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Cicela

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  1. Did any of you lot read the 1.2 changes for Bounty hunter healing? WHAT A *********** JOKE. Bodyguard Critical Efficiency now reduces the cost of Rapid Scan by 8 (down from 16). Cure Mind no longer reduces the cost of Cure. It now causes Cure to heal the target for a small amount. Hired Muscle now increases critical chance by 1% per point. Kolto Missile now affects up to 4 targets (up from 3), improving reliability in group and Operation situations. Kolto Residue now increases all healing received by 3% (down from 5%). Kolto Shell now builds 16 Heat when activated. Supercharged Gas now vents 8 Heat (down from 16) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Missile now reduces damage taken by 5% (down from 10%).
  2. Apologizing for bringing this thread up again, but I want to answer a couple of things that people wrote as answers to my initial post. When I wrote this post I was 5 kitted with Columi + a couple of Rakata and gear was close or better than my fellow sorc healer, but I was still under preforming. I'm now running with my gear being mainly Rakata, where my co-sorc is still Columi kitted, and he's still outhealing me by far. This wasn't a question of me being undergeared or not knowing my class, this was an observation where merc healing is a lot worse off than a sorc. I still belive that even though I've gradually got geared better and ready for (what should be the gear standard) Nightmaremodes, I don't think it's gonna be an easy fight at all. Someone mentioned Soa's platform jumping earlier and I can only agree... It's really tough to keep up with that as a merc with a undertuned AOE heal and heals that doesnt go a lot further than 3k. But back to Nightmare mode, the only thing that will keep me from thinking that I will fail as soon as we get to harder fights is that I know my class, I'm a bloody good healer and I know how to play. I feel sorry for other mercs being put to side because the class is a ***** playing right now, when the concept is pretty damn amazing. This is an extreme example of how right I actually am, either it being mercs being weak or sorcs being too overpowered. This isn't how the fights are supposed to be, and if you really think that it's fun smashing the bosses in the faces and be done with it after 10 minutes... then you're not playing the game for the game. I've been more and more aware of how healing is for the different classes and the skill level of the people I play with, and maybe we're not the best team in the history of world, but it's still pretty clear that the difference between the classes isn't only the different ways of healing but how strong they are in comparison to eachother. I still think, and I still need to see something happen to close the gap between the healing classes.
  3. Unless the objective of this game is to make Sorcerers the only viable class healing a raid, at least Bounty Hunters need an overall buff. The idea of the class is super, and I enjoy playing it. But even with gear and a good group setup I can't for my life push out the healing numbers my fellow sorc can. I love the fact that I can have the pleasure of shooting a guy in the *** for heals, but even that doesn't even heal above 1k in one charge, and it's just not viable to use it if you're deep in to the Ops hardmodes or nightmare modes and I'm feeling that I'm possibly pulling my team down with the lack of output. I'm a longtime healer myself, and I put some deep trust in my skills as a healer. Flashpoints are fine, I don't struggle with healing because it's hard, or because the FP's are hard in any way. I manage my Heat fine, and I know how to play my class. I got the basics, but I can't magically pull out the numbers, even with relics or clickys, that my co-healer can without. Gear is on par, that's not the issue. Bounty Hunters just really is a very weak class to heal with. Give me a buff, that's all I ask for. And I don't ask for it because I want to be superior, I ask for it so I can be on par.
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