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Ikorus

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Everything posted by Ikorus

  1. Thus far I've been taking it slow, left tython as Jedi Guardian Arturria at around level 15 in vigilance, picked up the cyclone slash utility since it was the only one I found very useful in low-end pve (brought damage close to force sweep but without a cooldown). Some advice on the other skillful tier utilities while levelling would be lovely since every guide I've looked at is built around pve and/or pvp in the eldergame. Anyway I don't have many discipline abilities yet, but I find I really like the animation on plasma brand. Sundering strike seems too twirly to have the effect it does, but mainly its just there to facilitate more plasma brands and ripostes (which really need to go back to being off the gcd). And blade storms I guess. I've taken the single-target 3-focus move out of my bars entirely and rarely miss it, mostly only when riposte isn't active, blade storm, plasma brand, and master strike (I love master strike, but I'm so bad at "clipping" it) are all on cooldown, AND I'm close to capping focus. So basically just the really long fights I'm not supposed to be soloing in the first place. Vigilance is cool like that. Not cool enough though, still got my butt kicked by the Flesh Raider Conquest Droid with T7 in tow. I made him look like R2-D2 :3 On the topic of T7 holy smokes is he ever a glory hog. So many killsteals. Realistically as a dps I should keep him around since he's a tank but screw it, first non-tank companion I get he's going to the slag heap. Bought a Cyan crystal for use until I could afford a white one (several million q.q), only to discover that I can't use it until level 50. Damnation. Now last thing for now, until I clear out coruscant for an update - 1) should I be using shii-cho or soresu until I get access to shien, and 2) is biochem the right choice of profession? I'd prefer not to waste time on something that won't be useful to me for the entire game.
  2. Thanks for humoring me so far guys. This weekend I'll be starting up a Guardian/Juggernaut on Shadowlands, will try Vigilance/Vengeance out since it's the more saber-y spec apparently. Having looked at it, the heavy emphasis on dots bugs me, but im sure it wont be a big deal like it is for Sentinel/Marauder's Watchman/Annihilation spec which I've found to be just frustrating (Combat/Carnage 4 lyfe yo) I'll let you know how it goes if anyone is interested.
  3. just a random curiosity im wondering about. which spec feels, for want of a better word... "heavier"? like...which is more measured, precise, and power type-ish. you know, like a legit knight, but with a laser sword instead of a metal one? to compare it to fighting games i might say im looking for low-hit combos with high damage-per-hit. yes im aware im being utterly silly with this thread here, but when you have a zillion alts anyway, it can be fun to sometimes work on "theme" characters you know? so dont be too mean. i already know its dumb, but im asking anyway.
  4. it feels like nobody actually read the OP. what he's saying is that he is rage spec, so no immunity to stuns et cetera, but DID take the unstoppable utility, and it IS actively set and rolling. therefore he should have immunity to overload's knockback after leaping, since the utility isn't tied to a stance. this is according to the OP not the case. he is getting KNOCKED BACK (read, NOT stunned) after charging, when he should be immune to that effect.
  5. I feel the need to point out that nobody so far has recognized that every class bar sage/sorcerer actually benefits from two stats. In terms of gearing its not important because you literally can't cap main stat afaik but it is something to keep in mind, especially if datacrons shift to +mastery. Technically every stat does something, because there are 4 attack types, but each class only has two types available. Strength: Increases bonus damage and critical of ALL melee attacks (sorcer/sage does not receive this benefit, shadow/assassin does. Lord knows why. For knights/warriors, ALSO improves the bonus damage and critical of force attacks) Willpower: Increases the bonus damage and critical of ALL force attacks (for consulars/inquisitors also increases bonus damage and critical of melee attacks) Aim: Increases bonus damage and critical of ALL ranged attacks (particularly fascinating for gunslingers/snipers who use more ranged and less tech than do scoundrels/operatives. for republic troopers/bounty hunters also increases bonus damage and critical of tech attacks) Cunning: increasss bonus damage and critical of ALL tech attacks (for smugglers/imperial agents also increases bonus damage and critical of ranged attacks.) Definitely less relevant than back in the day when it was possible for dps and heals to actually hit DR on main stat, buf it IS a factor of the conversation people have been ignoring which bothered me.
  6. I see a reason to bring one and only one sentinel/marauder - inspiration/bloodthirst. Since unlike in days of yore where you wanted 1 per group it affects the whole raid and can't chain them, and they personally underperform there's no reason to bring more than 1, but inspiration/bloodthirst should improve everyone else enough to compensate for their shortcomings and then some.
  7. If you specifically want to shoot stuff, take sniper. Mercenary has a few gun attacks like unload (which is a major part of a couple specs) but its mostly missiles if I recall correctly.
  8. Marksmanship and lethality snipers likely won't impress with visuals, but engineering should be cool. Arsenal mercenary I might put above for the macross missile massacre factor. Still even though you didn't bring them up you can't go wrong with the lightning sorcerer in terms of sheer visuals. By far the flashiest thing in the game.
  9. To have EVER existed? Dunno, ever is a rather long time. But he IS abnormally powerful, and would absolutely make the short list of strongest Sith ever. Which shows that SWtOR-era Sith are idiots. Palpatine - Darth Sideous - doesn't have red skin, doesn't have any heavily pronounced bone ridges, and CERTAINLY doesn't have face tentacles. Which means he has little if any actual Sith blood, yet his power in the dark side, knowledge of Sith alchemy, and skill with a lightsaber are all phenomenal. Just goes to show - heritage doesn't always equal power. Although sometimes it does. The entire Shan and Skywalker legacies are ridiculously overpowered.
  10. Gonna put it out from the beginning. I'm a guy. I'm heterosexual. Space babes with nontraditional skin tones (green, blue) are hot. I play both male and female toons, and have a mild fashion obsession regarding both genders. That said, if anything regarding clothes warrants complaint, it's the lack of hawtpants. I'm kidding. Sorta. I just think it's weird how unbalanced the clothes are in this game. Theres loads of heavy suits of armor and floor-length robes with hoods and such, and theres loads of hyperrevealing bikinis and such, but only a precious precious handful of pieces that fall in the middle somewhere and are only sorta-revealing. Like the unfettered trenchcoat. Very nice piece on men and women alike. Some people can get bikinis and such to look classy and tasteful, others make it look like skankwear, and largely thats exactly what they were going for. And I'm okay with that. I'd just like more options along the entire spectrum, rather than being all covered or mostly naked. For a bit of validity, my main is a female chiss operative at maximum level with ~grade 72 mods in all gear. The shells i use for chest and legs are the Cademimu Sharpshooter's Jacket and the RD-03A Recon Leggings. And she looks amazing.
  11. Ah, my apologies. I assumed the basic principal stood for Juyo forms in general (of which there are many) but...I can see why that probably wasn't a good idea. You know what they say about assumptions. .-. Sorc > Mara no matter what then I suppose XD In vacuum naturally. I would never suggest outside influence couldn't tip the scales. But that's all based on precedence in lore. I believe Bioware's official stance on the immediate lore is that the Hero of Tython, the Barsen'thor, the Captain of Havoc Squad, the Voidhound, the Emperor's Wrath, Darth Imerinoxulus, the Grand Champion of the Great Hunt, and Cipher Nine are all about equal. For the tech-users of that list, it goes to show just how truly exceptional of sentients they are, as they can stand as equals among not just any force-user, but the absolute best force-users in the known galaxy up to this point. Typically Jedi/Sith are much more powerful than their non force-sensitive comrades. So yeah, all a bunch of ******es regardless of Advanced Class choice.
  12. Regarding Mace Windu vs Darth Sideous, it's actually cannon that because of the nature of Windu's Vapaad Style lightsaber form, accepting an opponent's Dark Side energy into himself and using it to fuel his attacks against said opponent, he could continue fighting nonstop without need for food or rest literally until he died of old age. By the same token Sideous was so overwhelmingly strong in the dark side, wile also a swift and HIGHLY skilled lightsaber duelist (he wrecked a few Jedi Council members in seconds flat) that he was essentially invincible. Long story short, it's confirmed that Windu and Sideous would be the "two immortals locked in combat until the end of days" scenario, where the "end of days" is one of them dying of old age. That would be Windu. Because Sideous, although he LOOKS like an old man, is a master of life-extending Dark Side alchemy, and probably already has a longer life span than Windu without the need to extend it further. The reason Sideous "lost" was this: HE THREW THE MATCH. Thats right, Windu gained the upper hand through environmental factors, IE being right on the window, but there is no way a Sith as intelligent and manipulative as Sideous would allow himself to be led into unfavorable terrain unless that was exactly what he wanted - all part of his plan to turn Anakin to the Dark Side. It worked, brilliantly. Another combat, Jedi Knight Qui-Gon Jinn vs Darth Maul was alsodecided by the environment, Qui-Gon was a master of Ataru, an acrobatic form that uses the force to fuel swift leaps in and out of range and rapid lightsaber strikes. Yoda displays this same form later, but much more clearly. Why? His battlefield had much more room to maneuver in. Qui-Gon was no match for Maul's agressive, yet fully-capable-of-fighting-in-closed-quarters Juyo form in the tight confines of the force field hallway. Wierd *** architecture anyway if you ask me, but meh. Satele Shan vs Darth Malgus, also, was decided by the enviroment. Specifically the fact that Jace Malcolm was there, and not-dead. In a vacuum, Malgus would have killed her even with how incredibly overpowered the Shan bloodline is what with Battle Meditation and a direct ancestry to Jedi Master Darth Revan (i know, isn't that a fun turn of events?), as before Malcolm's grenade-y intervention, which was awesome by the way, and is i believe the reason he needs a respirator now, Malgus was clearly winning. Jace bought Satele enough time to cast Force Paste-You-To-A-Boulder without Malgus using an 8-second interrupt. And thats the thing you need to keep in mind. These epic battles DONT take place in a vacuum. there are environmental factors and other people to keep track of, always. Which is why, in a vacuum, Juyo Marauder Emperors Wrath would be able to fight Sorcerer Nox to a standtill until someone aged to death (Vapaad), but any other Marauder would lose to a Sorcerer, and every other matchup would be a coin toss. Untill you account for their surroundings. Any number of people or things could give one or the other the upper hand, and allow them to win even when ordinarily they would be entirely outmatched. Wolverine is a good example. Yes he is immortal, and also invincible, meaning he absolutely cannot die ever no matter what. He's also a skilled and strong fighter. But at the end of the day, sometimes he still loses those fights. He just survives to try again later. Which means even if Nox fits the same criteria, that doesn't mean he automatically wins. Could he win? Yes. Could he lose? Yes.
  13. The PVE threads are largely the same. And mildly infested with PVP complaints of similar nature. The vocal yet vague whining drowns out the rational points of the people who could actually be of use improving the game. It's sad really, but maybe, just MAYBE one day people will screw their heads on straight for an hour or two and things can actually get done. Game has problems, but I like it anyway, and would love to see those issues resolved in a calm, rational manner with the community and developers supporting one another. Instead we get...well, look around. .-.
  14. The Sith are the bad guys, plain and simple. No, NOT the Empire, the Sith specifically. Imperial citizens range from villainous scum to loyal patriots trying to protect their own, and as a whole aren't really so bad. A good example is the soldier guarding the force field to the heroic area near the spaceport on Dromund Kaas. Player: "It's good to see the Empire taking care of its people." Soldier: "Yeh. Some jobs are definitely better than others." When it comes down to it, the Empire is a meritocracy, where doing well sees you and your family rise socially, and doing poorly sees you and your family fall. The PROBLEM with the Empire is that it's run by the Sith, a bunch of loonies with magick powers that do whatever they damn well please all day every day. They don't just kick puppies, they EAT puppies, and make the owners watch before eating them too. Psychos. There are no true good guys. The Jedi are a bunch of paranoid ******es themselves, and the Old Galactic Republic has moooooore than its share of issues. But there are most definitely bad guys, and they're called Sith. Not Imperials. Sith.
  15. This seems like it might be a bit of a necro post really, but I have to do this. Apologies in advance for the massive wall of text incoming. The main precept of this "Adventure Pack" (thank you everquest 2, for that wonderful descriptor) is to add variety and interest from players *at a minimal cost and effort*. The sheer amount of programming required to add a new stat - or two - to every in-game entity would be intensive, time consuming, and by extension expensive. The OP herself even mentions this. Multiple times. I am inclined to agree with baselining stealth however. Other stealth-capable classes (Scoundrel/Operative, Sith Assassin/Jedi Shadow, and to a *very limited* extent Jedi Sentinel/Sith Marauder in the form of a single cooldown the *does actually function* as a stealth) are capable of stealthing regardless of their skill specialization even if that isn't their main method of dealing damage. I see no reason the Echani and Thyrstians should be gimped out of it. The similarity between Echani and Jedi Knights ends past "Has Tank tree, Hits Stuff Up Close, Uses Strength". Troopers/Bounty Hunters and Inquisitors/Consulars also have tanking trees, and also hit things in melee range in order to be optimal on their tank-capable Advanced Classes. The other ones are ranged though, yes. The major similarity is in their main stat but then the only way to be honestly different from any of the other tank-capable classes would be if Cunning was their main stat. Which would actually be interesting, a Cunning tank. However, I must advise against a Dual Main Stat system a la HK-51, since Main Stat improves ALL of your skills, while Secondary stat just improves skills it's linked to. For example Strength will improve a Sith Warrior's Ravage AND his Force Scream, while Willpower ONLY improves his Force Scream and Cunning and Aim improve absolutely nothing. What you COULD do is simply change their skill paradigm. Warriors/Knights and Inquisitors/Consulars use Force and Melee skills while Bounty Hunters/Troopers and Imperial Agents/Smugglers use Tech and Ranged skills. Rather than having the Echani/Thyrstians and Adepts/Fanatics use the same paradigm (Force+Melee, Tech+Ranged) you could have the Echani/Thyrstians use Melee and Tech skills so that if Strength is the Main Stat you could still have a reason to desire some cunning rather than Willpower, while Adepts/Fanatics could use Force and Ranged skills with say...willpower as the mainstat, and aim as a support. Double Mainstat would be incredibly overpowered without converting all classes to do the same. The only reason HK gets away with it (and he is widely considered the single best dps companion) is to make up for the lack of aim on the majority of sniper rifles, while every droid part ever uses aim as a baseline (though can be remodded to have cunning). The Tank/Healer/Damage-Dealer ratiowould actually be preserved flawlessly, as the tank-capable Echani/Thrystians would not be the only new mirrors, accompanied by the Heal-capable Adept/Fanatic. By the way I'm curious - if the Echani/Thyrstians share the resources of Breath and Intuition, like the Smuggler/Agent and Inquisitor/Consular's Energy and Force, would the Fanatic and Adept have differently named (and possibly inverted) resources like the Bounty Hunter/Trooper's Heat vs Energy Cells and the Knight/Warrior's Focus vs Rage?
  16. I'd like to apologize in advance if this seems disorganized and ramble-y. My mind operates in disconnected jumps forward and back, and it's sometimes hard to arrange my thoughts in the way that best gets my point across. Now see, I've read about 60-some pages of this and I think we're starting to confuse the issue of good vs evil with dark vs light or empire vs republic. are the Sith really evil? Yes. There may be individuals who are neutral or even good, but the overwhelming majority of sith are evil. are the Sith dark? pretty much, yeh. couple lightsiders, using good and skywalkery passions, or none at all, but pretty much solely dark. is dark evil? is light good? you probably expect another affirmative. you would be wrong. granted there are more evil darksiders than there are neutral or good (and vice versa), but "dark" in terms of aligned choices pretty much just makes you an ******e. almost all classes, most of your non-stupid "kill all the things for teh evulz" dark choices make you sound like an utter *****. granted imperials have more "kill all the things" options, but the point stands. now, a lightsided Sith; they are real. and most them are still evil, or at least that seems to be what is generally intended. take the Sith Warrior player character, known by the moniker "Emperor's Wrath, Cold War Era." I played through to Taris, making mostly light choices after getting Vette because it made her happy. i was still the villain. i went from planet to planet crushing resistances, killing figureheads, and generally being an antagonist to the republic. But to quote Zangeif, perhaps the greatest wrestling philosopher ever, "Just because you're a bad guy doesn't make you a BAD GUY." I massacred my foes, and was chill with my buddies - except Quinn. never did like him. I was the VILLAIN. I was NOT however a MONSTER about it. Even Evil - with a capitol E Evil - has standards, and that IMO is the core philosophy of a light sided Sith. Not a person trained as a Sith who would probably defect asap if allowed as i'm sure some of you play, but an actual SITH, who believes in the code and in the empire and would turkey slap the Jedi for even OFFERING their so-called redemption. "I'm the bad guy of this story, but that doesn't mean I have to be a complete monster and stabmurder babies in the face." So really LS Sith who actually ARE Sith (though exceedingly rare these days, how sad) are a viable option, though defectors are more likely. They're less like the Saturday morning cartoon villains most people are familiar with and more like...the villains of ancient epics and Shakespearean plays. EDIT: Even the anger/hate thing isn't necessarily evil, though still makes you come off like a massive douche - an LS marauder still operates on the resources of Rage and Fury with good reason (other than game balancing): RIGHTEOUS fury. It's a thing. The smiting of the wicked, et alii. But Sith get all ragemode over damn near everything, righteous or not >.> Re-edit: I just looked at the timestamps, having found this from Google ratheer than forum crawling and HOLY COW was this a necropost. I am SO SORRY.
  17. And yet some of the most awesome Jedi in history married and had kids and everything. Luke Skywalker marries Mara Jade, further family growth unknown. Leia Skywalker Marries Han Solo and is trained to be a Jedi by Luke. Anakin Skywalker was looking great with the Padme thing, but then he turned Chaotic Stupid. still a Great jedi, but a terrible one also. **** the skywalkers though, lets take a trip in the wayback machine darth mother****ing revan. Jedi, turned Sith by the Emperor, then redeemed by Bastilla whom he marries and has a (son?) with. Satele Shan, GRANDMASTER of the jedi order is his like, great granddaughter or something. and has an unusually close friendship with that trooper guy who exploded malgus's face. The Jedi Knight, males can marry Kira Carsen while females get Doc (poor females) The Jedi Consular, again romance based on gender but i dont know em. TLDR; ALL of the yes -SIGNATURE HERE EDIT: Also, I forgot to mention one of the most FUN jedi ever - Jolee Bindo. That old man, damn. Master of the Mind Trick. He was married for a while, secretly. Of course then he trained her in the force and she turned Sith, but that's not HIS fault. Mostly. Besides, I rather like how LSSW almost flat-out SAYS "The Jedi are completely wrong, the Sith are DOING it wrong, we're going to do things MY way." It's an attitude I've come to agree with.
  18. Sliceya? Pshaw. 2/10. Just because references to grievous bodily harm on a warrior is rather fitting. My own warrior? Lord Ikorus Babel Ohyes.
  19. Especially the big one, size 3. Chubbs MacGee size 4 still doesn't work. Not terrible for an Agent's voice however, though I find the concept of a fat spy counterintuitive. The only classes I could logically GET being fatties for is the force specialists, consular and inquisitors. Especially inquisitors - less meditation, more indulging. Vanity won't let me make a size 4 male though XD
  20. Haha. Yeah, I like the giggle too. Then again EVERYTHING Tellar Babel does is somehow sexy as hell. Including stabbing people or calling probes, both of which cause the sexy laugh. You know what? Screw it. ESPECIALLY when stabbing people. I naturally gravitated towards healing when choosing my talents, even though I intended to be a stabber. So I'm the stabhappiest healer EVER.
  21. So. I had a really great looking uniform way back pre-expansion before I got into the raiding scene, when I was going through the (PLOT!). And like a moron I sold it all piece by piece when I started nabbing tionese, columi, and rakata equips, blissfully unaware of the advent of set bonuses being tied to the armoring that would occur shortly thereafter. I am disappointed. It's been so long now, that I frankly can't remember names, and hazily recall appearances, as I've been trying to reassemble the "set". The only piece I'm missing that I actually know for certain what looks like was a set of modifiable gloves. Or Maybe they were bracers. Yes, I know what effect it had on my looks, but not the slot. It's dumb, but that's why I'm bring this to the forum. They were a bluish/purplish color, and unique in that one glove was significantly bulkier than the other, and had a thick line along the side from wrist to near the elbow that vaguely resembled a zipper. But like,a really huge zipper. Would anyone happen to know what they are called, and how i can get a new pair? or, in lieu of that, since most of that you probably found impossible to translate, what gloves (and/or bracers [modifiable, mind you]) do you think would look good with the Cademimu Sharpshooter's Jacket, RD-03A Recon Leggings, and TD-06A Fury Boots? I never did find a customisable belt, so that isn't an issue, unless someone knows one that would go well with the rest. Maybe I'll save for legacy belt/bracer. Thank's for your time, sorry if this seems super rambly. EDIT: Oh and Just in case it matters, I'm playing a female Chiss Agent (operative, healer). Because the Chiss are awesome. Legit.
  22. ....Chiss Imperial Agent Operative Tellar Shepherd AKA "Cipher Nine" AKA Dread Pirate "The Red Blade" AKA "Red Flame of the Chiss Ascendancy" and adoptive member of House Nurodo, "daughter" of the Aristocra in command of the Chiss Expansionary Defense Force wants to go home. Let's go to Csilla.
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