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cisme

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Everything posted by cisme

  1. I'm not sure if you read what I wrote but I know that I won't have aggro for more than 6 seconds so the taunt is more than enough. It's not like I stop my rotation but I need aggro on her the moment she spawns not taunting wipes us
  2. Honestly it depends on the fight. Some fights it's absolutely imperative that you turn the boss away from the raid ASAP. Also if you know that you're going to tank swap a few seconds after getting the boss then the 6 seconds taunt gives you can be enough. The easiest example for this is Brontes in HM when she comes down after the lightning tentacle phase. 2 seconds or so after she is targetable she will do a 4 second channel which will do a huge amount of damage to the raid if you let it. When I tank this I'll just taunt her because then she will face me, to the cast and give me 4 stacks of her debuff then I'll just let the other tank take her while I deal with Kephess. Most of the time everyone else here is right but sometimes when it's absolutely imperative you get instant aggro on a new enemy mid fight then you can taunt before everything else
  3. Bioware is forcing us to take Sentinals into operations even more when ROTHC comes out Sentinel - Watchman: Inexhaustible Zeal: Juyo Form can now stack up to 6 times, and Merciless Slash can now stack up to 4 times in total. Weakening Wounds: Applying a burn effect to your target reduces it's damage dealt by 2.5/5% for <<x>> seconds.
  4. OMG kitru is wrong. The actual percentages are 90, 70 ,50, 30 and 10%. The reason Kitru is seeing 85% is because once he hits 90/89% he will do a jump into the air and then jump over so in that time it isn't too hard to do the 5% extra damage Kitru thought there was
  5. The issue is the game does a complete crap job at explaining how powerful members of the dark council are. For instance, Thanaton is considered very weak as it takes 2 chapters to get the power to kill him yet a FREAKING SMUGGLER can solo beat several of these guys. While it may seem like that simply suggests that my sorcerer is weak Thanaton was shown to be able to essentially insta-kill me (a force user) whereas more powerful dark council members could barely touch my scoundrel (who cannot use the force assuming legacy is non-canon)
  6. This has been discussed before I only read a bit of it but I'm pretty sure it was intentional
  7. I have one-shotted every boss in LI with pugs. I don't know what you're trying to say but it seems retarded
  8. he is the most interesting gamer ever!!!
  9. Are you kidding? with 100% up-time you barely need 1.3k on nightmare zorn and toth with 1.5k being completely acceptable
  10. Red Reaper and Collicoid War games are fun as hell Everything else is kinda meh
  11. Read what he said. I was saying the same thing as you and he was saying that there is a %chance that an ability will be shielded and if it is shielded there is a %chance it will be absorbed and do no damage
  12. Mitigation is always superior to health so I would reccomend that you drop 1 or 2k of that health and push your stats up to a much more desirable 30/50/50
  13. I realize that but I was asking if you had those stats plus my, or higher, defense chance
  14. This is generally correct unless you are tanking the Dog in Nightmare Pilgrim. When he spawns he will usually place a debuff one whoever is tanking him that makes you take a lot more damage
  15. What a lot of tanks don't realize on this fight is that to keep aggro you HAVE to guard the healers. There are two reasons and they are both pretty simple Firstly when the tentacles are up he has 75% dmg reduction meaning you are producing 1/4 of your normal threat which is more than enough for the healers to rip from you ESPECIALLY for juggs who have crap threat to begin with Second the way they implemented the infinite range was that they make it so you are always phased with everyone. Essentially when you target the boss you are always 0.00m away from him meaning that healers only need 110% of your aggro to rip making this stage of the fight extremely taxing on threat
  16. I'm pretty sure I got that info from some post from Kitru so I have no link to give you but feel free to Google it
  17. I'm sorry but what? That is not at all how shield and absorb work. Shield refers to the %chance of shielding an attack and absorb is the amount of that attack that will be absorbed. So if you have 50 shield and 60 absorbtion then you have a 50% chance of reducing the damage of the attack by 60%
  18. One important thing to know is that the 110% threat rip only apply when they are within 2m of the boss this means that if you step back 2m your threat will jump from 25000 to 32500 rather than 27500. As a guardian threat will always be an issue so make sure you put on your guards and try to spam high threat abilities as much as possible maybe even replacing some high endurance armorings with high strength ones
  19. Thanks a lot for the advice I think I'll do this when I get home You stated that you have 37.25% do you have an AMR I could see or are those numbers thanks to Dread gear?
  20. The issue with having a balanced amount of absorb/ shield is that with buffs you will be 57 shield and 70 absorb which is not even. From what I can tell you want to have pretty much the same percentage because 60*60 is greater than 59*61
  21. You didn't make it clear so I hop you are referring to shadows and not vanguards because VGs have the best passive mitigation
  22. I'm posting this to both the tanking and vanguard section as tanking seems to not get enough traffic and trooper won't have enough tanks. I would like some criticism regarding my stats http://swtor.askmrrobot.com/character/0f2130cd-4fd7-4727-8f58-b99432bdfe83 Short version fully buffed: Health: 23101 Damage reduction: 53.78% Defense chance: 21.79 Shield chance: 60.58 Shield absorption: 61.31 That seems like normal stats for a vanguard but my issue is how random my stats are I have: 2061 endurance 551 defense rating 835 shield rating 393 absorb rating So I'm currently torn between having consistent stat percentages and having consistent numbers. To me it looks like I'm pretty far into the shield curve meaning I am not getting as much for each point as I would for other stats so I was wondering if I should be moving them into another area.
  23. I'm posting this to both the tanking and vanguard section as tanking seems to not get enough traffic and trooper won't have enough tanks. I would like some criticism regarding my stats http://swtor.askmrrobot.com/character/0f2130cd-4fd7-4727-8f58-b99432bdfe83 Short version fully buffed: Health: 23101 Damage reduction: 53.78% Defense chance: 21.79 Shield chance: 60.58 Shield absorption: 61.31 That seems like normal stats for a vanguard but my issue is how random my stats are I have: 2061 endurance 551 defense rating 835 shield rating 393 absorb rating So I'm currently torn between having consistent stat percentages and having consistent numbers. To me it looks like I'm pretty far into the shield curve meaning I am not getting as much for each point as I would for other stats so I was wondering if I should be moving them into another area.
  24. If you're gonna pvp it doesn't matter as long as you survive/ kill stuff. One the other hand I have wiped on hammer station due to bad tanks
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