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the_nerfherder

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  1. My main is a slinger that I have been playing since launch… It was a hard *** class to PvP with back then, but mastering it was worth it… Compared to launch (I returned to the game about a year ago) sniper/slinger is so much easier and, once mastered, so deadly. Not bad at all.
  2. Lol... I got lost thinking about this randomly the other day. Quick google search brought me here. Never forget. Loved y’all.
  3. Alright thanks! I think one of the things is I may not be getting to the action enough. I do get targeted by imps, not to sound cocky but I think I'm a well known slinger on the server so imps to tend to go for me. I've never been a huge numbers guy, but I do like to keep tabs on the damage I do. Should I spam press flurry of bolts more? I think the one thing you stated was that I have to go off my rotation...I think I am too strict on using it and need to loosen it up.
  4. Yes I do, for one main reason KOTOR was a more story based game and you can create the planet through story, KOTOR did that! SWTOR does not! While leveling, I was bored leveling on Voss, Quesh, Tython....why? Because there isn't anything star wars fans recognize. And you can't get into the story of those planets because this isn't a game where you sit through 10-15 mins of dialogue. Games like KOTOR, Star Wars books, etc can get away with making up planets because you can spend a lot more time getting the attention of the reader with details, they don't do that in swtor, which is fine! Think of the scene in KOTOR 2 where you return to the Jedi enclave and talk to the Jedi Masters, a scene like that wil never be in an MMO, because MMO players aren't gonna sit through that dialogue....so why would they sit through details of planets to excite you to go there? Let me sum it up this way, swtor is not a story based game, it has a alright story, but it doesn't have a story to keep you interested throughout leveling. And because it doesn't have that story, when you make up planets and just put 100 people in it, you begin playing a game that doesn't feel like star wars, It's just a futuristic WoW. I'm fine with them adding bull **** planets for WZs and ops (Asitation and Denova) because I'm not exploring that. Leveling, people want to go places they recognize, symbolic places!
  5. So I switched to DF about a month ago..I kept hearing other slingers can get up past 500k damage with it so I thought it was my best option for PVP. I've used all 3 GS specs and personally, I think DF is the most fun. The only problem is I'm not doing the damage I feel like I should be doing. I looked up a rotation and they're all about the same whatever site I go to, so I don't think that's the problem. I understand that it is a DOT spec but I don't know what Im doing wrong. I'm hitting 200-250k damage on average, sometimes get up past 300k. So is my problem I don't let the dots sit on my targets long enough..or what? I do use aimed shot, an all the other gunslinger abilities when my main rotation is on cooldown.... Any help would be awesome, thanks guys!
  6. I know there are a lot of threads on this, but I never can find the answer I need, so I'm asking the question myself. Which spec is the best to use in level 50 PVP for a gunslinger? I hate hybrids, I like to put 95% of my skill points in 1 tree so which is the best, deals a good amount of damage but I won't die every other second. I've tried SS, and Sab and both are good, Sab I stay alive longer, SS I deal a little more damage, I was wondering if DF was the way to go then. My toon is in 50% War hero gear and I will soon be getting the rest of the gear I need to be full war hero, if that information will help at all. Thanks for any help, if you could just give me a spec to go with and a reason why it will mean the world to me, thanks!
  7. Absolutely not! No more cowboy stuff! My smuggler is my main and I liked the cowboy stuff for awhile, then It just gets weird, I am on my way to having full war hero stuff for my smug and I love the look. Normal jacket that kinda look "star wars-ie" only thing I dont like is the helmet, but that's fixable.
  8. See that's where I disagree, Bioware should stick with classic star wars planets and themes until they get big enough, then give them room to do this,
  9. Alright, I'm one of those guys who played this game strictly because I'm a star wars nerd, a really annoying one to. But what annoys me is Bioware announces to add a new planet to this game, and it doesn't even exist in the universe. Honestly, with the books I'm fine with authors writing about new planets, but I think at the point where there are that many planets in lore ( http://starwars.wikia.com/wiki/List_of_planets ) it'd be much more fun to add something that players are a little more familiar with, instead of adding new things every chance you get. Plus, I could mention some other things you really messed up in the story (such as the use of kolto) but I won't get in it. What I am really saying here is: Stop trying to be creative, bring back memories of KOTOR fans by putting in manaan, or even better a Jedi enclave on Danatione.
  10. I'm starting to see more and more smugglers around the fleet and I just started getting curious what made you want to play a smuggler? I feel like I was one of the first people to actually play as a smuggler, chose it because it was the Han Solo class and because I don't want to be 1 of 5000 Jedi running around. So what were your reason(s)
  11. Dantooine-Go to the destroyed/rebuilt jedi enclave. Manaan-put the empire and Republic spaceports right next to each other. Make it like KOTOR, The Sith and the Republic are just walking past each other arguing. Perfect situation for the Galatic "Cold War." Lehon (Unknown planet/ Star Forge planet)--Bioware could make it work, just needs to be added for lore.
  12. Explains it all in here http://starwars.wikia.com/wiki/XS_stock_light_freighter
  13. Beat both games numerous times. Wish Swtor had more of a KOTOR feel to it.
  14. Before any fingers are pointed, I love my gunslinger, will always be my main character. And I know there are a lot of threads with similar type questions but nothing that gives me the answer I need. Now, I am a lore freak so cut me some slack, but where in hell did they get the idea for the smugglers gear past lvl 40. I mean, I love the trenchcoat thing, but like I said I am a lore freak and I want to feel like I am in Star Wars, not the Galatic Wild West. The only character that could have inspired the trench coat and hat idea is Cad Bane, but oh yeah....He's a bounty Hunter! So any theories of such where they got the idea for the outfit is welcome, and also if you have any outfits in mind that may feel a little less Cowboyish that is still quality armor please feel free to share.
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