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sontino

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  1. I am a sorcerer myself. I think your understanding of the mechanic isn't perfect, but whatever. The mechanic began in WoW in PVE for healing classes that don't take much damage to keep up force/mana/whatever. It obviously isn't force efficient to damage/heal yourself, and if you're using the mechanic for that reason in PVP then you're using it wrong. To your example... both cases helped the team, right? If DPS were "mash[ing] damage abilities" (lol) then they're doing their job and helping the team, regardless of individual ability. If you put up 150k or 400k, you were trying your best and helping the team. Why would you support an error in stat recording that encourages laziness and for people to not help the objective? The numbers do not bother me too much. I am bothered when I see people giving up on a losing game or not trying to help the team. I don't understand the ridiculous reaction of some people... I'm not demanding a change or threatening a sub or anything. I'm suggesting a minor change to support team-based play and fair stat distribution. On an 8 person team, if one person isn't contributing it makes a huge difference. This change would aim to fix an issue that a small minority of sorcerers/sages abuse. Again, I am a sorcerer myself! @Keiret and the others with a brain... thank you for your support. You understand my point exactly.
  2. There's a distinct difference in these issues. My problem is people exploiting an unintended method to boost stats and medals. Your problem is an opinion on the validity of stat tracking as a whole. Also, you overlook the (albeit minor) implications of obtaining medals and stats you don't deserve. You receive rewards based on medals earned and a small amount of valor from PVP votes. It also takes people away from the objectives, which was my major complaint, and seems to be something you value highly. This change directly supports objective based play, as many other people have pointed out in this thread.
  3. There is a very simple solution! Cap the healing counted from healing yourself to the damage you have taken from enemies or traps. Excluding this, consumption is the only way to take damage! The other solution is to only count self-healing in combat and within 15 seconds of combat ending.
  4. It isn't a nerf request in any way. The change I suggested doesn't affect any skills or abilities, it affects the way stats are recorded. Could you please explain how these aren't little aspects or quirks? •Added a unique icon to the Legacy Window to better distinguish the Warzone Training Dummy from the Operations Training Dummy. •Mission completion experience is no longer displayed twice in the chat window. •The message that an enemy bunker is taking damage now plays less frequently.
  5. it's very low priority, obviously. But it's also extremely simple to fix and extremely annoying to see. Read through the patch notes if you want to find dozens of pointless fixes (like aesthetics) that should be even lower priority.
  6. Someone please tell me if I am missing something obvious here. I constantly see healing classes padding their stats by using consumption (or equivalent ability) and healing themselves. Due to healing bonus on self/adrenals etc, people regularly use this to gain the 5k healing medal or to push their overall healing to 75k/300k. I haven't seen much talk about it so maybe I'm missing something, but it seems a little ridiculous to me. In ACW or Novare, it is rare that a healer doesn't sit unnecessarily at an already held base just to pad their stats and medals. It should not be part of the game. It encourages people to give up if they are outcapped in either of those WZs. I've seen healers put up 250k healing and have 1 or 2 kills, then even proceed to get MVP votes for their healing efforts. It's absurd. Simple solution: the amount of healing done to self and registered in the stats should be limited to the damage the person has taken from enemies.
  7. I disagree entirely. When defending in VS, I never know which door people are referring to with left and right. Half the people call left door based on looking out from spawn, whereas the other half call it left based on attacking orientation. East/West is constant and much easier.
  8. I'm playing 3/7/31 and I've been consistently 1st or 2nd in damage. It's obviously not as OP as the hybrid spec but it's still very powerful. With CT, electrocute, slow, knockback, and even whirlwind you can kite melee dps endlessly. This is from the first game I played with new spec: http://sadpanda.us/images/915070-S46EVOO.jpg
  9. I have enjoyed the game and looked forward to ranked warzones. Pulling this at the last second is a pathetic ploy for subscription numbers, and in response I have unsubscribed.
  10. RNG will always be a part of the game. The chance of opening ~50 bags and getting 1 commendation is extremely slim.
  11. It sounds completely reasonable to me. Whatever they choose, people complain. The majority of people who put in a lot of time would be angry if they gave everyone equal gear, and the people with less time think everyone should be on an even playing field.
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