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GrafGarsia

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  1. Ok my MYTH is busted. Over a year I wondered who is in charge of PvP content here... monkeys? whales? Irish drunkads? and now its all over there is no PvP dev team at all. It explains Thank you.
  2. Lolz I play nearly since release. And what I see 1) Feedback- once in a while with huge delay on 1 of 100 questions/bugs 2) Innovations- everything they promise they do with huge delay (remember ranked wz) and when its realesed its just horrible cos its not working or bugged to death. 3) Balancing classes is very tricky topic cos everyone thinks that "that guy's" class is OP but still can be done better, cos they just cant find balance always some class or role in general is ahead (now its healers for example). After more then year we got like what few new WZ, not working world PvP, not working rated WZ ( no stimulation there at all, and ITS STILL PRE SEASON ONE PRE SEASON ITS ALMOST YEAR:D:D ), Bugged bolster, which they fix with another bugs it seems. And no feedback at all Compared to what PvE team have done....no comments. So my question again WHY are those guys still working there?
  3. GrafGarsia

    PvP dev team.

    So the seller in the nearest grocery store got fired cos she didnt do her job properly and stuff was unfresh. Why is SWTOR PvP dev team still there?
  4. Just read some other thread aboot this. Premade players say its PUG fault that they lose vs Pre-made cos they have l2p issues Funny cos I can kill most of players I meet in WZ 1 on 1, and I know how to throw a huttball, but still cant stop a steamroll
  5. This cant be true! This is a TROLL or a man who never played any games apart fromt tetris before.
  6. And just to make this thread popular Bolster needs to be somehow fixed or removed.
  7. First of all English is not my first language so keep that in mind pls What I want to say is Pre-made group of 4 ppl in random WZ is breaking PvP in SWTOR. And now why I think so. WZ match is 8vs8 so if pre-made grp joins its half of the team, half of the team are working as 1 brain, that guarantees them 90-95% win rate IF they dont meet another pre-made. You dont need to be too skilled for that cos with right coordination even lower than average players can steamroll random WZ. Gear? With current bolster system noone cares for gear. All of that is getting worse seeing at what point healing is now at PvP, healers just wear PvE gear and require A LOT of effort to be killed EVEN by 2 dps. So when such healer is a part of pre-made he also gets shield and taunts usually and 2 pocket DPS who eat everyone who looks at him. I personally usually play alone or in group of 2 ppl, and meeting such pre-mades every 2nd game is kinda boring cos there is nothing I can do, i try to coordinate with my team, try to achieve victory (not mindlessly killing RED PLAYERS) but steamroll is a steamroll. Also I want to give an example of how developers care for balance in another online game. World of tanks is a pure PvP game where battles are 15vs15. The group limit for a random battle is 3 ppl (its 1/5 of the team not 1/2) and still GOOD players usually have 80% win rate with group of 3. When developers were asked if they plan to increase the group size the aswer was smth like- "Absolutely NO, it will kill any intrest in the game". My suggestion is very simple. Maximum group size for WZ- 2 men, for everything else- Rated.
  8. Plenty of servers are dead and dead for a while, and my question is are you planning releasing transfers before patch 1.3?
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