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StelarVG

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Everything posted by StelarVG

  1. Quote from patch notes, game update 1.4: Thermal Detonator no longer shares a cooldown with Explosive Dart.
  2. Why would anyone want to get armor penetration over 100%? When it's at 100% it means armor is completely negated, what would be benefit of going any further?
  3. Everything he said is true, there is no L2P issue here, don't be a troll.
  4. You can go with willpower or power augments, differences are negligible.
  5. So you are saying there is no legit way to get a WH hilt on GTM?
  6. I saw a War Hero (or Elite WH) hilt for sale on GTM for some 9 mil credits and was wondering, how can you get the hilt out of lightsaber shell without getting it bound?
  7. I would like to see that too, so once more please and thank you
  8. Every time a major update comes out SWTOR forum gets overwhelmed with nerf rage posts, either "you nerfed my class (again)" or "why haven't you nerfed xy class yet". Perhaps people would complain a little less if they had the opportunity to change their AC once after a "class balancing" patch/update (I'm not talking about those weekly patches, just those major ones like 1.2, 1.3, 1.4...). Anyway I think that would give players a bit more options then raging, quitting their toons or not having fun playing them (and that's what it all should be about - fun).
  9. Are there any plans for adding relic drops that don't require light/dark side points for those players that are leveling neutral characters?
  10. There are no relic drops below lvl 50 without light/dark side requirement. Are there any plans on implementing such grey relics in the future? I think it would be fair to those players that don't want to play a dark/light sided toons. I know there are matrix shards that don't require a side but if there are dark/light drops then there should also be grey ones.
  11. This is an old thread so please do not post in here anymore, also this thread makes absolutely no sense and in my opinion is in no way associated with current SWTOR game.
  12. One more thing, there are 14 weareable items on a character and all of them will be able to be sloted. So 3 crafting professions get to make 14 augment slots + 14 augments (double for those that PvP and PvE) per player, a huge market opens for them while other 3 professions get nothing. Seems a bit unfair to me. Are there any plans for making artifice, cyertech and biochem viable after 1.3? And another question, is there a chance that we'll be able to buy a droid sensor with +crit on artifice?
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