I'm glad they're going to implement more medals and fix the objective system, I know right now that it is broken. I can score 4 out of 6 points in huttball and get zero objective points or arm the bomb on every door in void star the same.
There is going to be a resounding problem though with adding points for objectives and that will be people going overboard to achieve the objective. The guy that should pass in huttball but won't because he needs to score for more medals while the people healing him get nothing. Unless they add medals for support...ie taking the ball, passing for a gain, healing the carrier, or guarding the carrier.
In the other 2 everyone will be on the door trying to catch the bomb plant and leaving no one to defend and keep the enemy away b/c they're trying to get their objectives. They need to award points to everyone in the area of the capture, they provided support just as important as the guy that clicked on the node.
I'm not saying they're not going to include this but if they make it generic and literal to being specifically about the objective and not in support of, it'll be a problem.
With every incentive comes problems. If you roll with a group this won't be an issue but if you're like me and solo que most of the time this will probably be an issue we'll see a lot. I really hope not but I have a strong feeling that that is what it's going to turn in to.