatively easy to get PvP gear-- thus making it very difficult to get a group, even if you have group finder running.
  10. You honestly expect me to believe that? So you tank Nightmare modes ehy? And you backpedal out of damage mechanics because it's the way to go, of course. Why anyone would make **** up just to "win" on an internet discussion is beyond me. The oil placement is not dependent on boss positioning. Karagga drops the oil on the player with the highest threat, (the tank) and ONLY that person. If you actually were a tank, you'd know this. Hell, you'd know that if you've actually been to the Karagga fight, or even just seen a video on it. If you're standing in fire, get your *** out of it. This isn't fringe theorycrafting ****, this is basic entry level mmo ****. No you don't dawdle out of it, you get the hell out of it. "Major" threat loss? You're talking about this tiny, miniscule amount of threat, you'd know this if you actually were a tank. No you don't put added pressure on the healers and give them even more to heal just to gain this miniscule amount of threat. Jesus Christ. It's not hard, there's nothing imprecise about it. You hold left mouse and look in the direction you want to go, then hold right mouse when you want to move over there. I have no idea how you arrived at "bad oil placement" and "other raid members dying in the fire" from explaining why dawdling out of the fire is stupid idea, and I don't care. Not going to reiterate, it's very clearly explained in the OP.
  11. Ok, I found a program called SWTOR Unleashed, which uses a util called Imdisk to make a permanent cache (not sure if that's the accurate term for it) of the games asset files. The only problem is, I'm not sure where this graphic is in the games asset files. So I sort of have to guess which files to cache. Going to try these files and see if it does anything differently this weekend, that is, IF we make it to Karagga. swtormain_art_fx_1 swtormain_gfx_1 swtoren-us_area_raid_1 swtormain_area_raid_1
  12. Backpedaling really isn't an option. The healers, they already have their hands quite full with the swirly vortex of death, ground spikes, and mouse droids, and that ground spike is a huge pain in the *** for them. You basically have to have everyone topped up or the spike is gonna hit halfway through a cast, which it usually does. The added damage of having my *** (or someone else's ***) standing in fire and having to heal that much damage is not a good thing, especially when there's so much damage flying around. As a tank you really need to be on the ball, and get ready to piss bolt out of the fire as soon as you see (lol) it. That means either ASAP: strafing, or looking where you're going to run and hold down both mouse buttons. Vent... While it -can- prevent the wipe, it's not ideal. Verbal notifications will always come through a little bit late over vent. Which might not sound like much, but can mean 3 or 4 extra ticks of damage on the tank. And yeah, the whole blindfold thing. I don't mind a challenge and all, but I just don't think it should be there for progression raids. Like, I would want the challenge at the moment to be, getting to the next boss, and getting my boys ready for it, not fighting against bugs. I would like it to be something that is optional in a fight, or something that's an extra challenge in nightmare modes. You know what I mean?
  13. Now that just makes it sound like the graphic for the fight isn't getting pre-cached correctly.
  14. Hey, after putting in an in-game ticket I got this back in the mail. Maybe they'll be able to find it and fix it? How long has this been an issue exactly?
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