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  1. My guess is set bonus items will be earmarked for boss drops. We'd have to rely on RNG for the rest.
  2. ^ best answer in this thread; OP will do well to listen to this guy
  3. CS finally got back to me after I put in a ticket over a week ago. I lost 6 command ranks, 1 KOTET story chapter progress, ~100 solo ranked points and a NiM kill cheevo in the rollback. My CM purchases and GTN sales/purchases were unaffected. They awarded me 6 command crates, 5 CXP boosts, 750cc and an extra 3 days' worth of sub time as compensation. Although my command rank did not get bumped up along with the award of the 6 crates, and I miss the extra 100 solo ranked rating, I'm happy that they're doing something for the poor affected souls instead of just keeping mum. On another positive note, the initial crates I opened which got rolled back contained junk and duplicate items, while the replacement crates from CS contained 2 set bonus pieces
  4. They didn't. They just posted an example on Dev Tracker.
  5. Hi Eric, Thanks for clearing this up quickly. I know you have a policy of not posting in random threads as explained in the interview with SWTOR Central, so your reply here is much appreciated. My suggestion would be something along the lines of: 1st boss, 2nd boss, 3rd boss, 4th boss - Two guaranteed drops for unassembled random pieces between these four bosses (I don't really care how the drops are spread out) Final boss - 100% chance to drop two unassembled specific pieces Four drops shared among an 8m ops team is an acceptable outcome and I'm sure many others would be happy with this. Cheers
  6. Trust me, I've watched it enough times to know the segment you're referring to. Musco answers a question at 11:37 and is followed by Charles shortly after, then Ben on 12:26. Pay attention to what each of them says. This makes me believe Ben and Musco/Charles are on different wavelengths (which was what I said 2 posts above yours).
  7. After re-watching the producer's stream again and again, I'm getting the sense that Ben is on a different wavelength from Musco and Charles. Ben seems to understand it as "each boss definitely drops something, with the later bosses having a greater chance to drop the same item as the last boss" (to help ops teams get more than 1x of what they were chasing). Charles seems to understand it as "only the last boss definitely drops something, the earlier bosses may or may not." Sigh.
  8. Musco wrote the following post: ...which I understand to mean that there will only be ONE assured drop per operation (on the final boss), with no guarantee of anything dropping from the preceding bosses. However, if you were to re-watch the again (fast forward to 10:21), Ben makes the following statements: (10:32) "The other bosses that you defeat along the way WILL ALSO contain unassembled gear pieces, but they won't be specific things." (11:00) "...but also to make sure that EACH BOSS gave something rewarding." Both Ben's and Musco's statements appear to contradict each other. I'm hoping we get Ben's version of things instead of Musco's, but it would be great if one of the devs could come and clear this up. If what Musco says comes to pass, I'm definitely not renewing my sub. Priority HM loot drama and ninja-ing in 4.0 was bad enough, and that was 5 pieces shared among 8 people. Just imagine how much more toxic the game would become if 8 people had to squabble over one measly miserable piece.
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