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aerockyul

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Posts posted by aerockyul

  1. Inst that what you all wanted this game to be?

     

    A WoW clone? Doing nothing but running the same dungeons over and over and over again...

     

    Isnt that your idea of content? Endless, hyper repetitive dungeons you can grind forever... Over and over and over again. Until your brain leak out of your ears?

     

    That's sort of where my mind goes--there are constant complaints that SWTOR is too much a clone of something else or because this is an MMO it simply must follow the formula of other MMOs because MMO. If the devs deviate, they're blamed because it doesn't follow closely enough to other MMOs. If they copy other grindy BS MMOs they're blamed for putting too much grind into the system. It's a constant catch-22 with gear, yet they don't have the guts (or they are too scared of the "this must be like all other MMOs" crowd) to move away from the gear-as-content grind. Too many people react positively to it, unfortunately.

     

    "I love vanilla ice cream at this shop, but I'm getting bored with it" *tries another flavor* "This sucks, it's not enough like vanilla. This shop isn't creative enough, I'll go to another shop that has vanilla"

  2. Trixxie--I think the current discussion in the PvP forum about toxic solo-ranked has a similar situation here that you and others have pointed out in that thread...when "normal" people see the toxic garbage in the fleet gen chat, they're going to find a way to avoid it if they can help it, and strongholds are a useful tool to do that. What this leaves behind on fleet are the same, small number of trolls, but because more and more people are avoiding it, it amplifies what anyone will see in chat as being 100% toxic and reason to avoid at all costs, when it's really just 1-4 people ruining the experience for everyone else that hasn't learned how to put people on ignore or how to close certain chat channels (or, slightly worse, they feel they need to come to the rescue of whatever the trolls have chosen as bait at that moment and keep the "discussion" going instead of disengaging altogether (hey guys, nothing infuriates trolls more than silence, the sooner you all learn that, the sooner they'll leave to the underside of more popular bridges)).

     

    The perception of toxicity (not necessarily the reality) becomes a self-fulfilling prophesy where it seems to be "worse than ever" or the norm, when it's always been the same small handful of people. Could Bioware be doing more to make fleet worth going to despite those trolls? Could Bioware be doing more to make solo ranked more inviting despite the toxic minority that ruin it for everyone else? Of course, but most people will have already made up their mind about it at this point and would be unlikely to come back unless something extraordinarily valuable was there to trump the toxicity.

     

    This is generally why I will believe the argument that fleet isn't the be all and end all of the game's overall population. Maybe before strongholds that might have been true, and before the trolls got their hooks in fleet's gen chat and fleet pvp channels, but I don't think we're ever going to see fleet's population improve.

  3. Some Twi'leks do it (thinking here of Ce'na, better known as Vette), and in some places on Earth, people have apostrophes in their names (the example that springs to mind is Irish family names like O'Connor).

     

    Thanks, but I meant with my own personal characters. I have pretty good luck coming up with good single names without resorting to punctuation or alt codes, but I specifically did for my two Chiss.

  4. There are still names in the random name generator available in the character select screen. I made a new alt just a couple weeks ago and got a great name from it that I didn't even have to adjust.

    I like to use that more often than not because the names actually don't look too far off from the random star wars name generator websites for each species (it's following the same rules, usually). Then I'll adjust by adding a letter or two that won't change the pronunciation at all. Only Chiss have the apostrophe as far as using punctuation, otherwise I avoid that.

  5. Once you learn how to do them, and there are video guides still available, they're easy enough. Just need to practice a bit until you get the hang of it.

     

    No repair fee, so it's better than learning mechanics in ops and wiping 10 times an hour.

     

    Maybe that's true but I'd still be really happy to see Grade 9 equipment. The most I've seen of any of the nightmare missions is about 20 seconds. I like the challenge of the tier just below nightmare. Doable, but my ship is mostly going to be in flames towards the end.

  6. The difference is, who wants to carry bads through an sm op that might never get finished? They are not gonna learn anything if nobody is running pugs. People who know what they are doing will only run them with guildies and friends, because that way they mimimize the risk of wasting time by not completing it. I don't mind clearing sm ops with newcomers who are willing to learn and can do more than saber strike, but if I don't get anything out of it myself, like a chance to complete the ops or even a lock, I'll pass. It will be more and more difficult for new players to hop in and start clearing sm ops, and that will hurt the community in the long run.

     

    To me a lot of blaming bads for their inexperience is like the time when people wouldn't take people in their pug groups on fleet without achievements. How could they get the experience if people wouldn't let them join?

    So you're saying if LBLOs are removed there will be even less people forming groups because of the perceived majority of players that are bad holding them back, and the cycle continues that these players will never get better, they'll always be "bad" because too many "better" players keep finding ways/reasons to exclude them.

    The LBLO system wasn't teaching them the ops, anyway. It was only teaching them how to cheese 80% of the operation (or get carried) so they never actually get any experience with the first 80% and very little learned from the last 20%.

     

    What I'm saying is praising the LBLO system is weird from this experience standpoint. They weren't learning the ops this way. If they remove the LBLO system, they're going to need to learn the whole op, and maybe they'll actually get better seeing new mechanics (as long as they can't be ignored, but if they nerf SM that's a whole different story as to not preparing people for harder mechanics).

     

    So they can either keep on with the LBLO only knowing 20% of any operation and still be "bad" whenever they actually run the whole thing, or be forced to learn 100% of them and will get more broad raiding experience and potentially get better or at least more well-rounded.

     

    I just see the potential for better with this idea rather than trying to cater my experience to avoiding noobs (not newbs) and asking Bioware to further find more shortcuts to let people skip more content with max rewards.

  7. Not understanding the thinking by some that removing the lockouts will have any different effect on pugs/bads that already can't do the content...if all they're doing is skipping everything until the last boss anyway, how were they improving that way, either? If the goal is for those people to get better, I would think doing more than just the last boss would actually accomplish that goal.

     

    Tbh I don't think people skip the op because of the difficulty of the preceding bosses--it's simply to "save time" and earn max rewards for minimal effort (except for maybe Ravagers, where the risk/reward for running MB is a bit out of sync and the LBLO is pretty welcome in most cases for any group)

     

    These are two different things, imo, and either way, I don't really see them as positive effects on the population, such that removing lockouts would make things any worse. People already skip the harder ones altogether and run KP/EV more than anything else (notice how many LFG callouts when those two are in the GF and how few there are for the others because of the pug-killing capacity most of the others have)

  8. Since this comes up by some posters after every delayed patch/release--don't take a week's vacation off in hopes of any release date actually being on time and then come here complaining that Bioware ruined your vacation when it's inevitably delayed.

    I know it's also hard for people who like to spam spacebar every single cutscene and get everything in the expansion finished in one single day from the moment it releases and then complain the next day that there's nothing to do and Bioware failed in releasing enough new content.

  9. Remember that when they changed the conquest system to the three planetary yields, it was explicitly stated that all non-event weeks (Rak, BBA, Gree, and now Pirate Inc) would not be part of a rotation, but would be randomly generated. We can only plan for what the next week will be (it shows the next week's conquest in the conquest tab).

    Because it's randomly generated, you could potentially see the same conquest every week, or never see it again until they shut off the game (or change it from random to a rotation).

    This was brought up several times when they made this announcement but it was never addressed, so they must be happy with this.

     

    That said, I could have sworn Trade Emporium was not that long ago...but couldn't recall exactly which week it was.

  10. I recommend opening your achievement list for each planet and working towards 100% completion on those, especially the exploration missions. They do a pretty good job of fleshing out the big planet maps, imo. I enjoyed working on each planet for a couple days at a time. The OWPvP chievos will probably be a challenge but there are guilds and discord groups that work on those occasionally.
  11. Selling materials to a vendor instead of doing in on the GTN where i could get way more credits. Just because i couldnt be bothered to find a GTN terminal or go back to the fleet or my SH.

     

    In a related note--sometimes I need a stack of mats and I'll just buy them on the GTN without checking if they're available from the Jawa vendors, for which I have tons of currency, but I don't want to go to my legacy bay and fish them out and then calculate how many I need for each mat and blah blah blah. Just GTN, buy stack, craft thing, done.

  12. I have no answer for the BH otherwise than I just got through it, because it's my favourite class. In the case of my smuggler, the only thing that helped me was a comment I read on this forum, to the effect that they just kind of viewed the whole thing as a comedy. I can see why; the smuggler has some great lines in those expansions that had me laughing out loud more than once (not that I can remember them now, but still). My smuggler always struck me as perpetually amazed to be there and that was how I went with it. Not sure I would do it again, though.

     

    This is how I view it. I only did it with my one Bounty Hunter because I love the character and want to do the whole story with her, so I just smashed through KOTxx for the companion alerts and to get through to the other side. But I've deleted three other bounty hunters at either Ilum or Ziost because I didn't like them THAT much to do it all again.

    The smuggler playthrough ended up being one of my favorites of all of them because it's cathartic to see my character reacting the way I would to the whole situation, poking holes at the craziness of the situation with maximum snark and sarcasm. There are a couple of grit your teeth and bear it moments like whenever you have to make a speech to the alliance or the galaxy and it's either sappy idealism or idiotic ruthlessness (idiotic from the standpoint that almost no one would bother following such a person) with no third option, but a lot of really great lines come from the smuggler throughout the whole thing.

  13. Daily quest transport suggestion, traversal issues, confusing layout, dead ends, another map complaint, sprint bug, title bugs, legacy title bugs, another point for bad layout, disdain for the quests, companions vanishing bug, dragged out weekly, paying to attempt missions, complaint about the currency, dark side appearance bugged, quickbars vanishing, lack of QT points, lack of user-friendliness and that's without a dive into how bad the story was. I'm sure there's more. There's a reason why the reception to it paled in comparison to Ossus.

     

    Don’t forget how, despite it being an explicit attempt to soothe and cater to the tiniest minority left (OWPvP), it was a complete and utter disaster on that front. It didn’t even do its one main goal well. All I saw were complaints from those people when it dropped.

    Other companion issues as well for Quinn and Elara that were never fixed or may never be fixed like their loss of customization and other issues well documented in any thread started by a Quinnmancer

     

    Edited to add: I’m surprised at the number of people who seem to actually like Iokath. They must be the no more than 3 people who are ever on Iokath at any given time across all instances

  14. Ah there it is; the typical cutscene watcher attitude I expect. If you don't care about my time, why would I care about yours? I'd 100% vote yes to kick for that attitude, and that'd be just too bad. :)

     

    It’s the EXACT same attitude that sb monkeys display. The argument that one side doesn’t care about the others’ time explicitly works both ways. No one will win that argument until one side just says out loud “you know what? You’re right. Everyone else’s time is far more valuable than my time and sub money and I’m just gonna step out because I’m ruining your [speed run/cutscenes]”.

  15. They shouldn't have kicked you, but you should always spacebar in a pug group IMO, and it's rude not to, since you can do the story mode flashpoints solo at any time and you won't be wasting anyone's time or feeling pressured to rush. So, in my opinion, both you and your teammates were in the wrong, but you are more easily forgiven as a new player. Just my 2c

     

    I think "rude" and "wrong" are the incorrect words in these situations where the people who don't want to enjoy the content they queued into are forcing out anyone who wants to enjoy the content. Which of those two ideas do you think Bioware intends?

     

    {I DO think Bioware should just have a button in the Activities tab that gives these people the option to skip the content altogether and just hand them the rewards.} /s They don't want a challenge, they don't want to fight every boss, they don't want to watch the cutscenes (the best part of the entire game). That's pretty much what they want (the rewards), just give it to them and let people who want to enjoy the cutscenes and want to do all 5 bosses of an operation and don't want to skip every weak-*** mob that takes longer to run around than to just kill and go in a straight line actually enjoy the game

  16. I completely agree with the confusing (almost obtuse) map markers, I hate that the weekly purposefully can't be completed in a single day (the one thing otherwise on Dantooine that I don't like as well), and finally I loathe the missions that require that I pay for them to attempt them. I'm not a f2p or preferred, make them pay anything for all I care, but this "mechanic" is a bit of a poke in the eye to a sub. I'd rather use that currency on the decos/planetary vendor. I literally haven't been on Iokath for months so I don't remember if the vendor even uses that currency or if it's reputation/credits or if it is in fact reputation/planetary currency. I'm just saying I would rather that currency's only purpose was that and not to "buy" mission access. Like Ossus relics, which I'm really happy with in this regard.
  17. I see a lot of people telling the player to do something different, when he/she did nothing wrong.

    Its hardly a huge issue to allow a player thats never experienced the game the chance to do so.

    The issue is with those who kicked him, not his actions.

     

    I agree. However, it's just going to get worse if a new player keeps going into random flashpoints with strangers and doesn't prepare themselves for how most pugs expect you to operate. The pug setting is not going to change going forward.

     

    I hate threading the needle around mobs and trying to avoid easily killable trash--yet if I'm not the tank and the three people ahead of me are running the shortcut, I have to follow

    I hate skipping bonus bosses because I'm trying to work towards the achievements--but most pugs can't be ****** to kill anything that's not directly in their line of direction to the next room that can't be avoided, and they DEFINITELY don't want to "waste their time" with killing something optional

     

    I like the cutscenes, I like gaining xp/cxp/cqp and scavenging, and taking out the bonus bosses. What I do know is that the game supports speed demons and spacebar monkeys over what I want. I either have to run those things with guild members or alone in story mode to play my way. The "other" style of play in random, pug settings has won out over this game's history. It's unfortunate, but let's not pretend pugs are the ones that are going to be doing the changing when new players purposely jump in the deep end unprepared (to borrow kodrac's analogy)

  18. I am not saying you are wrong

    But I am very skeptical without proof.

     

    Holy hell that took a long time to find. I KNEW I remembered this coming up but it was a ***** to find

     

    Quote:

    People who play SWTOR for a year or more are a small minority of the player base, former players who return for a few months when there is new content and totally new players that play for a few months are the vast majority

     

    from Bad Feeling Podcast Episode 205 (devs involved: David Demaree, Bret Hoffman, Eric Musco)

     

    http://www.swtor.com/community/showthread.php?t=953287

     

    Trixxie's post #9 has a note section in lieu of a full transcript (which I can't find and I don't want to listen to a 90 minute podcast) and this quote is towards the bottom.

     

    I was remembering the same thing ZionHalcyon was but I was wrong about the dev tracker since there wasn't a gold post about it, just what was said in that podcast.

     

    I remember that, too. I believe Eric admitted it in a gold post a while ago. Not only do they know that the game gets gobbled up by quick-to-unsub locusts, but a lot of their planning for future content is catered to those people almost directly in opposition to the people who stick around between content releases.
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