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ElJako

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Everything posted by ElJako

  1. I didn't solely PvP, and I had several alts to gear up, but I've run into this problem also. I'm saving my daily comms right now, as I'm under the assumption that post 1.4 there will be several new tiers of gear to get and hopefully some pieces of those will be bought with the daily comms. Other than that, they're pretty much useless to me. I can buy some Campaign Relics and RE em, but there's really no point.
  2. To answer the first question: I haven't heard anything about any coming updates. That being said, their DPS isn't as lacking as people say. I play Commando in Ranked Warzones and am one of the top DPS. We're not one of the top teams, but we do have a 70-80% win rate. It's just harder to play now than it used to be.
  3. Now.... before I say anything else, you do realize that the two pics you showed us your dps was one of the lowest in the game, right?
  4. There was a Deception Assassin on my old server that consistently brkoe 400k-500k damage. Top damage in almost every game he played. He still does that on The Fatman, whenever he plays. He broke 300k damage regular in sub 50 pvp with the same class.
  5. Now THAT'S impressive. My personal best was only 608.1 in a Voidstar, although I did do 676k damage in a Civil and forgot to check my dps that round.
  6. I've run a few ranked's with my guild on the Fatman, and I'm consistently near the top or top dps. We're a pretty small guild, so it's hard to get the people, so I've only been able to do ranked's with them once, but we went 7-3 that day. Not only did they have a DPS Commando with them, but we never had fewer than 2 Commandos in the ops. We started off with a CM pug who was pretty dang good, then he had to go so we picked up a Scoundrel. After that one of our dps had to go, and we picked up an Assault Commando. In both instances we won pretty regular.
  7. I'm a Gunnery Commando, and I've done 15 ranked warzones. Of those, 5 were with pug groups, which I lost every one of (and was top dps for my team in every one of). The other 10 were with my guild, and we went 7-3. Of those 10 games, I was normally near the top or top dps. I had a Civil War where I did 676k damage. Second was 619k, and third was only 450k. While "the internet" would say we're not worth a spot in ranked's, that's because the majority of mercs/commandos rolled them because they were easy, and when we got nerfed they all quit. Your key attributes are your knockbacks, and your sticky grenade (or Assault Plastique, if you are assault.) Play those correctly, and always use other attacks when you're interrupted (basic, I know, but a lot of commandos don't do that) and you'll be fine.
  8. I checked up on it again to make sure, and you were right. It comes from this site:http://www.mmo-champion.com/threads/1117292-Arsenal-Bounty-Hunter-Are-YOU-Doing-It-Right This guide was made pre 1.3, so not really sure how it compares now. However, at the time the writer stated that HIS accuracy was 104, with a tech accuracy of 114, but you only needed a tech accuracy of 108 (or 98 base accuracy) to never miss with your tech abilities. So yeah, I was wrong. Thanks for catching it for me!
  9. PvP- Most people do consider assault to be better, but Gunnery is just as good. I always ran Gunnery because I used to do a lot of PvE also and never felt like respecing. I still do Gunnery, even in Ranked Warzones, and I'm normally one of the top dps on the team. The other day in a Ranked Civil I was top damage at 676k, so Gunnery is still good too. PvE - I haven't done much PvE in over a month and a half now, but we had downed SM EC within 3 days of release and were working on HM EC, so I at least have a little bit of experience. My regular gear was full Rakata with Black Hole Earpiece (this will be your largest aim increase from Rakata to BH, so get the earpiece first.). I never did bother to augment my stuff, other than my Rakata relics, but post 1.3 it's so easy to augment items I would suggest augmenting everything. Black Hole Annihilator's Implants give a pretty big power increase over the Rakata implants, so I would suggest getting those also. As for Accuracy, you want your base accuracy to be 104%. If you're lacking, I suggest checking mods/enhancements in some of your Rakata gear and making a few changes while still keeping as much of the other stats as you can. I normally found that I was right at 101 or 102% without even really trying though, so you shouldn't be too far off of that mark.
  10. They used to be abundant because they were easy to play, and when they got nerfed everyone re-rolled, like always. I personally created a Commando as my first character because I loved an assault cannon, and I've stuck with him the whole time. In current warzones, I'm normally top dps on my team roughly 75% of the time. In the game, maybe 50%. In rated warzones, I fare about the same. I actually did 676k damage in a ranked warzone the other day. I also did over 600 dps in a regular Voidstar about a week ago. While I know that's not over the top impressive or anything, most people consider my class to be a space waster in warzones. We're still competitive if people play them smart.
  11. One way to test it would be to equip the damaging relic, and do a short combat log on a dummy, upload it to a website (I personally have used dpsmeter.com) and look at their damage breakdown to see exactly how much damage your relic is doing over a certain amount of time, assuming that it counts as its own type of damage. And, the 4.5 seconds is a 30% chance. It's not guaranteed. So, if you take the max damage every 4.5 seconds (which is, I believe, 224 damage every 4.5 seconds with a 30% chance) then you're looking at almost 50 dps added with a 100% chance. With the 30% chance, you're right at 15 in the long run. Theoretically, equipping two of these would double that (with the 60% chance) although the proc can still only occur once. I personally double stack boundless ages now, due to the nice power increase. That power increase is a constant dps increase, although I'm not sure the difference is easily quantifiable, if at all.
  12. I loved this lol. I agreed with almost everything you said, and I actually have a 50 Commando, Sniper, and Marauder, which are 3 of the 4 classes you mentioned. My Commando is more geared than the other two, so I won't compare their dps per wz, but I WILL compare my Commando compared to most of my teams in both regular warzones and ranked's. In regular warzones, whether I'm with a group or soloing, I'm almost always top dps. In ranked warzones, I'm top dps more often than not (and yes, we actually win about 70-80% of our games as a guild, so it's not that I have a bad team). So yes, Commandos/Mercs still have a place in PvP.
  13. While I agree with you completely, I would also like to point out that you didn't add in the load times to the non quitting column. It won't be as much time as the quitting column, but it would still add a few minutes to the total time.
  14. The new passive power on the PvP relics is far preferrable to an on use relic. Why would you complain about that?
  15. I'm a Gunnery Commando as well, but I don't normally run into this problem. Of course, I try to stay away from pug Ranked Warzones, as I've never found a good one. I suggest trying to find a good pvp guild on your server and running with them. As far as dps goes, we can still put out some good damage. I did 676k in a Civil War earlier today, which beat second place ( a sentinel) by 57k, and third place (a gunslinger) by 242k.
  16. We always ran through the fight as well, but make sure that your entire group is mounted when the tanks start the fight. Then you can just ride through to the other side (as long as you don't get hit by the AoE). There's almost no need for instant dps/heals in the first few seconds anyway. I was a ranged DPS when we downed this fight, but we haven't been able to raid on my server in almost a month now. We didn't have too many problems with Fearful, and we had two Gunnery Commandos as the rdps. Just stand at 29 or so and you'll never get it. I normally handled cleansing healers and rdps of the DoT debuff, just have a few people keeping an eye on it.
  17. I have yet to go to a server where Imperials win most of the time. And I have characters on six different servers (currently). The topper is that most of them aren't intelligent enough to distinguish between east and west. They have to use left, right, snow, and grass. I had never heard ANYONE use the terms snow and grass to describe a side in Civil War until I re-rolled an Imp alt just to try it out. So no, not all servers are this case, although from what I can see it is pretty common for the Imperials to have both more people and more gear (simply from getting a lot of same faction warzones that the Reps don't have the people to field.)
  18. I really like this idea as well. I really don't have a reason from a gear standpoint to do anything other than HM EC anymore. On the other hand, I do enjoy doing raids of any kind (since they're so rare on my server these days) and I don't mind helping other people get gear, but it would be nice if there was a continuous reason for me to do some of the older content that I've already cleared a lot.
  19. He is for now, but that's mostly just because he has the best gear and the most time into him. He was my first 50, but now I have 3 50's, and two other characters that have completed Act 1. I think my favorite character so far is my Marauder, I wish my server wasn't dead so I could actually try out end-game content on him.
  20. The first time we cleared this instance we had a Commando healer, and he had many of the same problems you've described, especially on the second boss. If you can ever get the group, one thing that helps is bringing in a Commando or Sage as a DPS, because they can off-heal themselves during the pipe phase and potentially save you 2-3 heals. On the other bosses he didn't have nearly as many problems, especially after we'd run it a few times and learned better strats for em. And I have to agree with the 1.2 content. We were working on HM EC when D3 came out, and after downing the first boss a few times we haven't got another try because my server is too dead. Can't wait for server transfers so I can actually start doing end-game content again instead of continuing to work on my fourth 50.
  21. You could go with this gear. http://tor-fashion.com/2012/05/23/marauders-exalted/ This is personally my favorite marauder set. After 1.3 I'm going to augment it all and make it my PvP set.
  22. Darn, and I completed my monthly a few weeks back. Oh well, maybe in another month I can get it done again.
  23. Yeah, I just spent the last week running dailies to get another chance at RE'ing a Campaign Relic. Finally got it, so I can make the BoE ones for anyone, but I'll have to get my Armstech character to make Augment slots for it. That's not fair, considering they're asking an artificer that invested the time to LEARN the Campaign schems to invest even more time (or money) into an augment kit or a character that can make them.
  24. For starters, gear from Flashpoints, with the exception of the Rakata chest from Lost Island, isn't good enough to be used in progression raids. Just a fact of life. Also, you can basically wear any gear to raids that's orange, as long as it's the same armor class as you use, which will change in 1.3 to encompass all orange gear types. Not only that, but crew skills currently make the best gear in the game, that it takes other people days to gather the commendations for. Artifice can make Campaign relics, Cybertech can make Black Hole earpieces, and Biochem can make Black Hole implants, and all of those are without EVER having to do a raid. In addition, if you have done HM EC or NM EC, you can RE your campaign drops and learn those schematics too. And to the OP, the facts that I just pointed out means that crafted gear is currently THE most powerful gear in the game.
  25. I would have to agree with the person that said Operative/Scoundrel... The Upper Hand mechanic can be difficult to keep track of and effectively manage. I don't know how good they are in Endgame though, mine is only level 34. That being said, I have a 50 Sniper, and a 47 Annihilation Marauder, and both are extremely easy in PvP. I have never understood why people consider Marauder to be difficult, keep your dots up, watch your defensive cooldowns and keep your stacks of Annihilation up and you're almost invincible 1v1. The Sniper is pretty easy in PvE, his 35 meter range means he doesn't get hit often. The Marauder/Sniper are pretty comparable in DPS from what I've seen, but I haven't done any end-game content with the Marauder yet for obvious reasons. I also have a 50 Gunnery Commando, and while they're good DPS in PvE (mostly cuz you don't have to move very often) they aren't any good against a skilled player in PvP. Another class that might be worth looking into is Infiltration Shadow or Deception Assassin. I've only seen one person that's very good at it though, and I can't speak from experience.
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