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olusiek

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Everything posted by olusiek

  1. olusiek

    Hoods

    Yes, I've been asking for that on another thread about character customization as well. We all would love that
  2. I know, they did the same for me. They simplified and split the classes so much apart, it's almost boring to play some of them. They killed the freedom in making your own builds first, by removing the skill trees. Then they decided (I seriously don't know why ) to take all the shared abilities between subclasses, to Idk, make them feel more... diverse? Well yeah, great but in such diversity we could use a middle ground, and the shared specs ain't doing that. In my opinion that was a bad decision. Taking away, instead of working with what you have is a poor way to accomplish whatever they tried to do. They could have tweaked them so they would work better with the second subclass and through utilities allow us to use these abilities more like the subclasss that is the owner of them.
  3. Hey there everyone, I miss being able to use my lightsaber as a Jedi Consular, or having fun with vibroknifes as a sniper. Imagine being able to blast enemies with lightning, even do something like Depredating Volts (Which looks like Force lightning barrage ) but not being able to blast the target continuously with lightning when you're pissed and really need to let some of that steam off, or hurling a vibroknife at someone, but not really being able to use it in close combat. I make this thread to bring some of that fun back, maybe in form of utilities. I don't know how, but please, bring them back. If it's super ground braking throwing the whole force out of balance in pvp, just disable them for warzones. I'm sure I'm not the only one who wants this. Others like me, who miss(or never had the chance to use these abilities but might want to try) feel free to bump this thread or post if you agree.
  4. To be honest, I wouldn't mind giving all the abilities back or the saber forms being converted into active abilities again. I don't really understand why they did this, but I'm still angry for that. It killed the similarity between classes in such a diverse roster of them. If it's not kay for some people to have these abilities, they could get an utility option to convert them into some useful passives.
  5. It needs way more than that, but I try to stick to the things that we might actually get, in a not so far future. And these Ideas are only about the character first Customization. I have a whole list o things for the armor pices and changing the looks in game.
  6. Oh yeah, and the eyebrows separate slider. Why didn't I think of that...
  7. 1. Body tattoos. Ranging from basic signs on some part of the body, to full body like tribal painting or something like that. My Togruta, zabrak and Rikitaki toons would greatly appreciate that. 2. Hide/Enable hood. there are a lot of sets that make us either wear the hood, or have it hang on our back. It would be a great addition to have the ability to take off the hood or put it on while wearing the set with the hood. 3. Age slider. that I think is pretty self explenatory. 4. Lekku length sliders. That's specifically for Togruta race. Allow us to change length of the front ones as well as the back one's. 5.Muscle sliders. Sliders that would allow us to adjust the size of our body as well as how much carved it is. It would also allow use to make fatter characters. Edit: 6.Hoods for Togruta and Twilek. Again self explanatory. 7.Separate eyebrows slider. 8. New options if it comes to zabrak hairstyles,, togruta and rikitaki jewelery and twilek headpieces 9.Some jewelery overall, as armor pices, so we could use them in Customization later in the game I think that's all, in the worst case I will just edit the post and add a point or two.
  8. I'd ask for something to decrease our energy costs, because in my opinion it takes too much, too fast. And maybe once we collect all 6 pices we could use Countermeasures as a stealth buff like Jedi Sentinels. Also, everything that IamPolaris said- I agree with it.
  9. So we have that Legacy Power system, that only works during your heroic moment. That got me thinking.... What if we could borrow active abilities from the other classes that we have leveled up? How could this work? Let's say you have a Jedi Knight or Sith Warrior, but you feel like you could use a little bit more force. So if your inquisitor/consular is at level 50 let's say, and you have bought the option to do so in your legacy. You could borrow up to 8 abilities from any class, as long as these abilities don't come from any of the combat proficiencies. And you're at the required level to use them It would require of you to purchase this ability on the toon you're borrowing abilities from, and on the character that is borrowing them. You can't borrow abilities like buffs other than Stealth and cover(Exclusive for blaster users). It could be a great addition for Rpers or players that want expand their characters according to how they imagine him/her.
  10. The reverse grip stances belong to a form I don't remember name, but the thing I remember is that this -form- is mainly focused on defense (Better deflecting or blocking other lightsaber attacks). Now that I think about it, It would be nice if we could choose our own stance that would boost our stats, gently change how our abilities look and maybe work, depending on which stance we're using.
  11. Hey there, I will list below few ideas that might be fun, interesting and maybe add more fun to the gameplay (Mostly for the combat parts of the game, but maybe you'll see something I don't).Feel free to agree/disagree, post ideas on how to improve what's on the list. Let's Begin! 1. Secondary Weapon Proficiency. The idea here is to implement a secondary Weapon Proficiency of our choice. I understand that some classes are built around what weapon they use, take Sniper for example..( the name Literally says it all) . Or a Jedi/Sith, also by that I don't mean "Let my marksman use a lightsaber". Let's stick with lightsabers and force tricks for Jedi/Siths, guns/vibroknives for everything else. What I have in mind is, to add few basic abilities that will allow us to use that secondary weapon. Let's say you're a Republic trooper, but want to use dual (Or single) pistol. So what you get is 4 abilities(these are just examples): 1. Basic blast 2. Stronger blast 3. Channeled single target ranged ability 4. Area channeled ability Or a Sniper wanting to use vibroknives: 1. Basic slash 2. Stronger slash 3. A stab for example 4. Area slash For lightsaber users this clould allow them to use some basic force abilities like force throw/lightning, or the channeled counterpart with sligtly different animations so It would look like it's harder for them to perform these skills rather than for the natives etc. but with longer cds and for force users some basic lightsaber (Of your choosing) skills. I hope you get the idea of how it would work. Also, I understand the concept of classes, so even tho a force user or a gun user would learn few tricks it wouldn't be as efficient as of the ones that are native users of that weapon, we would get no passives or buffs for these abilities as we progress. 2.New replacable abilities. I'm sure many of you have these abilities in your quickbar you'd love to replace for something else, either for a possibly new rotation, or just you don't feel like these abilities fit your toon. Solution? Let us change the standard class abilities we get for something similiar yet different. For example, as a Jedi Sage, I don't really need, let alone use the healing abilities, since I'm playing my toon as a DPS. I'd love If I could replace them with some other cool force abilities (Force Lightning for jedi and maybe telekinetic abilities for sorcerer). 3. Ability visual customization An option to change the way some of your abilities look, I don't mean the entire animation. But just what happens after the ability is executed. Example: Telekinetic is all about throwing force balls at your enemy. What if we could change the the way some abilities look like telekinetic throw, instead of sending a projectile, the target would erupt with force. The casting animation would remain the same but without the projectile animation. Or a bounty hunter fireing a energy canon-like blasts instead of rockets. If you have any questions please ask them, I'm not the best person if it comes to explaining things, so If anything comes to your mind feel free to share.
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