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Yunikorn

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Everything posted by Yunikorn

  1. There seems to be a problem on Rishi, too. Spent a good 6+ hours yesterday killing the placeholder grophet on Horizon Island, but the elite, Straugh, never spawned. It never took that long, even when Rishi first became available and had multiple instances; in fact, the elites were spawning correctly last week, prior to the 4.1 patch. Still trying to get past the original bugs to get that last achievement!
  2. From Dev Tracker forum: Maintenance: 9 February 2016 | 02.09.2016, 06:46 PM Alright folks, it as almost an hour later. I checked in with the team and unfortunately I don't have a ton of new information to report. We are still very actively testing solutions in an effort to get the servers online as soon as possible. I will check back in an hour and pass on any and all updates that I have. We apologize again for the unexpected additional downtime! -eric
  3. Per Patch 4.1: "Companions are now sorted based on their Influence amount in the Crew Skill window. Your Companion with the highest Influence will be at the top, while the one with the least amount of Influence will be at the bottom." Hurray & thank you!
  4. Also agree. If a sort function is not feasible, at least have the companions in both the Crew Skills window and the Missions window drop-down menu listed in alphabetical order, although having the list default in descending influence rank order would work as well.
  5. From the Developer Tracker forum: EricMusco Login Service Unavailable? | 01.17.2016, 03:59 PM Hey folks, We are looking into what is going on with the login servers. I will pass on updates as I have them. Thanks everyone. From Twitter: We are looking into the "login servers unavailable" error which many of you are experiencing.
  6. Holographic busts of Republic and Imperial characters, both historic and current NPCs, for small floor spaces but not already on pedestals...just the busts. They would look cool on the shelves in the stairwell of my stronghold!
  7. Just got this using companions without having to jump or get stuck; need an AOE. Notice where around you your best DPS companion appears when summoned. With companion dismissed, position yourself between the blue barrier and one of the pylons (as close to the barrier as you can get) in such a way so that when your companion is summoned, he/she will appear inside the barrier. Did this in a group with one other person and he got his companion inside the same way. As a smuggler, I hit Heroic Moment and used Legacy Lightning Storm (Legacy Orbital Strike might work too) to aggro Grim Tooth. Once aggro'ed, group member targeted Grim Tooth from my Target-of-Target. We both sent companions to attack and just sat back and waited.
  8. Just got this using companions without having to jump or get stuck; need an AOE. Notice where around you your best DPS companion appears when summoned. With companion dismissed, position yourself between the blue barrier and one of the pylons (as close to the barrier as you can get) in such a way so that when your companion is summoned, he/she will appear inside the barrier. Did this in a group with one other person and he got his companion inside the same way. As a smuggler, I hit Heroic Moment and used Legacy Lightning Storm (Legacy Orbital Strike might work too) to aggro Grim Tooth. Once aggro'ed, group member targeted Grim Tooth from my Target-of-Target. We both sent companions to attack and just sat back and waited.
  9. Just got this using companions without having to jump or get stuck; need an AOE. Notice where around you your best DPS companion appears when summoned. With companion dismissed, position yourself between the blue barrier and one of the pylons (as close to the barrier as you can get) in such a way so that when your companion is summoned, he/she will appear inside the barrier. Did this in a group with one other person and he got his companion inside the same way. As a smuggler, I hit Heroic Moment and used Legacy Lightning Storm (Legacy Orbital Strike might work too) to aggro Grim Tooth. Once aggro'ed, group member targeted Grim Tooth from my Target-of-Target. We both sent companions to attack and just sat back and waited.
  10. Bogwings on Belsavis count towards the Ilum bestiary codex ... still looking for the Kath Hound though.
  11. Full name: Prad'emma'sabosen Core Name: Demmas Female agent operative medic: sabosen for the healing house; emma in honor of the intergalactically-famous human agent Mrs. Emma Peel.
  12. Because it's hard to pick out the Daily line mixed in with all the planets. There's a separate header for PVP & Space Battles, so why not Daily? Would make it easier for that "quick look" to see how many you have.
  13. Create a separate header for Daily Commendations on the Currency tab.
  14. Aw shucks...and I thought that I'd finally be able to space him out an airlock!
  15. Instead of stack counts, display total number of items in inventory. Allow us to see what items are already in our cargo hold when we're not near one. Add an "already known" line to crafting schematics, especially if purchasing from GTN - can't keep your crafting window open while browsing GTN. Multiple, movable open windows. More quickslot bars; 3-4 combat bars at center bottom and the option of having the side bars as either 1 on each side or both on 1 side, either right or left. Being able to add a friend who is not online. List main & alts under Legacy name in social window and guild roster. Easier way to switch gear sets. Get rid of the "you sold an item & will get the money in an hour" mail notice - just send me the money! Seeing all comparable gear when scrolling over an item instead of having to summon each and every companion that might be able to use the item.
  16. How about being able to see all comparable gear on any companion when scrolling over an item instead of having to switch-out companions to compare?
  17. Much as I hate to bring WoW into the discussion, but their hotbars are, IMHO, placed better. I use all 4 across the bottom, with my "not needed in combat" abilities on a scroll-down bar, and "lesser used in combat" on the 2 right bars. Personally, I would like 3-4 combat bars at the bottom center of my screen and the option of having the side bars either as 1 on each side, or both on 1 side (because, as a rightie, it's a pain & a time-waster to have to mouse all the way over to the left!).
  18. Was gonna make this same suggestion!
  19. Great idea! I second Frigidman's motion!
  20. Ditto! Although a WoW-style one would be better than nothing right now.
  21. Have the option to "save" your progress along the datacron maze route. It's really aggravating to have to start over almost every time if you miss a jump, especially if you're having trouble at one specific location. Being able to "save" to your last successful jump point would make running the mazes a lot less frustrating, and time consuming.
  22. Rearrange the order of entering/exiting ship and associated cinematics. I've had missions to talk to characters on my ship (or if you just want to put items into your cargo bay); you have to click on your door to enter, wait for and watch the departure cinematic, then enter your ship and take care of business. To return to the planet is just as bad; click on the door to exit, wait for and watch the landing cinematic, then exit your ship. It would be better to be able to just enter & exit your ship. Have the cinematics run consecutively - departure, travel, arrival, landing - AFTER you have selected a destination from the galactic map.[/size]
  23. C2N2 is the chemical formula for Cyanogen, a colorless, toxic gas with a pungent odor and is corrosive in the presence of water. It is an irritant to the eyes and respiratory system; inhalation can lead to headache, dizziness, rapid pulse, nausea, vomiting, loss of consciousness, convulsions, and death, depending on exposure. Now we know how it got it's name!
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