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aZShiftyZa

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  1. Darkness doesn't really get good until later. Start out using deception, you'll do better.
  2. I'm not going to waste my stim for an endurance stim or use a rakata med pack when the wz med packs are far superior just so I can get another useless medal. I get 7 to 8 without trying...if I'm pushing it I can get 10 or 11. If you really want to get crafty anyone can get a 2.5 heal medal. Just have a team mate revive you instead of taking a res back at the warzone start. Bam 2.5k heal medal.
  3. Lets take it one step further. In huttball no one is allowed to use any cooldown abilities. If I have to run slow with the ball (I'm an assassin) then you should also not be allowed to pull me back or leap up to me or leap with the huttball or stun or root me. I just run slow and all you have to do is kill me...am I still allowed to pass b/c I have the "throw huttball" keybound or is that too OP for you too. In your underpowered undergeared mind....should throwing still be allowed. If you and your team isn't good enough to get the support people off the top it's your fault. The other team isn't OP, you just had crap team work. Roll juggs and have them all leap up to the support and push them off, some classes have different utilities then others, crying b/c you got beat by a better team while you were using crappy team work isn't the game designs fault. I bet half your team was no where near the ball carrier and were working on getting their 4 medals all over the map.
  4. The only change I would put to this rotation is to use recklessness after energize and before your next shock. That'll give you your biggest crit. 50% crit multiplier on shock. That'll still give you another stack for your force lightning unless you don't have the 4 piece set bonus and chain shock procs.
  5. Everyone advocates buffs for their own class...why wouldn't you. Don't get mad until the patch goes live and you actually see how the changes affect you. Everyone always gets up in arms about anything that resembles a nerf.
  6. aZShiftyZa

    PvP Relics?

    Just a bug, you can still use it.
  7. For every 100 people they make happy another 100 will be upset about it. Only problem is the 100 happy people don't come onto the forums anymore while the other 100 make repeating crybaby posts for months, say they're going to quit, yet still remain and make due. Happens in every game with every change.
  8. Just from the little info they've released you would already know that answer if you read at all or googled....NO
  9. Right now the way pvp sits though it's limiting options. For you to constantly perform well, there's really only 1 spec assassins can use for pvp. Sure deception and madness have their place but when force shroud and cloak are on cool down you're just a sitting duck. Darkness "IS" the PVP spec for assassin. Fact of the matter is you can't make everyone happy, for ever change that makes 100 people happy another 100 qq and say they're going to quit. It's just how it is. Assassins need to be looked at. Right now madness and deception's survivability is laughable at best leading way to people to go darkness in dmg gear. No one is force to go that spec but I challenge any good deception or madness assassin to beat any good darkness assassin...it's just not going to happen. We're pigeon holed into 1 spec at this point.
  10. Yeah, I'm also BM lvl 64. There's a good decep bm lvl 68 assassin on my server and I just LOL when he opens on me. I haven't had any issues with marauders recently...i did a lot of marauder duels to figure out their mechanics outside of wzs b/c they always have healers or help... they still give me problems but I can take them in a 1v1 most of the time...just save electrocute for there cooldowns and forceshroud after their first rotation...they get pretty easy. I would really like to play deception but it's really not viable at this point when I can get more dmg done (b/c I stay alive) in warzones, more healing, more protection, more utility...darkness at this point is the only PVP build that encompasses everything. Sure deception can burn down a sorc healer (if guard isn't up) but isn't going to kill a merc healer (if he's got half a brain) and same with Madness the other trees at this point aren't geared for PVP near as well as darkness and that's a little sad to me.
  11. Force shroud does work against pyros but not against the fire in huttball. You or who you're referring to probably had a sorc bubble and sprinted through it...no dmg taken.
  12. I love playing a deception assassin but right now darkness is so OP compared to it. No I can't burn down a healer but in my stalker gear with dark charge I can take anyone, any class. I do plenty of dmg and with relic, recklessness, and adrenal I can make short work of people...usually all while force shroud is up making me immune to most attacks. I'm for a darkness nerf but there needs to be a deception buff b/c right now deception is way too squishy. There really is no downside to going darkness other than it's a little boring...not near as bad as tracer missle spamming but it's pretty easy to play.
  13. What you meant to say there was their premade was far better than yours or at least your pug. ANY team can do that if they're coordinated and the other team isn't, it just so happens it was a full team of inquitors.
  14. It just comes down to error proofing. If everyone uses grass or mid, the only way you can screw up that call out is if you're blind. People will always make bad call outs using left or right and others will take longer figuring out east and west by looking at the map. I prefer grass and snow and like I said before, I know the east/west call outs too, but to make things simple, to me personally, grass and snow is a definite can't get it wrong call out. It will take new pvpers a little time playing, but honestly after about 10 wzs on that map if you can't differentiate grass from snow you're not paying enough attention to the map. I make sure that anytime I'm doing something pvp wise that I learn maps, maybe a force of habit from playing FPSs but once you're acclimated to the map those call outs should be second nature.
  15. In 1v1s things get hectic. Pay attention to the timing. If you're fighting a true Tank (darkness assassin) From what I've seen the stun duration directly relates to the amount of resolve you get. Spike...2 seconds little resolve. Electrocute 4 second stun, will probably fill up half your resolve. If they use whirlwind 8 second incapacitation you are a stun or overload away from being full resolve. It comes down to duration and use of it. If a player is smart and knows how resolve works, they'll use the small stuns first before the long, you never want to give someone full resolve unless you have to. I still think snares need to be added to resolve personally but I'm melee, of course I feel that way. If both of your stuns = 10 seconds worth of stuns then you'll fill resolve. Anything you do that renders a player out of control of their character fills resolve, even a techs charge punch b/c of the knockback.
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